@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Timguska to Kazakhstan
1 infantry moved from Iraq to Trans-Jordan
Russians take Trans-Jordan from ItaliansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 mech_infantry moved from Archangel to Karelia
1 mech_infantry moved from Archangel to Karelia
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Russia to Bryansk
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Novgorod to Karelia
2 aaGuns and 15 infantry moved from Manchuria to AmurPlace Units - Russians
1 artillery, 1 fighter and 1 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 fighter and 1 mech_infantry placed in Russia
1 mech_infantry placed in Russia
Russians undo move 3.
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter moved from Java to 41 Sea Zone
2 infantry moved from French Indo China to Yunnan
5 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
3 artilleries, 5 infantry and 3 mech_infantrys moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
2 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Anhwe to YunnanCombat - Japanese
Battle in Manchuria
Japanese attack with 3 artilleries, 5 infantry and 6 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 5 infantry and 6 mech_infantrys in Manchuria, round 2 : 4/14 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 44 Sea Zone
2 battleships and 1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter moved from Kiangsu to French Indo China
1 tactical_bomber moved from Shantung to Japan
1 fighter moved from Jehol to Japan
1 aaGun moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 44 Sea ZonePlace Units - Japanese
1 airfield placed in Malaya
2 destroyers and 1 transport placed in 37 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hitsYour infantry are getting hits at 3x over normal. You might as well roll all your dice at 5, because that is the hit percentage you are getting.
This is not condusive to victory for the Axis.
My only saving grace was that your subs rolled high on convoy raids this turn. Subs that wouldn’t exist if my armies weren’t disappearing from the board like they aren’t even there.
-
I concur and feel your Nip pain. I am loving my fanatical Aussies.
Glad you decided to buy 2 Destroyers this turn. Can only help!Think you have the breathing space you need now I have backed off.
I think I am out of Trannies too as I bought thy IC instead. Was 2IPCs off last turn.
I still have the Philippines though. I agree the 2 Islands and the 5 Bonus was the better choice(albeit more expensive than expected).If, if I do win I will not gloat as you have played a great game and deserve the victory.
I still need to go for it in the Atlantic otherwise we will be stalemated.
You have also closed off England and leave me only Italy and the Med.
Tomorrow morning now. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
Americans take Alexandria from Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to AlexandriaCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 2 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Iraq to 81 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Burma to India
1 submarine moved from 37 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 81 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 airfield and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Damn, that is a lot of income. Good job.
I was worried about losing US fleet and have given you the Med again. -
Well I am going to attack the US fleet with a 2 acc build as Germany.
It was thought, or capture algeria for the same effect.
The dice are 88% win for Germany, but dice are dice as we have seen…
I focused on the “For Sure” wins on Italy’s turn.
-Airbase Build gets South Africa in German Hands, uncontested “For Sure”
-Transport putting 1 inf 1 aa gun in Egypt, makes it more “For Sure” on defense2 acc build and all out throw at American Navy… if successful closes the med “for now”, got to see the dice though…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
Must say I didn’t consider the Carrier option. wish I had gone in the Med now!
Unsure how I could have countered anyway.
How long can I keep playing scared, running away.
Incomes are much closer now. Your use of Bases and Factories seem to have held me back.
I need to break your hold on the DEI, yet cannot ever hold them. Am running out of ideas. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to 82 Sea Zone
1 armour moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
Germans take Union of South Africa from British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in 82 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 82 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans defend with 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/6 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 6/8 hits
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 0/6 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 79
Casualties for Germans: 1 carrier and 2 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 82 Sea Zone to Belgian Congo
1 armour and 2 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Egypt
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
9 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Vyborg to Finland
1 aaGun and 1 infantry moved from Finland to NorwayPlace Units - Germans
2 carriers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
1 infantry placed in Normandy Bordeaux
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.524
Median : 4.000
Variance : 0.732
Standard Deviation : 0.855
Total rolls : 42Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.217
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Americans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.895
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
Well just your luck!
You finally get diced in a round, scoring 0 hits. But I still lose 2 planes because they had no where to land after losing the carrier… lol.
Oh well. I`ll take it.
Of note, your subs rolled well.
-
Well done , Two errors for me. Forgot Egypt had a base. Thought the TT was safe, or would not have gone to West Africa and did not think about the Carrier option.
You have more income than me now. I am on a slippery slope. -
Italy basically spent all it’s money on that base on it’s turn lol…
-
I did not post. I will redo and edit any battles so they were the same.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Sikang
2 mech_infantrys moved from Kazakhstan to Sikang
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Finland
1 armour moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Northwest Persia to Trans-JordanCombat - Russians
Battle in Sikang
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Finland to Novgorod
1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Sakha
2 aaGuns and 13 infantry moved from Amur to Buryatia
3 mech_infantrys moved from Russia to Archangel
1 infantry moved from Novgorod to KareliaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
EDIT: Adding units owned by Russians to Sikang: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 1 infantry
EDIT: Adding units owned by Russians to Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
I still can’t see what I did wrong with Russia while Germany was doing Sealion and facing the other way.
If I lose(and now that looks more likely)that must be the key. Russia will start losing income heavily now. I am sitting waiting for Germany to come on, while Japan rapes my rear.
Is that what I have done wrong? -
I should have thrown both Northern and Southern armies at you while your fleet was out of reach and you had spent 2/3 of your income on Navy. I am making it too easy for you, I can see that.





