@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40
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I concur and feel your Nip pain. I am loving my fanatical Aussies.
Glad you decided to buy 2 Destroyers this turn. Can only help!Think you have the breathing space you need now I have backed off.
I think I am out of Trannies too as I bought thy IC instead. Was 2IPCs off last turn.
I still have the Philippines though. I agree the 2 Islands and the 5 Bonus was the better choice(albeit more expensive than expected).If, if I do win I will not gloat as you have played a great game and deserve the victory.
I still need to go for it in the Atlantic otherwise we will be stalemated.
You have also closed off England and leave me only Italy and the Med.
Tomorrow morning now. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
Americans take Alexandria from Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to AlexandriaCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 2 bombers and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Iraq to 81 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 infantry moved from Burma to India
1 submarine moved from 37 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 81 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun moved from Burma to IndiaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 bomber moved from 93 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 airfield and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Damn, that is a lot of income. Good job.
I was worried about losing US fleet and have given you the Med again. -
Well I am going to attack the US fleet with a 2 acc build as Germany.
It was thought, or capture algeria for the same effect.
The dice are 88% win for Germany, but dice are dice as we have seen…
I focused on the “For Sure” wins on Italy’s turn.
-Airbase Build gets South Africa in German Hands, uncontested “For Sure”
-Transport putting 1 inf 1 aa gun in Egypt, makes it more “For Sure” on defense2 acc build and all out throw at American Navy… if successful closes the med “for now”, got to see the dice though…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Iraq to Trans-JordanPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in IraqTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
Must say I didn’t consider the Carrier option. wish I had gone in the Med now!
Unsure how I could have countered anyway.
How long can I keep playing scared, running away.
Incomes are much closer now. Your use of Bases and Factories seem to have held me back.
I need to break your hold on the DEI, yet cannot ever hold them. Am running out of ideas. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from Egypt to 91 Sea Zone
1 fighter moved from Egypt to 82 Sea Zone
1 armour moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
Germans take Union of South Africa from British
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in 82 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 82 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 carrier, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans defend with 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 : 4/8 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/6 hits
2 submarines owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 : 6/8 hits
Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 0/6 hits
1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 79
Casualties for Germans: 1 carrier and 2 submarines
Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Americans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 82 Sea Zone to Belgian Congo
1 armour and 2 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Egypt
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
9 transports moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Vyborg to Finland
1 aaGun and 1 infantry moved from Finland to NorwayPlace Units - Germans
2 carriers placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
1 infantry placed in Normandy Bordeaux
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.524
Median : 4.000
Variance : 0.732
Standard Deviation : 0.855
Total rolls : 42Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.217
Median : 3.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23Americans Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.895
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19 -
Well just your luck!
You finally get diced in a round, scoring 0 hits. But I still lose 2 planes because they had no where to land after losing the carrier… lol.
Oh well. I`ll take it.
Of note, your subs rolled well.
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Well done , Two errors for me. Forgot Egypt had a base. Thought the TT was safe, or would not have gone to West Africa and did not think about the Carrier option.
You have more income than me now. I am on a slippery slope. -
Italy basically spent all it’s money on that base on it’s turn lol…
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I did not post. I will redo and edit any battles so they were the same.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Sikang
2 mech_infantrys moved from Kazakhstan to Sikang
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 fighter moved from Novgorod to Finland
1 armour moved from Karelia to Finland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Northwest Persia to Trans-JordanCombat - Russians
Battle in Sikang
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Finland from Germans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Finland to Novgorod
1 fighter moved from Bessarabia to Ukraine
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Sakha
2 aaGuns and 13 infantry moved from Amur to Buryatia
3 mech_infantrys moved from Russia to Archangel
1 infantry moved from Novgorod to KareliaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
EDIT: Adding units owned by Russians to Sikang: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sikang: 1 infantry
EDIT: Adding units owned by Russians to Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
I still can’t see what I did wrong with Russia while Germany was doing Sealion and facing the other way.
If I lose(and now that looks more likely)that must be the key. Russia will start losing income heavily now. I am sitting waiting for Germany to come on, while Japan rapes my rear.
Is that what I have done wrong? -
I should have thrown both Northern and Southern armies at you while your fleet was out of reach and you had spent 2/3 of your income on Navy. I am making it too easy for you, I can see that.
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No offense, but the only reason Russia is doing as well as it is, is BECAUSE you threw your army at me in a 20% battle and won a ridiculous upset!
Romania was a good call on your part, because you came out of it alive.
Roll that battle again 4 more times, and Russia would have been in alot of Trouble.
Your risk is the reason Russia is doing so well. It’s not that you did anything wrong. And if you look at the History, the Germans are weak because of the pound of pound price they’ve had to pay against Russian units.
You haven’t played Russia wrong at all IMO. Other than the odd movement here or there perhaps.
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Thank you. I suppose I expected to take Scandinavia and parts of Europe that nobody wants and earn 60 more than just that one time.
Your fleet with the capability to drop 15-20 in one go and steal Lenningrad from behind me has tempered by will to advance.
I think I should have had bigger ones! -
Yes, I love that fleet for that reason!
And now with your Yankee’s sunk, I can recuperate!





