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Wittmann (Allies) + Rus bmb vs Gargantua (Axis) G40

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I concur and feel your Nip pain. I am loving my fanatical Aussies.
    Glad you decided to buy 2 Destroyers this turn. Can only help!

    Think you have the breathing space you need now I have backed off.
    I think I am out of Trannies too as I bought thy IC instead. Was 2IPCs off last turn.
    I still have the Philippines though. I agree the 2 Islands and the 5 Bonus was the better choice(albeit more expensive than expected).

    If,  if I do win I will not gloat as you have played a great game and deserve the victory.
    I still need to go for it in the Atlantic otherwise we will be stalemated.
    You have also closed off England and leave me only Italy and the Med.
    Tomorrow morning now.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 2 destroyers, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Tobruk to Alexandria
                      Americans take Alexandria from Italians
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 104 Sea Zone to 91 Sea Zone
                1 armour moved from Tobruk to Alexandria

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                    Americans win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Italians defend with 1 cruiser
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 cruiser
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
                1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
                1 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 93 Sea Zone to 91 Sea Zone
                2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Caroline Islands to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines

    Place Units - Americans
                1 destroyer and 2 submarines placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 artillery, 2 bombers and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 5 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 5 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Iraq to 81 Sea Zone
                1 tactical_bomber moved from Iraq to 98 Sea Zone
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Burma to India
                1 submarine moved from 37 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 81 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 98 Sea Zone
                    British attack with 1 tactical_bomber
                    Germans defend with 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 fighter moved from 81 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to Iraq
                1 aaGun moved from Burma to India

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 bomber moved from 93 Sea Zone to Egypt
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 airfield and 2 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Damn, that is a lot of income. Good job.
    I was worried about losing US fleet and have given you the Med again.

  • Liaison TripleA 11 10

    Well I am going to attack the US fleet with a 2 acc build as Germany.

    It was thought, or capture algeria for the same effect.

    The dice are 88% win for Germany, but dice are dice as we have seen…

    I focused on the “For Sure” wins on Italy’s turn.
    -Airbase Build gets South Africa in German Hands, uncontested “For Sure”
    -Transport putting 1 inf 1 aa gun in Egypt, makes it more “For Sure” on defense

    2 acc build and all out throw at American Navy… if successful closes the med “for now”,  got to see the dice though…

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from New South Wales to Queensland

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone
                1 transport placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Must say I didn’t consider the Carrier option. wish I had gone in the Med now!
    Unsure how I could have countered anyway.
    How long can I keep playing scared, running away.
    Incomes are much closer now. Your use of Bases and Factories seem to have held me back.
    I need to break your hold on the DEI, yet cannot  ever hold them. Am running out of ideas.

  • Liaison TripleA 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 1 artillery, 2 carriers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 109 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from United Kingdom to 91 Sea Zone
                1 tactical_bomber moved from Egypt to 91 Sea Zone
                1 fighter moved from Egypt to 82 Sea Zone
                1 armour moved from Belgian Congo to Union of South Africa
                      Germans take Rhodesia from British
                      Germans take Union of South Africa from British
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Germans
                Battle in 82 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 82 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Americans defend with 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 3 submarines in 91 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 :  2/6 hits
                        2 submarines owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 91 Sea Zone, round 3 :  6/8 hits
                        Americans roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 3 :  0/6 hits
                        1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 79
                    Casualties for Germans: 1 carrier and 2 submarines
                    Casualties for Americans: 2 carriers, 2 destroyers, 2 fighters, 3 submarines and 3 transports
                Battle in Gibraltar
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        Americans roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Gibraltar
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Gibraltar, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber could not land in 91 Sea Zone and were removed
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 82 Sea Zone to Belgian Congo
                1 armour and 2 artilleries moved from Poland to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                3 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Egypt
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                9 transports moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from Vyborg to Finland
                1 aaGun and 1 infantry moved from Finland to Norway

    Place Units - Germans
                2 carriers placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Yugoslavia
                1 infantry placed in Normandy Bordeaux
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 11 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.524
            Median : 4.000
            Variance : 0.732
            Standard Deviation : 0.855
            Total rolls : 42

    Germans Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.227
            Standard Deviation : 1.108
            Total rolls : 23

    Americans Combat
                1 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 19

  • Liaison TripleA 11 10

    Well just your luck!

    You finally get diced in a round, scoring 0 hits.  But I still lose 2 planes because they had no where to land after losing the carrier… lol.

    Oh well.  I`ll take it.

    Of note, your subs rolled well.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Well done , Two errors for me. Forgot Egypt had a base. Thought the TT was safe, or would not have gone to West Africa and did not think about the Carrier option.
    You have more income than me now. I am on a slippery slope.

  • Liaison TripleA 11 10

    Italy basically spent all it’s money on that base on it’s turn lol…

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I did not post. I will redo and edit any battles so they were the same.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Sikang
                2 mech_infantrys moved from Kazakhstan to Sikang
                1 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Russia to Bessarabia
                1 fighter moved from Novgorod to Bessarabia
                1 fighter moved from Novgorod to Finland
                1 armour moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 mech_infantry moved from Karelia to Finland
                1 mech_infantry moved from Karelia to Finland
                1 mech_infantry moved from Northwest Persia to Trans-Jordan

    Combat - Russians
                Battle in Sikang
                    Russians attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Bessarabia
                    Russians attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Finland
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Finland from Germans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter moved from Finland to Novgorod
                1 fighter moved from Bessarabia to Ukraine
                1 fighter moved from Bessarabia to Bryansk
                1 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Sakha
                2 aaGuns and 13 infantry moved from Amur to Buryatia
                3 mech_infantrys moved from Russia to Archangel
                1 infantry moved from Novgorod to Karelia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Finland: 1 infantry
                EDIT: Adding units owned by Russians to Bessarabia: 1 infantry
                EDIT: Adding units owned by Russians to Sikang: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Sikang: 1 infantry
                EDIT: Adding units owned by Russians to Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 artillery and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 44 PUs; end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I still can’t see what I did wrong with Russia while Germany was doing Sealion and facing the other way.
    If I lose(and now that looks more likely)that must be the key. Russia will start losing income heavily now. I am sitting waiting for Germany to come on, while Japan rapes my rear.
    Is that what I have done wrong?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I should have thrown both Northern and Southern armies at you while your fleet was out of reach and you had spent 2/3 of your income on Navy. I am making it too easy for you, I can see that.

  • Liaison TripleA 11 10

    No offense, but the only reason Russia is doing as well as it is, is BECAUSE you threw your army at me in a 20% battle and won a ridiculous upset!

    Romania was a good call on your part, because you came out of it alive.

    Roll that battle again 4 more times, and Russia would have been in alot of Trouble.

    Your risk is the reason Russia is doing so well.  It’s not that you did anything wrong.  And if you look at the History, the Germans are weak because of the pound of pound price they’ve had to pay against Russian units.

    You haven’t played Russia wrong at all IMO.  Other than the odd movement here or there perhaps.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you. I suppose I expected to take Scandinavia and parts of Europe that nobody wants and earn 60 more than just that one time.
    Your fleet with the capability to drop 15-20 in one go and steal Lenningrad from behind me has tempered by will to advance.
    I think I should have had bigger ones!

  • Liaison TripleA 11 10

    Yes, I love that fleet for that reason!

    And now with your Yankee’s sunk, I can recuperate!

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Axis & Allies Boardgaming Custom Painted Miniatures

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