this game is already not going well
G4013LKarl7(Axis)v.Degrasse(Allies+6)
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This game is close…. Japan is stunted… Germany is winning but too weak to capitalize… the Allies rage!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
3 fighters moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 2/3 hits
2 bombers killed by AA
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 5 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 5 transports in 6 Sea Zone, round 2 : 4/9 hits
3 fighters owned by the Americans , 3 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 carriers, 4 fighters and 5 transports in 6 Sea Zone, round 3 : 3/6 hits
3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 2 carriers, 2 fighters and 5 transports in 6 Sea Zone, round 4 : 2/4 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with 2 carriers and 5 transports remaining. Battle score for attacker is -37
Casualties for Japanese: 3 destroyers and 4 fighters
Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomberNon Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Northern Italy to NorwayPlace Units - Americans
2 bombers, 3 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 2 transports
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry
Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Norway : 1 bomber
104 Sea Zone : 1 submarine
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 0
Japanese : 44 / 49
Americans : 54 / 71
Chinese : 25 / 25
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 19 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.680
Median : 4.000
Variance : 2.939
Standard Deviation : 1.714
Total rolls : 50Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.565
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Italians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.913
Median : 4.000
Variance : 3.227
Standard Deviation : 1.796
Total rolls : 23 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
11 infantry moved from Kweichow to Yunnan
4 infantry moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
11 infantry moved from Kweichow to Yunnan
4 infantry moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 19 infantry
Japanese defend with 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese roll dice for 1 fighter and 19 infantry in Yunnan, round 2 : 6/20 hits
Japanese roll dice for 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 16 infantry in Yunnan, round 3 : 2/17 hits
Japanese roll dice for 5 armour and 3 tactical_bombers in Yunnan, round 3 : 5/8 hits
2 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 : 4/12 hits
Japanese roll dice for 3 armour and 3 tactical_bombers in Yunnan, round 4 : 2/6 hits
3 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 5 : 2/10 hits
Japanese roll dice for 2 tactical_bombers in Yunnan, round 5 : 1/2 hits
2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 54
Casualties for Japanese: 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Casualties for Chinese: 11 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Jehol to Shantung
2 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in Kiangsu
4 infantry placed in Manchuria
1 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Chinese collect 25 PUs (1 lost to blockades); end with 26 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 2 infantry
Manchuria : 5 infantry
Yunnan : 9 infantry
Kweichow : 1 fighter and 2 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantryProduction/PUs Summary :
Germans : 52 / 64
Russians : 20 / 0
Japanese : 43 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 30 times
3 was rolled 32 times
4 was rolled 44 times
5 was rolled 32 times
6 was rolled 27 times
Average roll : 3.508
Median : 4.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 195Null / Other
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.600
Median : 4.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.600
Median : 4.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55Italians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.220
Median : 3.000
Variance : 0.603
Standard Deviation : 0.777
Total rolls : 59Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.913
Median : 4.000
Variance : 3.227
Standard Deviation : 1.796
Total rolls : 23 -
OUCH!
Japanese roll dice for 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits
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Good lord! that is a dicing!
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Bring it on!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Caucasus to Samara
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to Syria
1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
1 destroyer moved from 94 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Caucasus to Samara
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to Syria
1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
1 destroyer moved from 94 Sea Zone to 93 Sea ZoneCombat - British
Battle in Syria
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in West India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - British
1 factory_minor placed in Norway
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,1,3,3,4
British collect 43 PUs (1 lost to blockades); end with 43 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Morocco : 1 flag
Normandy Bordeaux : 4 infantry
Algeria : 1 flag
Syria : 1 flag, 2 armour and 1 mech_infantry
Tunisia : 1 flag
Norway : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Samara : 1 mech_infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 destroyer and 2 submarines
Eire : 1 flag
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Northwest Persia : 3 armour, 1 infantry and 8 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Finland : 1 flag, 1 infantry
110 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 47 / 64
Russians : 20 / 0
Japanese : 41 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 44 / 43
UK_Pacific : 2 / 0
Italians : 13 / 11
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 39 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.357
Median : 3.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 171Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.554
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 56British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Chinese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.220
Median : 3.000
Variance : 0.603
Standard Deviation : 0.777
Total rolls : 59Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.913
Median : 4.000
Variance : 3.227
Standard Deviation : 1.796
Total rolls : 23 -
The air raid on sea zone 6 failed, but I thought your fleet was likely to win anyway. I saved the two cripple carriers over two fighters, but feel free to edit the losses the other way if you like.
Yunnan wasn’t supposed to work, but I figured there was nothing to lose by sending in the Chinese army. I pleasantly surprised when the dice swung wildly in the Chinese favor, both with Chinese hitting so often and the Japanese missing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 7 infantry moved from 99 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Italians win, taking Syria from British with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 3 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Syria to 99 Sea Zone
3 armour moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,6,3
Italians collect 11 PUs (3 lost to blockades); end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Western Australia to French Indo China
1 bomber moved from Western Australia to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Western Australia to French Indo China
1 bomber moved from Western Australia to French Indo ChinaCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in JavaNon Combat Move - ANZAC
2 bombers moved from French Indo China to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Yunnan : 2 bombers
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Western Australia : 1 aaGun, 1 artillery and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 20 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
Average roll : 1.778
Median : 2.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 20 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
Average roll : 1.778
Median : 2.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 61 PUs;
Germans buy 1 artillery, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
6 armour moved from Tambov to Volgograd
11 armour moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 tactical_bombers moved from Russia to SamaraCombat - Germans
Battle in Samara
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 17 armour and 1 artillery
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 17 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Norway to Western Germany
2 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
2 fighters moved from Western Germany to Germany
8 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Rostov
3 tactical_bombers moved from Samara to Russia
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 2 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Novosibirsk to KazakhstanNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Caucasus to Northwest PersiaTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 infantry
Buryatia : 2 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Caucasus : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 aaGuns and 2 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 13 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 bomber moved from India to 79 Sea Zone
2 infantry moved from India to West India
1 bomber moved from India to West India
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to India
1 bomber moved from 79 Sea Zone to India
2 tactical_bombers moved from India to 35 Sea Zone
2 carriers, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 submarines placed in 36 Sea Zone
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans repair 4 damage on 4 factory_minors; Remaining resources: 67 PUs;
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from Norway to Novgorod
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Burma
2 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangtung
4 infantry placed in KiangsuTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,2
Chinese collect 26 PUs (1 lost to blockades); end with 28 PUs totalTerritory Summary for Chinese :
Kwangsi : 2 infantry
Kiangsu : 7 infantry
Manchuria : 5 infantry
Shensi : 1 fighter and 2 infantry
Yunnan : 3 infantry
Burma : 1 flag, 4 infantry
Kwangtung : 1 flag, 1 harbour and 6 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 13 / 0
Japanese : 37 / 44
Americans : 58 / 73
Chinese : 27 / 28
British : 40 / 43
UK_Pacific : 0 / 0
Italians : 11 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Null / Other
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 38 PUs;
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Syria
1 mech_infantry moved from Trans-Jordan to Syria
1 armour and 2 mech_infantrys moved from Persia to Syria
2 armour and 2 mech_infantrys moved from Northwest Persia to Syria
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 submarine moved from 93 Sea Zone to 97 Sea Zone





