@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul He decided to go north to capture and hold Leningrad. UK’s AA-Gun are calibrated well so far. ;-)
Soviet defenders heroes!
UK aa Guns heroes!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from India to West India
1 bomber moved from India to 41 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya
2 infantry moved from Ceylon to 39 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to West India
1 tactical_bomber moved from India to West India
1 artillery and 2 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from India to West India
2 tactical_bombers moved from India to West India
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Malaya from ANZAC with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 bomber, 2 infantry and 5 tactical_bombers
British defend with 2 mech_infantrys
Japanese win, taking West India from UK_Pacific with 1 bomber, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to India
1 bomber moved from West India to India
2 tactical_bombers moved from West India to India
3 tactical_bombers moved from West India to Burma
3 tactical_bombers moved from Burma to Yunnan
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
4 fighters moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Siberia to Sakha
Place Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
1 submarine placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Northern Italy
This game is close…. Japan is stunted… Germany is winning but too weak to capitalize… the Allies rage!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 2/3 hits
2 bombers killed by AA
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 5 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/9 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 5 transports in 6 Sea Zone, round 2 : 4/9 hits
3 fighters owned by the Americans , 3 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Americans roll dice for 5 bombers in 6 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 2 carriers, 4 fighters and 5 transports in 6 Sea Zone, round 3 : 3/6 hits
3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 2 carriers, 2 fighters and 5 transports in 6 Sea Zone, round 4 : 2/4 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with 2 carriers and 5 transports remaining. Battle score for attacker is -37
Casualties for Japanese: 3 destroyers and 4 fighters
Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Northern Italy to Norway
Place Units - Americans
2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 2 transports
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry
Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Norway : 1 bomber
104 Sea Zone : 1 submarine
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 52 / 64
Russians : 20 / 0
Japanese : 44 / 49
Americans : 54 / 71
Chinese : 25 / 25
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 19 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.680
Median : 4.000
Variance : 2.939
Standard Deviation : 1.714
Total rolls : 50
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.565
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Italians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.913
Median : 4.000
Variance : 3.227
Standard Deviation : 1.796
Total rolls : 23
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
11 infantry moved from Kweichow to Yunnan
4 infantry moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
11 infantry moved from Kweichow to Yunnan
4 infantry moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 19 infantry
Japanese defend with 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese roll dice for 1 fighter and 19 infantry in Yunnan, round 2 : 6/20 hits
Japanese roll dice for 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 16 infantry in Yunnan, round 3 : 2/17 hits
Japanese roll dice for 5 armour and 3 tactical_bombers in Yunnan, round 3 : 5/8 hits
2 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 : 4/12 hits
Japanese roll dice for 3 armour and 3 tactical_bombers in Yunnan, round 4 : 2/6 hits
3 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 5 : 2/10 hits
Japanese roll dice for 2 tactical_bombers in Yunnan, round 5 : 1/2 hits
2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 54
Casualties for Japanese: 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Casualties for Chinese: 11 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Jehol to Shantung
2 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in Kiangsu
4 infantry placed in Manchuria
1 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
Chinese collect 25 PUs (1 lost to blockades); end with 26 PUs total
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 2 infantry
Manchuria : 5 infantry
Yunnan : 9 infantry
Kweichow : 1 fighter and 2 infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Production/PUs Summary :
Germans : 52 / 64
Russians : 20 / 0
Japanese : 43 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 14 / 11
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 30 times
3 was rolled 32 times
4 was rolled 44 times
5 was rolled 32 times
6 was rolled 27 times
Average roll : 3.508
Median : 4.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 195
Null / Other
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.600
Median : 4.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55
Japanese Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.600
Median : 4.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 55
Italians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.220
Median : 3.000
Variance : 0.603
Standard Deviation : 0.777
Total rolls : 59
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.913
Median : 4.000
Variance : 3.227
Standard Deviation : 1.796
Total rolls : 23
OUCH!
Japanese roll dice for 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/14 hits
Good lord! that is a dicing!
Bring it on!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Caucasus to Samara
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to Syria
1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from Scotland to 111 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 111 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Caucasus to Samara
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
1 fighter moved from Persia to Syria
1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
Combat - British
Battle in Syria
British attack with 2 armour, 1 fighter and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in West India
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Non Combat Move - British
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Syria to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
Place Units - British
1 factory_minor placed in Norway
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,1,3,3,4
British collect 43 PUs (1 lost to blockades); end with 43 PUs total
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Morocco : 1 flag
Normandy Bordeaux : 4 infantry
Algeria : 1 flag
Syria : 1 flag, 2 armour and 1 mech_infantry
Tunisia : 1 flag
Norway : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Samara : 1 mech_infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 destroyer and 2 submarines
Eire : 1 flag
92 Sea Zone : 1 cruiser
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Northwest Persia : 3 armour, 1 infantry and 8 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Finland : 1 flag, 1 infantry
110 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 47 / 64
Russians : 20 / 0
Japanese : 41 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 44 / 43
UK_Pacific : 2 / 0
Italians : 13 / 11
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 39 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.357
Median : 3.000
Variance : 1.276
Standard Deviation : 1.130
Total rolls : 171
Null / Other
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Japanese Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.554
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 56
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Chinese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.220
Median : 3.000
Variance : 0.603
Standard Deviation : 0.777
Total rolls : 59
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.913
Median : 4.000
Variance : 3.227
Standard Deviation : 1.796
Total rolls : 23
The air raid on sea zone 6 failed, but I thought your fleet was likely to win anyway. I saved the two cripple carriers over two fighters, but feel free to edit the losses the other way if you like.
Yunnan wasn’t supposed to work, but I figured there was nothing to lose by sending in the Chinese army. I pleasantly surprised when the dice swung wildly in the Chinese favor, both with Chinese hitting so often and the Japanese missing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
3 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery and 7 infantry moved from 99 Sea Zone to Syria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Syria
Italians attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Italians win, taking Syria from British with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 3 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Syria to 99 Sea Zone
3 armour moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern France
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,6,3
Italians collect 11 PUs (3 lost to blockades); end with 13 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Western Australia to French Indo China
1 bomber moved from Western Australia to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Western Australia to French Indo China
1 bomber moved from Western Australia to French Indo China
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Java
Non Combat Move - ANZAC
2 bombers moved from French Indo China to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Yunnan : 2 bombers
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Western Australia : 1 aaGun, 1 artillery and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 20 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
Average roll : 1.778
Median : 2.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9
Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 20 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
Average roll : 1.778
Median : 2.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9
Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 61 PUs;
Germans buy 1 artillery, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
6 armour moved from Tambov to Volgograd
11 armour moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 tactical_bombers moved from Russia to Samara
Combat - Germans
Battle in Samara
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 17 armour and 1 artillery
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 17 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Norway to Western Germany
2 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
2 fighters moved from Western Germany to Germany
8 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Rostov
3 tactical_bombers moved from Samara to Russia
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 2 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Non Combat Move - Russians
2 aaGuns and 2 infantry moved from Caucasus to Northwest Persia
Turn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 infantry
Buryatia : 2 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Caucasus : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 aaGuns and 2 infantry
Production/PUs Summary :
Germans : 57 / 72
Russians : 13 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 bomber moved from India to 79 Sea Zone
2 infantry moved from India to West India
1 bomber moved from India to West India
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from West India to India
1 bomber moved from 79 Sea Zone to India
2 tactical_bombers moved from India to 35 Sea Zone
2 carriers, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 submarines placed in 36 Sea Zone
1 fighter and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans repair 4 damage on 4 factory_minors; Remaining resources: 67 PUs;
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from Norway to Novgorod
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima