G4013LKarl7(Axis)v.Degrasse(Allies+6)

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    This game is close…. Japan is stunted… Germany is winning but too weak to capitalize… the Allies rage!

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                3 fighters moved from 26 Sea Zone to 6 Sea Zone
                4 bombers moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
                4 artilleries moved from Morocco to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                5 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 bombers moved from United Kingdom to Northern Italy

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  2/3 hits
                    2 bombers killed by AA
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux
                Battle in 6 Sea Zone
                    Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 5 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 2 carriers owned by the Japanese
                        Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 5 transports in 6 Sea Zone, round 2 :  4/9 hits
                        3 fighters owned by the Americans , 3 destroyers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 5 bombers in 6 Sea Zone, round 3 :  2/5 hits
                        Japanese roll dice for 2 carriers, 4 fighters and 5 transports in 6 Sea Zone, round 3 :  3/6 hits
                        3 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 bombers in 6 Sea Zone, round 4 :  2/2 hits
                        Japanese roll dice for 2 carriers, 2 fighters and 5 transports in 6 Sea Zone, round 4 :  2/4 hits
                        2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Japanese win, taking Normandy Bordeaux from Germans with 2 carriers and 5 transports remaining. Battle score for attacker is -37
                    Casualties for Japanese: 3 destroyers and 4 fighters
                    Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 bomber moved from Northern Italy to Norway

    Place Units - Americans
                2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 2 destroyers, 1 fighter and 2 transports
        16 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 infantry
        Normandy Bordeaux : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        Norway : 1 bomber
        104 Sea Zone : 1 submarine
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 0
        Japanese : 44 / 49
        Americans : 54 / 71
        Chinese : 25 / 25
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 14 / 11
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 19 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.680
            Median : 4.000
            Variance : 2.939
            Standard Deviation : 1.714
            Total rolls : 50

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.565
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.929
            Total rolls : 23

    Italians Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.913
            Median : 4.000
            Variance : 3.227
            Standard Deviation : 1.796
            Total rolls : 23

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                11 infantry moved from Kweichow to Yunnan
                4 infantry moved from Kwangsi to Yunnan
                3 infantry moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                11 infantry moved from Kweichow to Yunnan
                4 infantry moved from Kwangsi to Yunnan
                3 infantry moved from Hunan to Yunnan
                1 fighter moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 19 infantry
                    Japanese defend with 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                        Chinese roll dice for 1 fighter and 19 infantry in Yunnan, round 2 :  6/20 hits
                        Japanese roll dice for 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  3/14 hits
                        1 armour owned by the Japanese , 2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Chinese roll dice for 1 fighter and 16 infantry in Yunnan, round 3 :  2/17 hits
                        Japanese roll dice for 5 armour and 3 tactical_bombers in Yunnan, round 3 :  5/8 hits
                        2 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 11 infantry in Yunnan, round 4 :  4/12 hits
                        Japanese roll dice for 3 armour and 3 tactical_bombers in Yunnan, round 4 :  2/6 hits
                        3 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 5 :  2/10 hits
                        Japanese roll dice for 2 tactical_bombers in Yunnan, round 5 :  1/2 hits
                        2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 54
                    Casualties for Japanese: 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                    Casualties for Chinese: 11 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow
                1 infantry moved from Jehol to Shantung
                2 infantry moved from Kiangsi to Kwangtung

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 infantry placed in Kiangsu
                4 infantry placed in Manchuria
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5
                Chinese collect 25 PUs (1 lost to blockades); end with 26 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 2 infantry
        Manchuria : 5 infantry
        Yunnan : 9 infantry
        Kweichow : 1 fighter and 2 infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry

    Production/PUs Summary :

    Germans : 52 / 64
        Russians : 20 / 0
        Japanese : 43 / 49
        Americans : 54 / 71
        Chinese : 26 / 26
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 14 / 11
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 30 times
                2 was rolled 30 times
                3 was rolled 32 times
                4 was rolled 44 times
                5 was rolled 32 times
                6 was rolled 27 times
            Average roll : 3.508
            Median : 4.000
            Variance : 0.912
            Standard Deviation : 0.955
            Total rolls : 195

    Null / Other
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.426
            Standard Deviation : 0.653
            Total rolls : 55

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.426
            Standard Deviation : 0.653
            Total rolls : 55

    Italians Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.220
            Median : 3.000
            Variance : 0.603
            Standard Deviation : 0.777
            Total rolls : 59

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.913
            Median : 4.000
            Variance : 3.227
            Standard Deviation : 1.796
            Total rolls : 23

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    OUCH!

    Japanese roll dice for 6 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  3/14 hits

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    Good lord!  that is a dicing!

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    Bring it on!

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                4 infantry moved from Scotland to 111 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 111 Sea Zone to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 mech_infantry moved from Caucasus to Samara
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from Persia to West India
                1 fighter moved from Persia to Syria
                1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
                1 destroyer moved from 94 Sea Zone to 93 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
                4 infantry moved from Scotland to 111 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 carriers, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 2 transports moved from 111 Sea Zone to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 mech_infantry moved from Caucasus to Samara
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 fighter and 1 tactical_bomber moved from Persia to West India
                1 fighter moved from Persia to Syria
                1 armour and 1 mech_infantry moved from Trans-Jordan to Syria
                1 destroyer moved from 94 Sea Zone to 93 Sea Zone

    Combat - British
                Battle in Syria
                    British attack with 2 armour, 1 fighter and 2 mech_infantrys
                    Italians defend with 2 infantry
                        British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Syria, round 2 :  3/5 hits
                        Italians roll dice for 2 infantry in Syria, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Syria
                    British win, taking Syria from Italians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in West India
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in West India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
                    British win, taking West India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium

    Non Combat Move - British
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Syria to Persia
                1 fighter and 1 tactical_bomber moved from West India to Persia
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour moved from Tobruk to Egypt
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia

    Place Units - British
                1 factory_minor placed in Norway
                1 armour and 2 mech_infantrys placed in Persia
                2 artilleries and 3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,1,3,3,4
                British collect 43 PUs (1 lost to blockades); end with 43 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 4 infantry
        Algeria : 1 flag
        Syria : 1 flag, 2 armour and 1 mech_infantry
        Tunisia : 1 flag
        Norway : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Samara : 1 mech_infantry
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 destroyer and 2 submarines
        Eire : 1 flag
        92 Sea Zone : 1 cruiser
        Eastern Persia : 1 flag
        79 Sea Zone : 1 transport
        Northwest Persia : 3 armour, 1 infantry and 8 mech_infantrys
        Persia : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 20 / 0
        Japanese : 41 / 49
        Americans : 54 / 71
        Chinese : 26 / 26
        British : 44 / 43
        UK_Pacific : 2 / 0
        Italians : 13 / 11
        ANZAC : 14 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 33 times
                2 was rolled 25 times
                3 was rolled 29 times
                4 was rolled 39 times
                5 was rolled 22 times
                6 was rolled 23 times
            Average roll : 3.357
            Median : 3.000
            Variance : 1.276
            Standard Deviation : 1.130
            Total rolls : 171

    Null / Other
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 12 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.554
            Median : 4.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 56

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Italians Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Chinese Combat
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.220
            Median : 3.000
            Variance : 0.603
            Standard Deviation : 0.777
            Total rolls : 59

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 11 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.913
            Median : 4.000
            Variance : 3.227
            Standard Deviation : 1.796
            Total rolls : 23

  • 21 19 18 17 16

    The air raid on sea zone 6 failed, but I thought your fleet was likely to win anyway.  I saved the two cripple carriers over two fighters, but feel free to edit the losses the other way if you like.

    Yunnan wasn’t supposed to work, but I figured there was nothing to lose by sending in the Chinese army.  I pleasantly surprised when the dice swung wildly in the Chinese favor, both with Chinese hitting so often and the Japanese missing.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                3 infantry moved from France to Holland Belgium
                1 bomber moved from Southern Italy to Holland Belgium
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                4 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery and 7 infantry moved from 99 Sea Zone to Syria
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
                    British defend with 2 armour and 1 mech_infantry
                    Italians win, taking Syria from British with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 2 armour and 1 mech_infantry
                    Casualties for Italians: 3 infantry
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 3 infantry
                    British defend with 2 infantry
                    Italians win, taking Holland Belgium from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Syria to 99 Sea Zone
                3 armour moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,6,3
                Italians collect 11 PUs (3 lost to blockades); end with 13 PUs total

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                2 infantry moved from Western Australia to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to New South Wales
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 bomber moved from Western Australia to French Indo China
                1 bomber moved from Western Australia to French Indo China

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                2 infantry moved from Western Australia to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to New South Wales
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 bomber moved from Western Australia to French Indo China
                1 bomber moved from Western Australia to French Indo China

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/2 hits
                    Bombing raid in French Indo China rolls: 4,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Java

    Non Combat Move - ANZAC
                2 bombers moved from French Indo China to Yunnan
                1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Yunnan : 2 bombers
        Queensland : 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Western Australia : 1 aaGun, 1 artillery and 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        43 Sea Zone : 1 flag
        54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 20 / 0
        Japanese : 37 / 49
        Americans : 54 / 71
        Chinese : 26 / 26
        British : 40 / 43
        UK_Pacific : 2 / 0
        Italians : 14 / 13
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
            Average roll : 1.778
            Median : 2.000
            Variance : 2.875
            Standard Deviation : 1.696
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        110 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 64
        Russians : 20 / 0
        Japanese : 37 / 49
        Americans : 54 / 71
        Chinese : 26 / 26
        British : 40 / 43
        UK_Pacific : 2 / 0
        Italians : 14 / 13
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
            Average roll : 1.778
            Median : 2.000
            Variance : 2.875
            Standard Deviation : 1.696
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_majors; Remaining resources: 61 PUs;
                Germans buy 1 artillery, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to Norway
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Baltic States
                      Germans take Baltic States from Russians
                2 infantry moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                6 armour moved from Tambov to Volgograd
                11 armour moved from Rostov to Volgograd
                1 artillery moved from Rostov to Volgograd
                2 tactical_bombers moved from Russia to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry
                    Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 17 armour and 1 artillery
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 17 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Norway causes 5 damage total.
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 4 damage total.

    Non Combat Move - Germans
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Norway to Western Germany
                2 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
                2 fighters moved from Western Germany to Germany
                8 infantry moved from Western Germany to France
                1 fighter moved from Western Germany to France
                2 infantry moved from Bryansk to Rostov
                1 aaGun moved from Tambov to Volgograd
                1 aaGun moved from Tambov to Rostov
                3 tactical_bombers moved from Samara to Russia
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria

    Place Units - Germans
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Western Ukraine
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Novgorod
                6 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 fighter
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 2 infantry
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 57 PUs; end with 57 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kazakhstan

    Non Combat Move - Russians
                2 aaGuns and 2 infantry moved from Caucasus to Northwest Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Kazakhstan : 1 infantry
        Buryatia : 2 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Italian Somaliland : 1 flag
        Caucasus : 1 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 aaGuns and 2 infantry

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 13 / 0
        Japanese : 37 / 49
        Americans : 54 / 71
        Chinese : 26 / 26
        British : 40 / 43
        UK_Pacific : 2 / 0
        Italians : 14 / 13
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
                Japanese buy 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 bomber moved from India to 79 Sea Zone
                2 infantry moved from India to West India
                1 bomber moved from India to West India
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                3 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 79 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in West India
                    Japanese attack with 1 bomber and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from West India to India
                1 bomber moved from 79 Sea Zone to India
                2 tactical_bombers moved from India to 35 Sea Zone
                2 carriers, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                2 submarines placed in 36 Sea Zone
                1 fighter and 7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans repair 4 damage on 4 factory_minors; Remaining resources: 67 PUs;
                Americans buy 3 artilleries, 1 bomber, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 bomber moved from Norway to Novgorod
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

  • 21 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese
                1 infantry moved from Shantung to Kiangsu
                2 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Burma
                2 infantry moved from Kweichow to Shensi
                1 fighter moved from Kweichow to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Kwangtung
                4 infantry placed in Kiangsu

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,2
                Chinese collect 26 PUs (1 lost to blockades); end with 28 PUs total

    Territory Summary for Chinese :

    Kwangsi : 2 infantry
        Kiangsu : 7 infantry
        Manchuria : 5 infantry
        Shensi : 1 fighter and 2 infantry
        Yunnan : 3 infantry
        Burma : 1 flag, 4 infantry
        Kwangtung : 1 flag, 1 harbour and 6 infantry

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 13 / 0
        Japanese : 37 / 44
        Americans : 58 / 73
        Chinese : 27 / 28
        British : 40 / 43
        UK_Pacific : 0 / 0
        Italians : 11 / 13
        ANZAC : 18 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Null / Other
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • 21 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - British
                British repair 5 damage on 5 factory_minors; Remaining resources: 38 PUs;
                British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 110 Sea Zone to 92 Sea Zone
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Persia to Syria
                1 mech_infantry moved from Trans-Jordan to Syria
                1 armour and 2 mech_infantrys moved from Persia to Syria
                2 armour and 2 mech_infantrys moved from Northwest Persia to Syria
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Finland to Karelia
                      British take Karelia from Germans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

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