like you said, let’s change it up!
G4013LKarl7(Axis)v.Degrasse(Allies+6)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Western Australia to French Indo China
1 bomber moved from Western Australia to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Western Australia to French Indo China
1 bomber moved from Western Australia to French Indo ChinaCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 4,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in JavaNon Combat Move - ANZAC
2 bombers moved from French Indo China to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Yunnan : 2 bombers
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Western Australia : 1 aaGun, 1 artillery and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 20 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
Average roll : 1.778
Median : 2.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 20 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
Average roll : 1.778
Median : 2.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 61 PUs;
Germans buy 1 artillery, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Normandy Bordeaux
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Baltic States
Germans take Baltic States from Russians
2 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
6 armour moved from Tambov to Volgograd
11 armour moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
2 tactical_bombers moved from Russia to SamaraCombat - Germans
Battle in Samara
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Samara from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 17 armour and 1 artillery
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 17 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Norway to Western Germany
2 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
2 fighters moved from Western Germany to Germany
8 infantry moved from Western Germany to France
1 fighter moved from Western Germany to France
2 infantry moved from Bryansk to Rostov
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Rostov
3 tactical_bombers moved from Samara to Russia
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Greece to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Western Ukraine
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 2 infantry
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Novosibirsk to KazakhstanNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Caucasus to Northwest PersiaTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 infantry
Buryatia : 2 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Caucasus : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 aaGuns and 2 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 13 / 0
Japanese : 37 / 49
Americans : 54 / 71
Chinese : 26 / 26
British : 40 / 43
UK_Pacific : 2 / 0
Italians : 14 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 1 fighter, 7 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 bomber moved from India to 79 Sea Zone
2 infantry moved from India to West India
1 bomber moved from India to West India
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from West India to India
1 bomber moved from 79 Sea Zone to India
2 tactical_bombers moved from India to 35 Sea Zone
2 carriers, 1 submarine and 5 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 submarines placed in 36 Sea Zone
1 fighter and 7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans repair 4 damage on 4 factory_minors; Remaining resources: 67 PUs;
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from Norway to Novgorod
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Burma
2 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangtung
4 infantry placed in KiangsuTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,2
Chinese collect 26 PUs (1 lost to blockades); end with 28 PUs totalTerritory Summary for Chinese :
Kwangsi : 2 infantry
Kiangsu : 7 infantry
Manchuria : 5 infantry
Shensi : 1 fighter and 2 infantry
Yunnan : 3 infantry
Burma : 1 flag, 4 infantry
Kwangtung : 1 flag, 1 harbour and 6 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 13 / 0
Japanese : 37 / 44
Americans : 58 / 73
Chinese : 27 / 28
British : 40 / 43
UK_Pacific : 0 / 0
Italians : 11 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.900
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Null / Other
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 38 PUs;
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Syria
1 mech_infantry moved from Trans-Jordan to Syria
1 armour and 2 mech_infantrys moved from Persia to Syria
2 armour and 2 mech_infantrys moved from Northwest Persia to Syria
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 submarine moved from 93 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British repair 5 damage on 5 factory_minors; Remaining resources: 38 PUs;
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Syria
1 mech_infantry moved from Trans-Jordan to Syria
1 armour and 2 mech_infantrys moved from Persia to Syria
2 armour and 2 mech_infantrys moved from Northwest Persia to Syria
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - British
Battle in Syria
British attack with 3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 artillery and 4 infantry
British roll dice for 3 armour, 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 5/11 hits
Italians roll dice for 1 artillery and 6 infantry in Syria, round 2 : 3/7 hits
1 infantry owned by the Germans , 3 mech_infantrys owned by the British and 4 infantry owned by the Italians lost in Syria
British roll dice for 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Syria, round 3 : 5/8 hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Italians lost in Syria
British win, taking Syria from Italians with 3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 3 mech_infantrys
Casualties for Italians: 1 artillery and 4 infantry
Battle in Holland Belgium
British attack with 2 artilleries, 3 fighters and 2 infantry
Italians defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Norway to FinlandPlace Units - British
3 infantry placed in Norway
3 infantry placed in Persia
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,4,1,3,1,2
British collect 44 PUs (1 lost to blockades); end with 44 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 aaGun and 5 infantry
Algeria : 1 flag
Syria : 1 flag, 3 armour and 2 mech_infantrys
Tunisia : 1 flag
Norway : 1 flag, 1 factory_minor and 3 infantry
Holland Belgium : 1 flag, 2 artilleries and 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Karelia : 1 flag, 1 infantry
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer and 2 submarines
Eastern Persia : 1 flag
Northwest Persia : 1 armour, 1 infantry and 6 mech_infantrys
Persia : 1 flag, 1 factory_minor and 3 infantry
Finland : 1 flag, 1 artillery and 2 infantry
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 53 / 72
Russians : 13 / 0
Japanese : 37 / 44
Americans : 58 / 73
Chinese : 27 / 28
British : 45 / 44
UK_Pacific : 0 / 0
Italians : 10 / 13
ANZAC : 18 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 5 times
Average roll : 3.116
Median : 3.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 69Null / Other
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 2.941
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Germans Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.296
Median : 3.000
Variance : 0.808
Standard Deviation : 0.899
Total rolls : 27Italians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 2.941
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern France
2 infantry moved from France to Southern FranceCombat - Italians
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
British defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from Western Australia to South Australia
2 fighters moved from 42 Sea Zone to Western AustraliaPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Yunnan : 2 bombers
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 aaGun, 1 artillery and 2 infantry
Western Australia : 2 fighters
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 2 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
62 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 53 / 72
Russians : 13 / 0
Japanese : 34 / 44
Americans : 55 / 73
Chinese : 27 / 28
British : 45 / 44
UK_Pacific : 0 / 0
Italians : 13 / 10
ANZAC : 21 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Normandy Bordeaux : 2 infantryProduction/PUs Summary :
Germans : 53 / 72
Russians : 13 / 0
Japanese : 34 / 44
Americans : 55 / 73
Chinese : 27 / 28
British : 45 / 44
UK_Pacific : 0 / 0
Italians : 13 / 10
ANZAC : 21 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 69 PUs;
Germans buy 3 armour, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Kazakhstan
17 armour and 1 artillery moved from Volgograd to Caucasus
1 artillery and 4 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
4 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Western Germany to Holland Belgium
2 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Karelia
1 bomber moved from Western Germany to Karelia
1 bomber moved from Western Germany to NorwayCombat - Germans
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Norway causes 3 damage total.
Battle in Caucasus
Germans attack with 17 armour, 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 17 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 infantry
Germans win, taking Karelia from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 4 infantry and 3 tactical_bombers
British defend with 2 artilleries and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 artillery and 9 infantry moved from France to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Volgograd to Caucasus
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
2 artilleries and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Baltic States to Novgorod
3 tactical_bombers moved from Kazakhstan to Volgograd
1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 infantry placed in Novgorod
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Buryatia to Amur
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 submarine moved from 114 Sea Zone to 113 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Amur : 2 infantry
Trans-Jordan : 1 mech_infantry
Italian Somaliland : 1 flag
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag, 2 aaGuns and 2 infantryProduction/PUs Summary :
Germans : 63 / 83
Russians : 7 / 0
Japanese : 34 / 44
Americans : 55 / 73
Chinese : 27 / 28
British : 41 / 44
UK_Pacific : 0 / 0
Italians : 13 / 10
ANZAC : 21 / 26
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This game is intense… ack… :oops:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
2 bombers moved from India to Sumatra
2 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
4 artilleries and 5 infantry moved from India to BurmaCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 4 artilleries and 5 infantry
Chinese defend with 4 infantry
Japanese win, taking Burma from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 aaGun moved from India to Burma
1 infantry moved from French Indo China to Shan State
2 bombers moved from Sumatra to India
1 fighter moved from 44 Sea Zone to 41 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transports moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans repair 5 damage on 5 factory_minors; Remaining resources: 68 PUs;
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from 110 Sea Zone to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany -
Intercept orders for West Germany, two fighters against 3 bombers





