13L G40 Boldfresh (Allies +12) vs. Me1945

  • '12

    i have never seen you make a joke and you don’t seem like the “humorous” type.  if it actually WAS a joke, it would be a new and interesting side of your personality showing through and would be cool - but something tells me that is quite unlikely.  :lol:

  • '18 '17 '16 '11 Moderator

    @Boldfresh:

    i have never seen you make a joke and you don’t seem like the “humorous” type.  if it actually WAS a joke, it would be a new and interesting side of your personality showing through and would be cool - but something tells me that is quite unlikely.  :lol:

    Bicker bicker bicker, where’s your move in our game. :P

    Also, you two may want to take a 48 hour time out.  The game seems to be getting personal for both of you, and games are supposed to be FUN.

  • '12

    nah, that’s just Me’s personality.  i can give you a move i think jenn - let me see.    :-D

  • '21 '20 '18 '17 '16 '15 '14 '13

    sz54 SS submerges, remains, remains to death?

  • '12

    are you joking again?

    fight to the death.

  • '12

    there’s a 1% chance you don’t take calcutta - would sure be funny if that happened.


  • Now, now, that’s not nice

  • '12

    looks like my luck ran out.  well, it was fun while it lasted…  :roll:

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 2 bombers, 1 factory_minor, 3 fighters and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Soviet Far East to Sakha
                      Japanese take Siberia from Russians
                      Japanese take Sakha from Russians
                1 armour moved from Eastern Persia to India
                      Japanese take West India from UK_Pacific
                1 artillery moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 infantry moved from 39 Sea Zone to India
                1 armour moved from Kwangsi to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 armour moved from 39 Sea Zone to India
                1 fighter moved from 42 Sea Zone to India
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 armour moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Hunan
                1 infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 artillery moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Rostov to Ukraine
                      Japanese take Ukraine from Russians
                1 infantry moved from Sikang to Szechwan
                      Japanese take Szechwan from Chinese
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 cruiser moved from 42 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 80 Sea Zone
                Battle in India
                    Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
                    British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 cruiser in India, round 1 :  1/1 hits
                        Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in India, round 1 :  0/5 hits
                        UK_Pacific roll dice for 3 infantry in India, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                        Japanese roll dice for 2 armour, 1 artillery and 1 fighter in India, round 2 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in India, round 2 :  0/2 hits
                        2 infantry owned by the British lost in India
                    Japanese captures 10PUs while taking UK_Pacific capital
                    Japanese win, taking 80 Sea Zone from British, taking India from UK_Pacific with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Hunan
                    Japanese attack with 1 armour and 1 fighter
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Hunan, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 54 Sea Zone
                        1 transport owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 :  1/1 hits
                    Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport

    Non Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                1 fighter moved from Hunan to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 fighter moved from 35 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to Kiangsu
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Amur to Korea
                1 aaGun moved from Manchuria to Korea
                1 aaGun moved from Jehol to Manchuria
                1 infantry moved from Jehol to Manchuria
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                2 fighters moved from Tsinghai to Novgorod
                1 bomber moved from Tsinghai to Greece
                1 tactical_bomber moved from Tsinghai to Greece
                2 bombers moved from Anglo Egyptian Sudan to Southern Italy
                2 fighters moved from Anglo Egyptian Sudan to Greece
                1 tactical_bomber moved from Anglo Egyptian Sudan to Greece
                1 infantry moved from Turkmenistan to Eastern Persia
                2 artilleries and 2 infantry moved from Volgograd to Caucasus
                2 artilleries and 1 infantry moved from Samara to Kazakhstan

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                1 transport placed in 6 Sea Zone
                2 bombers placed in Volgograd
                3 fighters placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Korea : 1 aaGun and 1 infantry
        Kiangsu : 2 artilleries, 1 factory_minor, 8 fighters, 5 infantry and 1 tactical_bomber
        Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Manchuria : 1 aaGun, 1 factory_minor and 1 infantry
        Hainan : 1 harbour
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag
        India : 1 flag, 1 airfield, 2 armour, 1 artillery, 1 factory_minor and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 armour
        Soviet Far East : 1 flag
        Amur : 1 flag
        Timguska : 1 flag, 1 artillery
        Siberia : 1 flag
        Kazakhstan : 1 flag, 2 artilleries and 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 2 carriers and 1 destroyer
        39 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
        19 Sea Zone : 1 carrier, 1 destroyer and 2 transports
        6 Sea Zone : 1 transport
        54 Sea Zone : 1 flag, 1 submarine
        West India : 1 flag
        Southern Italy : 2 bombers
        Rostov : 1 flag
        Urals : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 2 bombers and 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 2 fighters
        Caucasus : 2 artilleries and 2 infantry
        Samara : 1 flag
        80 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 1 transport
        Greece : 1 bomber, 2 fighters and 2 tactical_bombers
        Eastern Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 59 / 82
        Russians : 5 / 0
        Japanese : 73 / 93
        Americans : 55 / 76
        Chinese : 6 / 14
        British : 25 / 26
        UK_Pacific : 5 / 0
        Italians : 22 / 32
        ANZAC : 11 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 carrier, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 armour, 2 artilleries, 6 infantry, 3 mech_infantrys and 6 transports moved from 92 Sea Zone to 98 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from 98 Sea Zone to Egypt
                12 bombers moved from French Equatorial Africa to Egypt

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 armour, 2 artilleries, 12 bombers, 6 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry; Italians defend with 1 harbour
                    Americans win, taking Egypt from Italians with 1 armour, 2 artilleries, 11 bombers, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                3 fighters moved from French Equatorial Africa to French West Africa
                4 carriers, 1 destroyer, 5 fighters and 2 tactical_bombers moved from 96 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 aaGun moved from Mexico to 10 Sea Zone
                1 aaGun, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                11 bombers moved from Egypt to French Central Africa
                1 transport moved from 112 Sea Zone to 119 Sea Zone
                1 battleship, 3 cruisers and 2 destroyers moved from 112 Sea Zone to 126 Sea Zone
                1 mech_infantry moved from Western United States to Southeast Mexico
                6 bombers moved from Western United States to 102 Sea Zone
                6 bombers moved from 102 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                5 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Burma to Szechwan
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan
                3 artilleries and 19 infantry moved from Anhwe to Kiangsi

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
                Chinese collect 9 PUs (2 lost to blockades); end with 11 PUs total
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 11 to 13
                EDIT: Turning off Edit Mode

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from French Equatorial Africa to 76 Sea Zone
                1 armour moved from French Equatorial Africa to Egypt
                      British take Anglo Egyptian Sudan from Italians
                2 bombers moved from United Kingdom to 127 Sea Zone

  • '12

    disregard that post i am adding a combat move since you have not yet given a scramble choice

  • '12

    no you know what, forget it.  we have agreed to the rule of a post is a post so that’s it.  tried to stop that one when it was uploading but missed it.

    so, the post stands.  what is your scramble decision in z127?

  • '21 '20 '18 '17 '16 '15 '14 '13

    Let me see the file. Will respond later tonight.


  • @Me1945:

    Let me see the file. Will respond later tonight.

    I think you guys will be better off if you just don’t allow changes after posting, to each other.
    Because if you do, then you might be upset, Me1945, when Bold doesn’t allow the same or similar thing to you later.

    Just disallow it, like Bold is saying.  The post stands.

  • '12

    I have already said the post stands.  Hes saying he needs to look at the map to give me the scramble decision.


  • Ah, right

    Well, my advice stands  :mrgreen:

  • '12

    @Gamerman01:

    Ah, right

    Well, my advice stands  :mrgreen:

    Its the right advice as always.  But u never know when one of us will pull out a whopper of a joke from thin air  :wink:


  • Well now we all know that Me1945 is quite the jokester, so it should no longer be a surprise…

    But he probably doesn’t know your joking style, so yes, you should abstain

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