• @Aristokles:

    Americans attend the premier of “The Birth of a Nation”.

    I laughed so hard.


  • @Aristokles

    You cannot loose the German fleet R1.
    It is absolutely unattackable by the 1 French DR or the Russian DR after eliminating the UK fleet (Yes, I use DR for Dreadnought!).

    G1 all ships wipe out British Fleet is MANDATORY!


  • @zanetheinsane:

    @Aristokles:

    Brief thoughts �
    The RR rules being what they are, we�ve decided to not play with them for the time being.  Having said that, while they certainly are open to abuse by the Allies, I think they on balance favor the CP.

    From the threads I have been reading, the only CP wins seem to be when the Russian Revolution was in play. Without it, Russia just seems to be a complete disaster. They have the ability to either turtle in Moscow with 60-70 units, or run around hitting stacks.

    Or if they know the inevitable is likely they can even take their massive stack of units and head south and obliterate the Ottoman army without repercussions.

    It seems odd that even though the rule is “optional”, it’s almost a necessity for the CPs to even stand a chance.

    It is not odd, but logical that the RR rule must be in play.
    In fact it cannot work for both variants to be balanced! Impossible!
    On another note a WWI game without RR (rules) isn’t a WWi game for me!


  • The RR definitely helps the CP, but as has been said, the Allies can ‘game’ it to minimize the damage.

    The RR is particularly useful if the Russians simply retreat everything to Moscow- the CPs take several russian territories and simply have to contest Moscow (and hope to continue contesting it at the end of the Russian turn to force revolution)/.


  • BJCard have I missed something?
    Thought it was not necessary to contest Moscow; Russia could control it or contest it.
    I will check p14 of FAQs again.

  • Official Q&A

    Not to hijack this thread, but we’re thinking about changing the Russian Revolution rule to allow the Central Powers to decline the armistice if they want to.  That would keep Russia from “gaming” the rule.  Of course, there is only one revolution, so accepting it is a one-time opportunity.


  • wittman, I thought the CPs had to contest Moscow- I don’t have the rulebook with me right now, please let me know your findings.

    Krieg, that potential rule change would probably be a good thing.


  • Nice idea Krieg.

    BJCard: Just reread the section and in the rule book it is as I said: control or contest.

    Should you be working you naughty man!


  • So all the CPs need to do is hold 3 territories bordering Moscow and one other (Poland/Sevastopol for example) at the end of the Russian turn?

    Man I’ve been playing this wrong!

    Work is overrated.  The new plant isn’t built yet!


  • Yes, three bordering moscow(are 5 in total) must be controlled and a 4th original territory(not Serbia or Romania) either controlled or contested and Moscow either contested or still in Russian hands.

    Thought you were at your desk, excuse the presumption.
    One day I too will have constraints; not yet though.


  • Well, I am at my desk, so your presumption is correct; just not a lot of work to do for now.

    Good to get the RR cleared up.  Thanks!


  • @Krieghund:

    Not to hijack this thread, but we’re thinking about changing the Russian Revolution rule to allow the Central Powers to decline the armistice if they want to.  That would keep Russia from “gaming” the rule.  Of course, there is only one revolution, so accepting it is a one-time opportunity.

    That’s a great idea. It would indeed keep Russia from gaming the revolution. And it I love that the CP’s can choose to fight on for additional IPCs or choose to stop if things look bleak.


  • @Krieghund:

    Not to hijack this thread, but we’re thinking about changing the Russian Revolution rule to allow the Central Powers to decline the armistice if they want to.  That would keep Russia from “gaming” the rule.  Of course, there is only one revolution, so accepting it is a one-time opportunity.

    Excellent Idea !!

    Two Thumbs UP !!

    Kim

  • Customizer

    If the CPs decline the armistice, does the revolution nevertheless occur and, for example, make Russian controlled territory off limits to the other Allies?

    Does Russia still get a turn to fight off the Central Powers?

    Or does the Revolution, in this case, have no effect on the game?

    @Krieghund:

    Not to hijack this thread, but we’re thinking about changing the Russian Revolution rule to allow the Central Powers to decline the armistice if they want to.  That would keep Russia from “gaming” the rule.  Of course, there is only one revolution, so accepting it is a one-time opportunity.


  • @Flashman:

    If the CPs decline the armistice, does the revolution nevertheless occur and, for example, make Russian controlled territory off limits to the other Allies?

    Does Russia still get a turn to fight off the Central Powers?

    Or does the Revoluiton, in this case, have no effect on the game?

    @Krieghund:

    Not to hijack this thread, but we’re thinking about changing the Russian Revolution rule to allow the Central Powers to decline the armistice if they want to.  That would keep Russia from “gaming” the rule.  Of course, there is only one revolution, so accepting it is a one-time opportunity.

    I’m almost positive it probably means “No revolution happens”

    A thousand times yes on making that ruling official though.  Destroys gaminess without complicating things further.  Forces Russia to play like it wants to survive instead of “How can I self destruct for the most damage”.

  • Customizer

    Not very historical, as the Armistice was signed about 6 months after the Communist Revolution, and over a year after the Tsar was overthrown.

    In fact it was only signed after the Germans renewed the offensive when Russian delegates stalled in hope of more Allied intervention.

  • Official Q&A

    It means that when the revolution conditions (as per the Rulebook) are met for the first time (once per game), the Central Powers have a choice.  If they all agree to an armistice, it goes down exactly as indicated on page 14 of the FAQ thread.  If any Central Powers player refuses the armistice, everything continues on as normal - Russia has a new government, but it has no effect on the game.

    Try it out and let me know what you think.

  • Customizer

    Should be an improvement. I wasn’t comfortable with the Central powers having to think if they really wanted to take Livonia/Belarus/Tartarstan; just too counter-intuitive.


  • I DEFINITELY like this. I’ve played on the Allies side twice now (though not as Russia, per se), and both times my teammates and I figured out the best way to “kamikaze” Russia’s army and still trigger the revolution, destroying a large CP stack and denying them a a victory city in one fell swoop!

    @Krieghund:

    It means that when the revolution conditions (as per the Rulebook) are met for the first time (once per game), the Central Powers have a choice.  If they all agree to an armistice, it goes down exactly as indicated on page 14 of the FAQ thread.  If any Central Powers player refuses the armistice, everything continues on as normal - Russia has a new government, but it has no effect on the game.

    Try it out and let me know what you think.


  • @Krieghund:

    It means that when the revolution conditions (as per the Rulebook) are met for the first time (once per game), the Central Powers have a choice.  If they all agree to an armistice, it goes down exactly as indicated on page 14 of the FAQ thread.  If any Central Powers player refuses the armistice, everything continues on as normal - Russia has a new government, but it has no effect on the game.

    Try it out and let me know what you think.

    Two thumbs up for me…i will be using RR rules now!

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