True, we don’t know if Britain can send help to Russia. My thought was that the UK is the most flexible country from the start- in that it should be able to supply help where needed. The USA is also flexible, but 5-6 turns from helping.
Since WW1 with standard rules is considered a positional slog, I don’t think that adding zombies to the mix is going to make the game more dynamic. Its going to create an even more stagnated wall of positional battle. Also, territory control is quite different than the other editions so zombies would have to be added into that mix and perhaps you could do whoever has the most units controls?
The unit pallette is also smaller, which means the tech and interaction between the units and zombies would have to be fixed on a unit by unit basis (planes dont attack zombies, for example, because they dont attack anything).
I mean that my printer is unable to edit the map, something that he has been able to do for us on the 1942.2, Anniversary & 1941 maps that he has printed. Which means that we cannot undo all the changes to revert to the OOB 1914 map.
However, Imperious Leader has now provided this link to an attractive map that seems identical to the OOB one:
First look and play at the game at Greg Smorey’s Spring gathering. I was Russia.
The CP decided on a three way march to attack Russia. We only got 3 turns in, but I saw enough of the game to know I’d like to buy it.
I did buy a fighter Russia 1 (after Austria bought 1) and it did help against the german hordes when I managed air superiority for 1 round.
Dave, great teaming with you. (Dave was France and UK).
I do think for tournament play the game needs at least 6 hrs.