Maybe. I’ll send a PM 8-)
Latest posts made by S0UP76
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RE: Central Jersey: Need a Player for Global War's 1936/39 Set up from HBG
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RE: WTB: 50th Anniversary Edition
Also, you can practically “build” your own 50th Anniversary Edition…
This is what I did!
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RE: South Jersey?
Anyone still following this thread? Looking for players in the So. Jersey / Philly area.
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RE: 2020 Master Players List Version 3.0
Name: Soup
Location: Mt Laurel, NJ
Games: A&A (any version)
Notes: -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
:-D Alright - good game, you win!
Very well played…I don’t see anyway of coming back from having 2 major powers captured. Plus, your German IPCs are simply too great for me to really compete now.
I’ve never had to compete against Sealion before, so that was interesting. I wish I could’ve gotten America in the fight sooner…but then again - I’m still learning the mechanics to G40 :)
Lots of mistakes on my part - but still fun to learn new strategies :D
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RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Burma to Yunnan
2 artilleries and 2 infantry moved from French Indo China to KwangsiTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 7 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese