Maybe. I’ll send a PM 8-)
Posts made by S0UP76
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RE: Central Jersey: Need a Player for Global War's 1936/39 Set up from HBG
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RE: WTB: 50th Anniversary Edition
Also, you can practically “build” your own 50th Anniversary Edition…
This is what I did!
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RE: South Jersey?
Anyone still following this thread? Looking for players in the So. Jersey / Philly area.
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RE: 2020 Master Players List Version 3.0
Name: Soup
Location: Mt Laurel, NJ
Games: A&A (any version)
Notes: -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
:-D Alright - good game, you win!
Very well played…I don’t see anyway of coming back from having 2 major powers captured. Plus, your German IPCs are simply too great for me to really compete now.
I’ve never had to compete against Sealion before, so that was interesting. I wish I could’ve gotten America in the fight sooner…but then again - I’m still learning the mechanics to G40 :)
Lots of mistakes on my part - but still fun to learn new strategies :D
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RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 destroyer and 1 submarine; Remaining resources: 7 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from New South Wales to South AustraliaCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Burma to Yunnan
2 artilleries and 2 infantry moved from French Indo China to KwangsiTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 7 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 20 PUs;Combat Move - Chinese
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RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 artilleries, 2 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Siberia to Amur
Russians take Amur from Japanese
2 mech_infantrys moved from Kwangtung to Kiangsi
2 artilleries moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 transports moved from 1 Sea Zone to 10 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kiangsi
Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 infantry
Americans win, taking Kiangsi from Japanese with 1 armour, 2 artilleries, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 4 infantry
Casualties for Americans: 2 mech_infantrys
Battle in United KingdomNon Combat Move - Americans
2 armour moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
1 mech_infantry moved from Siam to Yunnan
3 submarines moved from 44 Sea Zone to 42 Sea ZonePlace Units - Americans
1 airfield, 2 armour and 1 tactical_bomber placed in French Indo China
2 artilleries and 2 infantry placed in Western United States
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Place Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 13 PUs total -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 21 PUs;Combat Move - ANZAC
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
2 armour moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 infantry moved from Northwest Persia to IraqCombat - British
Battle in Novosibirsk
British attack with 2 armour
Japanese defend with 1 artillery
British win, taking Novosibirsk from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in Iraq
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from India to Eastern Persia
4 artilleries and 11 infantry moved from Yunnan to French Indo China
3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to BurmaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 6 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to KwangtungTurn Complete - Chinese
Chinese collect 8 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from French Indo China to Siam
Americans take Siam from Japanese
4 infantry moved from Kwangsi to Kiangsi
2 mech_infantrys moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
2 artilleries and 2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
3 submarines moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 bomber moved from Burma to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsi
Americans attack with 4 infantry
Japanese defend with 1 aaGun
Americans win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 transports moved from 3 Sea Zone to 1 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 battleships, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 factory_minor placed in French Indo China
2 armour and 2 infantry placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,2
Americans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
RE: Some help for a beginner.
How aggressive are you playing? Also, what are the victory conditions that you are playing towards?
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RE: 14L Whackamatt (Axis) vs Soup (Allies +14)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Syria to Trans-JordanTurn Complete - French