Navigation

    Axis & Allies .org Forums
    • Register
    • Login
    • Search
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    1. Home
    2. Aristokles
    A
    • Profile
    • Following 0
    • Followers 0
    • Topics 4
    • Posts 29
    • Best 0
    • Groups 0

    Aristokles

    @Aristokles

    0
    Reputation
    26
    Profile views
    29
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Age 22

    Aristokles Unfollow Follow

    Latest posts made by Aristokles

    • RE: Help! I need a bigger board!

      @toblerone77:

      Well if you buy the second edition of spring 1942 the map is bigger and you can get it for about $45.00 US. That is less than getting it printed. Malachi Crunch is right there are a few maps here you could get printed, but if cost and technology are an issue 42 second edition might be the way to go.

      It would also be a different map….

      posted in Axis & Allies Spring 1942 Edition
      A
      Aristokles
    • RE: Brainstorming for the Central Powers

      I don’t understand, what’s the advantage to having the AH fleet in the Med, but not attacking with it?

      posted in Axis & Allies 1914
      A
      Aristokles
    • RE: Marseilles

      The tanks don’t absorb a hit from the enemy artillery’s “first fire” against an amphibious landing.  As Norway/Sweden are neutrals, they will only mobilize 1 artillery each, so there will only be one such shot.

      The tanks do absorb a hit in the round of combat that follows.

      posted in Axis & Allies 1914
      A
      Aristokles
    • RE: Russian Rev ideas

      Summon Flashman in 3… 2… 1…

      posted in House Rules
      A
      Aristokles
    • RE: Larry Harris: Strategic Movements Mechanic

      @Flashman:

      Would you jump off a cliff if Larry told you to?

      http://www.xkcd.com/1170/

      posted in Axis & Allies 1914
      A
      Aristokles
    • RE: Larry Harris: Strategic Movements Mechanic

      So, it’s unclear to me whether, under this proposed rule, you can only do one strategic move per turn, or you can do as many as you’d like, provided they all qualify.  This rule, along with allowing all ships to move 5 spaces, seems like a radical change to basic game mechanics.  (It also makes cruisers even more worthless.)

      My impression is that a change is needed, but this seems like a severe overreaction to me.  It seems like the much simpler option would be to just allow all ground units to move two spaces, provided that none of their movement was combat-related.  So no blitzing, no moving two spaces into combat, if you withdraw from a contested territory you can only move one space.  To me that seems to address the basic imbalance in the game without fundamentally changing the nature of the game.  Don’t destroy the village in order to save it.

      posted in Axis & Allies 1914
      A
      Aristokles
    • RE: Russia

      @DarthShizNit:

      Buy two fighters on R1, then artillery with the rest. Russia with Air Superiority is threat to be reckoned with. I would avoid massing in Poland, it’s just to risky. Attack Mesopotamia, just do it, and attack the cruisers as well, you have nothing else to lose. After than, just play a game of cat and mouse, But if the Centrals provide you with a chance to hit one of their stacks, take it. My first game about 57 Russia units went on a rampage R3, the Austrian player was grouped up in the south but had sent most reinforcments to Italy, so I took the chance. My two fighters killed his one, and then the entire Austrian army of 30 units was outright killed in one round while I only lost 12. The German counter attacked with 35 units but was likewise killed in one round of combat after his plane met a similar fate. Then I killed the Otto/Bulgarian force R4 and marched into Budapest for the lols.

      Basically Turtle until the moment to bring overwhelming force to play presents itself.

      ^^ This.

      posted in Axis & Allies 1914
      A
      Aristokles
    • RE: Who Wins

      And so my latest attempt as the CP…

      In general, the strategy could be described as play conservatively, hold onto and build up the CP forces, build up the German and AH fleets, and then hit the allies with combined forces to diminish the risk of allied counters (e.g., Germany hits a Russian territory, then AH reinforces before Russia can counter.)  The strategy involved a lot of early CP bluffing, threatening large invasions on all fronts to force the allies to fall back, but then just skirmishing/trading the peripheral territories instead of moving in force deep into France/Russia/Italy.  Both the Germans and AH were able to achieve stand-off with their respective fleets - the Allies were collectively stronger in both the Med and North Atlantic, but the “attack-alone” problem combined with mines meant neither side was in a position to attack.  The CP did much better with this strategy than in my other recent games, and eventually, the CP were able to force Russia into revolution which they accepted, to (more-or-less) close off that side of the board.

      And it still didn’t matter.  The Ottomans fell to sustained British assault, the Italians were never seriously threatened, and the western front began to collapse with the allies enjoying a significant economic advantage.  AH managed to essentially check the British advance up through the Turkey, but the British were a monster and dropping steadily into Picardy and then Belgium.  France was as strong as AH, and the Americans and Italians managed to put together decent little forces to harass the CP and reinforce the British and French troops as necessary.

      My CP play still wasn’t ideal – the major strategic mistake I made was not pushing harder into Italy – but it’s starting to get a lot closer to ideal.   I can’t blame the dice, in the fact CP on the whole enjoyed better than average dice, particularly in the North Atlantic and against Russia.
      All of which is a way of saying I’ve gotten frustrated with this game.  Maybe the new “risk” movement rule will help.  Maybe a bid to play the CP.  But, OOB, with competent play on both sides, and non-absurd dice, I don’t think the CP can win.

      posted in Axis & Allies 1914
      A
      Aristokles
    • RE: Ottomans first strategy

      The Canadian Transport dies turn one

      Kim

      Maybe.  The Germans can kill it (or at least have good dice to kill it), but in doing so they sacrifice those two subs to the French fleet.  I’ve recently been playing around with combining the entire German fleet (BB, 2 CR, 4 subs) against the British primary fleet.  IMO it’s a somewhat better move than killing the Canadian fleet; granted no matter what strategy I try the CP ends up losing anyway.

      posted in Axis & Allies 1914
      A
      Aristokles
    • RE: True Neutrals in the 1914 game

      Probably a good rule change, and strange it hasn’t been discussed before, given that it’s an established rule in another A&A property.

      Given the high value of some of the neutrals (Spain, Norway, etc.), it probably means neither side ever attacks a true neutral.  That probably hurts the CP in Europe (Switzerland), hurts the British in the Mideast (Afghan, Persia), and maybe France.

      posted in House Rules
      A
      Aristokles