X-DAP-05 TeamBoldDutch vs. DairyQryn

  • '12

    All that is needed for evil to prosper is for good men to sit by and do nothing right?  I believe the only way the bully will ever stop is when hes drilled in the nose and sees how it feels.

  • '12

    @Boldfresh:

    All that is needed for evil to prosper is for good men to sit by and do nothing right?  I believe the only way the bully will ever stop is when hes drilled in the nose and sees how it feels.

    Ok I dont believe its the ONLY way but in practice unfortunately it is true much more often than not.

  • '12

    I have a feeling the only way this one will ever get finished is mano a mano cow vs bold.  I dont think dutch wants anything to do with either of you and im only willing to consider continuing because cow needs a giant smackdown more than he needs just about anything else.  I will play for the victims at boston and for the many millions who were killed by the fascists cow wishes had won the war.

  • '12

    At this point I am going to say that no matter what, when this match continues, I will say NOTHING FURTHER in this thread or any other about this game until its completion.  At this point the axis cause is hopeless and cow needs to see it happen.

    Cheers

  • '12

    No comments, no edits, no problem… till the axis surrender.

  • TripleA

    I TOLD you I was going to give cow his own medicine

    http://www.youtube.com/watch?v=pxsiAdCtQ8I

  • TripleA

    Bold and Dutch. If you do not like what I have to say, then say so. Otherwise I am going to say something that will make you throw a hissy fit.

  • TripleA

    You played poke the bear and then cried when I bit back. QQ moar losers.

    I am done. You not worth my time. I need not say more.

    -Japan

  • TripleA

    As far as the whole battleship thing goes. Get an official ruling or shut up.

    If you going to cry then you should cry to someone who cares. That is just basic rational thinking.

  • TripleA

    You lied. You said you was going to stall if you did not get an edit. Then what, you said you were stalling and not going to post.

    Ask Jeff28 how he feels about Boldfresh.

  • TripleA

    I request that the three day rule be reinstated.

  • TripleA

    For the record yes, I look down on you as a player for your game against Jeff28, he let you redo a turn and you couldn’t let him move fighters.

    You cannot be trusted in a league game. You cannot be trusted for a tournament game.

    If any dice were rolled, then no edit for you. If there is a bug, edit to fix it.  That is it. It is not different than a battlemap game.

    I would like official rulings on this matter. Trust is earned.

  • '17 '16 '13 '12

    Can’t stand people who always complains about dice. And I don’t understand how this freaking game should be impacted by whatever bad joke somebody made (what the heck is that American fighter in Moscow for?). Just prove your point by winning the game, stop whining about dice and claiming edits or other favors.

  • Liaison TripleA '11 '10

    After reading some of this B.S. Larry has emailed me and renegged. (You don’t want to see what he had to say though).

    I support his flip flop (That’s got to be what, his 50th?). So press on, without the units.

    IN MOVING FORWARD however,

    I declare that DutchmanD, and Veqryn are now thier respective team leaders, and can make binding decisions for their team, on ther team memebrs behalf.

    That should make any decision processes easier.

  • TripleA

    OK veqryn and dutch

    1. 96 hour rule? I am ok without it as long as not posting is due to life and not intentional.

    2. Need concrete rules about editing. I do not care where that battleship is that much.

    3. I enjoy trash talk, just do not get upset when the cow talks back!


  • This is like watching an episode of the maury povich show. I tune in for 30 seconds, shake my head in disbelief, and go back to sports center.


  • @JWW:

    This is like watching an episode of the maury povich show. I tune in for 30 seconds, shake my head in disbelief, and go back to sports center.

    :lol: awesome

  • TripleA

    Sweet rolling there Veqryn. I like the results. Now park your two bombers on yunnan for me. :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 6 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 fighter and 5 tactical_bombers moved from Jehol to Chahar
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                      Japanese take Buyant-Uhaa from Russians
                1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                2 artilleries moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Jehol to Chahar
                2 bombers moved from Bryansk to Kansu
                1 mech_infantry moved from Kweichow to Kansu
                1 fighter and 1 tactical_bomber moved from Hopei to Kansu
                1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
                1 fighter moved from Yunnan to Sikang
                1 fighter moved from Kwangsi to Sikang
                2 artilleries and 2 infantry moved from Yunnan to Burma
                2 infantry moved from Shan State to Burma
                2 artilleries moved from Yunnan to Burma
                1 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Malaya to Burma
                1 armour moved from Malaya to Shan State
                1 armour moved from Shan State to Yunnan
                1 submarine moved from 39 Sea Zone to 57 Sea Zone
                1 submarine moved from 36 Sea Zone to 57 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Japanese attack with 2 fighters and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 2 fighters in Sikang, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                    retreated to Sikang
                    Chinese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 4 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Burma, round 1 :  5/9 hits
                        UK_Pacific roll dice for 2 artilleries and 2 infantry in Burma, round 1 :  0/4 hits
                        2 infantry owned by the British and 2 artilleries owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 14
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 6 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 6 tactical_bombers in Chahar, round 1 :  4/10 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Japanese attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 1 :  4/5 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Central Mongolia
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Central Mongolia, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Central Mongolia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Central Mongolia
                    Japanese win, taking Central Mongolia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 57 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 57 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the ANZAC lost in 57 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Manchuria
                2 infantry moved from Korea to 6 Sea Zone
                6 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                6 artilleries, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 6 infantry and 6 transports moved from 6 Sea Zone to 36 Sea Zone
                6 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                2 fighters moved from Sikang to Yunnan
                1 fighter and 5 tactical_bombers moved from Chahar to Yunnan
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
                8 fighters moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 tactical_bombers placed in Malaya
                1 submarine placed in 6 Sea Zone
                1 infantry placed in Manchuria
                4 infantry placed in Japan
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 1 airfield and 8 fighters
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Manchuria : 1 aaGun, 1 factory_minor and 2 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Yunnan : 1 flag, 1 armour, 3 fighters and 5 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
        Hunan : 1 flag
        Kansu : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 4 artilleries, 4 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        French Indo China : 1 flag, 6 artilleries, 1 factory_minor and 6 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer
        36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 6 transports
        Central Mongolia : 1 flag, 1 armour and 1 mech_infantry
        6 Sea Zone : 1 submarine
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 artilleries
        57 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 59 / 80
        Russians : 11 / 14
        Japanese : 68 / 73
        Americans : 54 / 74
        Chinese : 1 / 3
        British : 33 / 38
        UK_Pacific : 5 / 6
        Italians : 18 / 18
        ANZAC : 12 / 12
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 14 / 0

  • TripleA

    We played by email while the site upload space was full. I prefer spectators to know what is happening.

    We shall see what happens next. I like my money situation. I really like Germany’s situation. Little bit of luck and India is mine.

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