No scramble.
13L G40 Ziggurat (Axis) vs JWW (Allies +10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Scotland to United Kingdom
1 fighter moved from 117 Sea Zone to United Kingdom
1 fighter moved from 117 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in United Kingdom, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in United Kingdom, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in United Kingdom
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 infantry, 2 mech_infantrys and 2 transports moved from 117 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 carrier and 1 destroyer moved from 117 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from 104 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Scotland
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 1 artillery and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 transports placed in 101 Sea Zone
2 fighters and 8 infantry placed in Eastern United States
Americans undo move 2.
1 bomber, 2 fighters and 7 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
New Brunswick Nova Scotia : 1 aaGun, 1 artillery and 1 mech_infantry
Scotland : 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
106 Sea Zone : 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports
Eire : 1 flag, 1 artillery
109 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 5 transports
101 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 37 / 88
Russians : 50 / 59
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 2 / 9
British : 27 / 0
UK_Pacific : 5 / 6
Italians : 15 / 15
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in Shensi
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Kansu : 3 infantry
Tsinghai : 1 fighter
Sikang : 4 infantryProduction/PUs Summary :
Germans : 37 / 88
Russians : 50 / 59
Japanese : 59 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 27 / 0
UK_Pacific : 5 / 6
Italians : 15 / 15
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 artilleries and 24 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 artilleries and 24 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries and 24 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 24 infantry in Burma, round 1 : 6/26 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 1 : 4/6 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 97 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the British , 1 battleship owned by the Italians and 2 cruisers owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 40
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Battle in GreeceNon Combat Move - British
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Syria
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea ZonePlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 2 artilleries and 24 infantry
India : 1 airfield, 1 armour, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
Syria : 2 fighters and 1 tactical_bomber
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
109 Sea Zone : 3 destroyers
Greece : 1 flag, 1 artillery and 3 infantry
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 37 / 88
Russians : 50 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 15
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
2 armour moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 fighters moved from Holland Belgium to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Romania, round 1 : 2/7 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Romania, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 artillery in Romania, round 2 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Romania to Slovakia Hungary
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,4,1
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 2 aaGuns, 2 artilleries and 4 infantry
Tunisia : 1 flag, 1 artillery
Slovakia Hungary : 2 fighters
Romania : 2 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 13 infantry
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 88
Russians : 47 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Egypt to Alexandria
1 infantry moved from Tobruk to LibyaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Libya : 1 infantryProduction/PUs Summary :
Germans : 40 / 88
Russians : 47 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from 109 Sea Zone to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from 109 Sea Zone to United KingdomCombat - French
Battle in United KingdomNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 infantry
Morocco : 1 infantry
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 34 / 88
Russians : 47 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 36 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to Scotland
1 fighter moved from Western Germany to Scotland
3 bombers moved from Western Germany to Scotland
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Eastern Poland -
Scramble SZ111?
-
Oh, and will need OOL as well since there are bombers.
-
tough decision…if the scrambled fgt beat the G dd & fgt, which certainly seems plausible, then your scot attack would be a disaster. However it seems the odds are slightly better if I keep the usa fgt in the scot land battle
-
I think I need to pass on the scramble. although it is tempting….
OOL if the Germans get 5 hits or less in rd 1, then save one bmb for rd 2
if the americans get 5+ hits in rd 1 and the Germans get 4 or less in rd 2 then keep the lone bmb until nothing is left for the americans less an arm & fgt.
hope this makes sense?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to Scotland
1 fighter moved from Western Germany to Scotland
3 bombers moved from Western Germany to Scotland
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Scotland
Germans attack with 3 bombers, 1 fighter, 6 infantry and 2 tactical_bombers
British defend with 1 airfield; Americans defend with 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
Germans roll dice for 3 bombers, 1 fighter, 6 infantry and 2 tactical_bombers in Scotland, round 1 : 5/12 hits
British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys in Scotland, round 1 : 4/11 hits
4 infantry owned by the Germans , 1 bomber owned by the Americans and 4 infantry owned by the Americans lost in Scotland
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Scotland, round 2 : 4/8 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Scotland, round 2 : 3/6 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 5/5 hits
British roll dice for 1 armour and 1 fighter in Scotland, round 3 : 0/2 hits
1 fighter owned by the Americans and 1 armour owned by the Americans lost in Scotland
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
Battle in Eastern Poland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Poland, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Poland, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Poland, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 1 : 2/3 hits
British roll dice for 1 infantry in United Kingdom, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in United Kingdom
Germans captures 0PUs while taking British capital
Germans win, taking United Kingdom from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
4 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Scotland to 112 Sea Zone
3 bombers moved from Scotland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from United Kingdom to 112 Sea ZonePlace Units - Germans
10 infantry placed in Germany
1 bomber, 2 fighters and 6 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,2,2,3,5,5,6,3,5,5,2,3,6,3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,4,3,3
Germans collect 38 PUs (8 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns and 7 infantry
Western Germany : 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 1 aaGun
Poland : 1 artillery and 1 infantry
Germany : 2 aaGuns, 1 factory_major and 10 infantry
Norway : 1 artillery and 2 infantry
Holland Belgium : 1 airfield
Eastern Poland : 1 flag, 3 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 transport
111 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 46 / 43
Russians : 41 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Made perfect sense, prudent OOL. I was kinda trying to bait you into a scramble, pretty sure you did the right thing declining. And that was a slick move with the French, by the way. Took me aback for a minute. Germany is going to go down, but you’re going to get one hell of a fight before she does :).
-
Made perfect sense, prudent OOL. I was kinda trying to bait you into a scramble, pretty sure you did the right thing declining. And that was a slick move with the French, by the way. Took me aback for a minute. Germany is going to go down, but you’re going to get one hell of a fight before she does :).
i thought after I decided to do the french recapture of the uk that you would have landed an ita fgt there. Which i initially didn’t plan for. Was really hoping for some better dice that turn… :oops:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 126 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Romania
2 armour and 2 mech_infantrys moved from Western Ukraine to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 126 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Romania
2 armour and 2 mech_infantrys moved from Western Ukraine to RomaniaCombat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 3 transports
Russians roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 3 transports in 111 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 111 Sea Zone
Germans win with 1 destroyer and 3 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Romania
Russians attack with 3 armour, 2 infantry and 3 mech_infantrys
Germans defend with 1 aaGun; Italians defend with 2 armour, 1 artillery and 1 infantry
Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Romania, round 1 : 3/8 hits
Germans roll dice for 1 aaGun, 2 armour, 1 artillery and 1 infantry in Romania, round 1 : 2/4 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians , 1 aaGun owned by the Germans and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 3 armour and 3 mech_infantrys in Romania, round 2 : 1/6 hits
Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians roll dice for 3 armour and 2 mech_infantrys in Romania, round 3 : 1/5 hits
Germans roll dice for 1 armour in Romania, round 3 : 0/1 hits
1 armour owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Italians: 2 armour, 1 artillery and 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 2/6 hits
Germans roll dice for 3 infantry in Eastern Poland, round 1 : 3/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 destroyer moved from 127 Sea Zone to 126 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour and 2 mech_infantrys moved from Baltic States to Romania
1 aaGun moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Caucasus to Rostov
3 armour and 3 mech_infantrys moved from Russia to Western Ukraine
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to Novgorod
3 infantry moved from Tsinghai to Shensi
2 aaGuns and 17 infantry moved from Amur to BuryatiaPlace Units - Russians
1 destroyer placed in 115 Sea Zone
2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUsTerritory Summary for Russians :
Korea : 1 flag
Shensi : 3 infantry
Amur : 1 infantry
Buryatia : 2 aaGuns and 17 infantry
Romania : 1 flag, 1 aaGun, 4 armour and 4 mech_infantrys
Poland : 1 flag, 1 artillery
Baltic States : 1 aaGun and 2 infantry
Rostov : 1 infantry
Eastern Poland : 1 artillery
Bessarabia : 3 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 6 mech_infantrys
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 armour, 2 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
113 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
115 Sea Zone : 1 destroyer
126 Sea Zone : 1 destroyer
Finland : 1 flagProduction/PUs Summary :
Germans : 40 / 43
Russians : 47 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.722
Median : 4.000
Variance : 1.094
Standard Deviation : 1.046
Total rolls : 54Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 6 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.929
Standard Deviation : 1.389
Total rolls : 15Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 4.132
Median : 5.000
Variance : 1.297
Standard Deviation : 1.139
Total rolls : 38 -
these dice are killing me





