@msoot use this one – placed 2 more mechs in germ vs w germ
13L G40 Ziggurat (Axis) vs JWW (Allies +10)
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The game wouldn’t let you do it because it had auto pathed you through SZ114 while moving to Poland for some strange reason and it thought you were out of movement. Game can be funny sometimes. The edit is perfectly fine.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Scotland to United Kingdom
1 fighter moved from 117 Sea Zone to United Kingdom
1 fighter moved from 117 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 bomber and 1 fighter moved from Scotland to United Kingdom
1 fighter moved from 117 Sea Zone to United Kingdom
1 fighter moved from 117 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 3/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in United Kingdom, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in United Kingdom, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in United Kingdom
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 infantry, 2 mech_infantrys and 2 transports moved from 117 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Eire
Americans take Eire from Neutral_Allies
1 carrier and 1 destroyer moved from 117 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 bomber moved from 104 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Scotland
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 1 artillery and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 transports placed in 101 Sea Zone
2 fighters and 8 infantry placed in Eastern United States
Americans undo move 2.
1 bomber, 2 fighters and 7 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
New Brunswick Nova Scotia : 1 aaGun, 1 artillery and 1 mech_infantry
Scotland : 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
106 Sea Zone : 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports
Eire : 1 flag, 1 artillery
109 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 5 transports
101 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 37 / 88
Russians : 50 / 59
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 2 / 9
British : 27 / 0
UK_Pacific : 5 / 6
Italians : 15 / 15
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in Shensi
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Kansu : 3 infantry
Tsinghai : 1 fighter
Sikang : 4 infantryProduction/PUs Summary :
Germans : 37 / 88
Russians : 50 / 59
Japanese : 59 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 27 / 0
UK_Pacific : 5 / 6
Italians : 15 / 15
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 artilleries and 24 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 tactical_bomber moved from Egypt to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 cruisers moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 artilleries and 24 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries and 24 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 24 infantry in Burma, round 1 : 6/26 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 1 : 4/6 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 97 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the British , 1 battleship owned by the Italians and 2 cruisers owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 40
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Battle in GreeceNon Combat Move - British
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Syria
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 117 Sea Zone to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea ZonePlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Burma : 3 aaGuns, 2 artilleries and 24 infantry
India : 1 airfield, 1 armour, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
Syria : 2 fighters and 1 tactical_bomber
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
109 Sea Zone : 3 destroyers
Greece : 1 flag, 1 artillery and 3 infantry
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 37 / 88
Russians : 50 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 15
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
2 armour moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
2 fighters moved from Holland Belgium to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 armour, 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Romania, round 1 : 2/7 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Romania, round 2 : 2/6 hits
Russians roll dice for 1 armour and 1 artillery in Romania, round 2 : 0/2 hits
1 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Romania to Slovakia Hungary
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,4,1
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 2 aaGuns, 2 artilleries and 4 infantry
Tunisia : 1 flag, 1 artillery
Slovakia Hungary : 2 fighters
Romania : 2 armour, 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 13 infantry
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 88
Russians : 47 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from Queensland to New South Wales
1 infantry moved from Egypt to Alexandria
1 infantry moved from Tobruk to LibyaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
62 Sea Zone : 1 destroyer
Alexandria : 1 infantry
Libya : 1 infantryProduction/PUs Summary :
Germans : 40 / 88
Russians : 47 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from 109 Sea Zone to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from 109 Sea Zone to United KingdomCombat - French
Battle in United KingdomNon Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 infantry
Morocco : 1 infantry
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 34 / 88
Russians : 47 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 36 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to Scotland
1 fighter moved from Western Germany to Scotland
3 bombers moved from Western Germany to Scotland
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Eastern Poland -
Scramble SZ111?
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Oh, and will need OOL as well since there are bombers.
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tough decision…if the scrambled fgt beat the G dd & fgt, which certainly seems plausible, then your scot attack would be a disaster. However it seems the odds are slightly better if I keep the usa fgt in the scot land battle
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I think I need to pass on the scramble. although it is tempting….
OOL if the Germans get 5 hits or less in rd 1, then save one bmb for rd 2
if the americans get 5+ hits in rd 1 and the Germans get 4 or less in rd 2 then keep the lone bmb until nothing is left for the americans less an arm & fgt.
hope this makes sense?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
6 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to Scotland
1 fighter moved from Western Germany to Scotland
3 bombers moved from Western Germany to Scotland
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Eastern PolandCombat - Germans
Battle in Scotland
Germans attack with 3 bombers, 1 fighter, 6 infantry and 2 tactical_bombers
British defend with 1 airfield; Americans defend with 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
Germans roll dice for 3 bombers, 1 fighter, 6 infantry and 2 tactical_bombers in Scotland, round 1 : 5/12 hits
British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys in Scotland, round 1 : 4/11 hits
4 infantry owned by the Germans , 1 bomber owned by the Americans and 4 infantry owned by the Americans lost in Scotland
Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Scotland, round 2 : 4/8 hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Scotland, round 2 : 3/6 hits
1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 5/5 hits
British roll dice for 1 armour and 1 fighter in Scotland, round 3 : 0/2 hits
1 fighter owned by the Americans and 1 armour owned by the Americans lost in Scotland
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 6 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
Battle in Eastern Poland
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Poland, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Poland, round 1 : 0/3 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Poland, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Norway
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 1 : 2/3 hits
British roll dice for 1 infantry in United Kingdom, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in United Kingdom
Germans captures 0PUs while taking British capital
Germans win, taking United Kingdom from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
4 transports moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Scotland to 112 Sea Zone
3 bombers moved from Scotland to Western Germany
1 tactical_bomber moved from Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
3 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from United Kingdom to 112 Sea ZonePlace Units - Germans
10 infantry placed in Germany
1 bomber, 2 fighters and 6 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,2,2,3,5,5,6,3,5,5,2,3,6,3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,4,3,3
Germans collect 38 PUs (8 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns and 7 infantry
Western Germany : 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 1 aaGun
Poland : 1 artillery and 1 infantry
Germany : 2 aaGuns, 1 factory_major and 10 infantry
Norway : 1 artillery and 2 infantry
Holland Belgium : 1 airfield
Eastern Poland : 1 flag, 3 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 transport
111 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 46 / 43
Russians : 41 / 59
Japanese : 58 / 67
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 0
UK_Pacific : 6 / 3
Italians : 12 / 7
ANZAC : 9 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Made perfect sense, prudent OOL. I was kinda trying to bait you into a scramble, pretty sure you did the right thing declining. And that was a slick move with the French, by the way. Took me aback for a minute. Germany is going to go down, but you’re going to get one hell of a fight before she does :).
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Made perfect sense, prudent OOL. I was kinda trying to bait you into a scramble, pretty sure you did the right thing declining. And that was a slick move with the French, by the way. Took me aback for a minute. Germany is going to go down, but you’re going to get one hell of a fight before she does :).
i thought after I decided to do the french recapture of the uk that you would have landed an ita fgt there. Which i initially didn’t plan for. Was really hoping for some better dice that turn… :oops:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 126 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Baltic States to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Romania
2 armour and 2 mech_infantrys moved from Western Ukraine to Romania





