13L G40 Ziggurat (Axis) vs JWW (Allies +10)


  • The game wouldn’t let you do it because it had auto pathed you through SZ114 while moving to Poland for some strange reason and it thought you were out of movement. Game can be funny sometimes. The edit is perfectly fine.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                1 bomber and 1 fighter moved from Scotland to United Kingdom
                1 fighter moved from 117 Sea Zone to United Kingdom
                1 fighter moved from 117 Sea Zone to 104 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 1 bomber, 2 fighters, 8 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                1 bomber and 1 fighter moved from Scotland to United Kingdom
                1 fighter moved from 117 Sea Zone to United Kingdom
                1 fighter moved from 117 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 104 Sea Zone, round 1 :  3/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in United Kingdom
                    Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in United Kingdom, round 1 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in United Kingdom, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in United Kingdom
                    Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Americans
                2 infantry, 2 mech_infantrys and 2 transports moved from 117 Sea Zone to 109 Sea Zone
                2 infantry and 2 mech_infantrys moved from 109 Sea Zone to Scotland
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 artillery moved from 109 Sea Zone to Eire
                      Americans take Eire from Neutral_Allies
                1 carrier and 1 destroyer moved from 117 Sea Zone to 109 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
                2 fighters moved from 104 Sea Zone to 109 Sea Zone
                1 bomber moved from 104 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to Scotland
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
                1 aaGun, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun, 1 artillery and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 fighters and 8 infantry placed in Eastern United States
                Americans undo move 2.
                1 bomber, 2 fighters and 7 infantry placed in Eastern United States
                1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Central United States : 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
        New Brunswick Nova Scotia : 1 aaGun, 1 artillery and 1 mech_infantry
        Scotland : 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
        106 Sea Zone : 1 aaGun, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports
        Eire : 1 flag, 1 artillery
        109 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 5 transports
        101 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 37 / 88
        Russians : 50 / 59
        Japanese : 61 / 67
        Americans : 50 / 70
        Chinese : 2 / 9
        British : 27 / 0
        UK_Pacific : 5 / 6
        Italians : 15 / 15
        ANZAC : 9 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Sikang

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 1 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Sikang, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        Chinese roll dice for 4 infantry in Sikang, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Shensi
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
                EDIT: Removing units owned by Chinese from Shensi: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 3 infantry
        Kansu : 3 infantry
        Tsinghai : 1 fighter
        Sikang : 4 infantry

    Production/PUs Summary :

    Germans : 37 / 88
        Russians : 50 / 59
        Japanese : 59 / 67
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 27 / 0
        UK_Pacific : 5 / 6
        Italians : 15 / 15
        ANZAC : 9 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - British
                1 artillery and 1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 tactical_bomber moved from Egypt to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                2 cruisers moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 artilleries and 24 infantry moved from India to Burma

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 tactical_bomber moved from Egypt to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                2 cruisers moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 artilleries and 24 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries and 24 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries and 24 infantry in Burma, round 1 :  6/26 hits
                        Japanese roll dice for 1 infantry in Burma, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries and 24 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports
                    Italians defend with 1 battleship, 2 cruisers and 1 transport
                        British roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 1 :  4/6 hits
                        Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 97 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the British
                        1 tactical_bomber owned by the British , 1 battleship owned by the Italians and 2 cruisers owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 fighters and 2 transports remaining. Battle score for attacker is 40
                    Casualties for British: 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
                Battle in Greece

    Non Combat Move - British
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 infantry moved from Egypt to Alexandria
                3 aaGuns moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Syria
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from Iraq to Trans-Jordan
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 109 Sea Zone
                1 transport moved from 117 Sea Zone to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 armour

    Territory Summary for British, UK_Pacific :

    Burma : 3 aaGuns, 2 artilleries and 24 infantry
        India : 1 airfield, 1 armour, 1 factory_major and 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        Syria : 2 fighters and 1 tactical_bomber
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Libya : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
        109 Sea Zone : 3 destroyers
        Greece : 1 flag, 1 artillery and 3 infantry
        97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 37 / 88
        Russians : 50 / 59
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 30 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 15
        ANZAC : 9 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                2 armour moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                2 fighters moved from Holland Belgium to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
                    Russians defend with 1 armour, 1 artillery and 2 infantry
                        Italians roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in Romania, round 1 :  2/7 hits
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Romania, round 1 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                        Italians roll dice for 2 armour, 1 artillery, 2 fighters and 1 infantry in Romania, round 2 :  2/6 hits
                        Russians roll dice for 1 armour and 1 artillery in Romania, round 2 :  0/2 hits
                        1 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 2 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 armour, 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Romania to Slovakia Hungary
                1 artillery moved from Northern Italy to France
                2 infantry moved from Northern Italy to France
                2 aaGuns moved from Northern Italy to France
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,4,3,4,1
                Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        France : 2 aaGuns, 2 artilleries and 4 infantry
        Tunisia : 1 flag, 1 artillery
        Slovakia Hungary : 2 fighters
        Romania : 2 armour, 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 13 infantry
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 40 / 88
        Russians : 47 / 59
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 30 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 7
        ANZAC : 9 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 aaGun moved from Queensland to New South Wales
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Tobruk to Libya

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 infantry
        62 Sea Zone : 1 destroyer
        Alexandria : 1 infantry
        Libya : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 88
        Russians : 47 / 59
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 30 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 7
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from 109 Sea Zone to United Kingdom

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from 109 Sea Zone to United Kingdom

    Combat - French
                Battle in United Kingdom

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 1 infantry
        Morocco : 1 infantry
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 34 / 88
        Russians : 47 / 59
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 36 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 7
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                6 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to Scotland
                1 fighter moved from Western Germany to Scotland
                3 bombers moved from Western Germany to Scotland
                1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                3 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 tactical_bomber moved from Slovakia Hungary to Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland


  • Scramble SZ111?


  • Oh, and will need OOL as well since there are bombers.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    tough decision…if the scrambled fgt beat the G dd & fgt, which certainly seems plausible, then your scot attack would be a disaster. However it seems the odds are slightly better if I keep the usa fgt in the scot land battle

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    I think I need to pass on the scramble. although it is tempting….

    OOL if the Germans get 5 hits or less in rd 1, then save one bmb for rd 2

    if the americans get 5+ hits in rd 1 and the Germans get 4 or less in rd 2 then keep the lone bmb until nothing is left for the americans less an arm & fgt.

    hope this makes sense?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters and 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                6 infantry moved from 111 Sea Zone to Scotland
                1 destroyer moved from 110 Sea Zone to 111 Sea Zone
                1 fighter moved from Holland Belgium to 111 Sea Zone
                2 tactical_bombers moved from Western Germany to Scotland
                1 fighter moved from Western Germany to Scotland
                3 bombers moved from Western Germany to Scotland
                1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                3 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland
                1 tactical_bomber moved from Slovakia Hungary to Poland
                3 infantry moved from Slovakia Hungary to Eastern Poland

    Combat - Germans
                Battle in Scotland
                    Germans attack with 3 bombers, 1 fighter, 6 infantry and 2 tactical_bombers
                    British defend with 1 airfield; Americans defend with 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
                        Germans roll dice for 3 bombers, 1 fighter, 6 infantry and 2 tactical_bombers in Scotland, round 1 :  5/12 hits
                        British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys in Scotland, round 1 :  4/11 hits
                        4 infantry owned by the Germans , 1 bomber owned by the Americans and 4 infantry owned by the Americans lost in Scotland
                        Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Scotland, round 2 :  4/8 hits
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 mech_infantrys in Scotland, round 2 :  3/6 hits
                        1 artillery owned by the Americans , 2 mech_infantrys owned by the Americans , 2 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 bomber owned by the Americans lost in Scotland
                        Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Scotland, round 3 :  5/5 hits
                        British roll dice for 1 armour and 1 fighter in Scotland, round 3 :  0/2 hits
                        1 fighter owned by the Americans and 1 armour owned by the Americans lost in Scotland
                    Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
                    Casualties for Germans: 6 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 2 mech_infantrys
                Battle in Eastern Poland
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Eastern Poland, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Poland, round 1 :  1/5 hits
                        Russians roll dice for 3 infantry in Poland, round 1 :  0/3 hits
                        1 infantry owned by the Russians lost in Poland
                        Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Poland, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Poland, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 3 :  0/4 hits
                        Russians roll dice for 1 infantry in Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Poland
                        Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Poland, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Poland, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Norway
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 cruiser in Norway, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Norway, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Norway
                    Germans win, taking Norway from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 infantry; British defend with 1 airfield, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 1 :  2/3 hits
                        British roll dice for 1 infantry in United Kingdom, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in United Kingdom
                    Germans captures 0PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                4 transports moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 carriers moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Scotland to 112 Sea Zone
                1 fighter moved from 111 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from Scotland to 112 Sea Zone
                3 bombers moved from Scotland to Western Germany
                1 tactical_bomber moved from Poland to Western Germany
                1 aaGun moved from Slovakia Hungary to Romania
                3 infantry moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from United Kingdom to 112 Sea Zone

    Place Units - Germans
                10 infantry placed in Germany
                1 bomber, 2 fighters and 6 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,2,2,3,5,5,6,3,5,5,2,3,6,3,5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,1,4,3,3
                Germans collect 38 PUs (8 lost to blockades); end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 3 aaGuns and 7 infantry
        Western Germany : 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Romania : 1 aaGun
        Poland : 1 artillery and 1 infantry
        Germany : 2 aaGuns, 1 factory_major and 10 infantry
        Norway : 1 artillery and 2 infantry
        Holland Belgium : 1 airfield
        Eastern Poland : 1 flag, 3 infantry
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        110 Sea Zone : 1 transport
        111 Sea Zone : 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 46 / 43
        Russians : 41 / 59
        Japanese : 58 / 67
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 30 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 7
        ANZAC : 9 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Made perfect sense, prudent OOL. I was kinda trying to bait you into a scramble, pretty sure you did the right thing declining. And that was a slick move with the French, by the way. Took me aback for a minute. Germany is going to go down, but you’re going to get one hell of a fight before she does :).

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Ziggurat:

    Made perfect sense, prudent OOL. I was kinda trying to bait you into a scramble, pretty sure you did the right thing declining. And that was a slick move with the French, by the way. Took me aback for a minute. Germany is going to go down, but you’re going to get one hell of a fight before she does :).

    i thought after I decided to do the french recapture of the uk that you would have landed an ita fgt there. Which i initially didn’t plan for. Was really hoping for some better dice that turn… :oops:

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 armour, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 126 Sea Zone to 111 Sea Zone
                1 artillery and 3 infantry moved from Baltic States to Eastern Poland
                1 artillery and 2 infantry moved from Baltic States to Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Poland
                1 fighter moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Baltic States to Eastern Poland
                1 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Romania
                2 armour and 2 mech_infantrys moved from Western Ukraine to Romania

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