0% for April

13L G40 Ziggurat (Axis) vs JWW (Allies +10)

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    @Ziggurat:

    Go for it. Not sure how you want to do it, probably best to run it on the old G save file and edit it into my J file. The only thing I’d ask is to keep the defensive hit in Romania if you attack there. No Russian change in Europe would impact Japan. If you want to change stuff on the Pacific side, let me know and I’ll see how I would have reacted.

    thanks….

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Norway
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
                5 infantry moved from Bessarabia to Romania
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Norway
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
                5 infantry moved from Bessarabia to Romania
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys in Romania, round 1 :  5/24 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Norway
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Norway, round 1 :  2/3 hits
                        Germans roll dice for 2 infantry in Norway, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Norway
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Norway to Vyborg
                1 aaGun moved from Eastern Poland to Romania
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                4 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Bessarabia
                1 aaGun moved from Belarus to Baltic States
                2 infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Baltic States
                1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Baltic States to Eastern Poland
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from Samara to Novosibirsk
                2 infantry moved from Samara to Russia
                1 aaGun moved from Novgorod to Vyborg

    Place Units - Russians
                3 armour placed in Ukraine
                2 mech_infantrys and 1 tactical_bomber placed in Novgorod

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,4,2,5,3
                Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Romania: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 17 infantry
        Amur : 2 aaGuns
        Romania : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 17 infantry and 2 mech_infantrys
        Poland : 1 flag, 1 infantry
        Baltic States : 1 aaGun, 1 armour, 2 artilleries and 9 infantry
        Vyborg : 1 aaGun, 2 fighters and 1 tactical_bomber
        Eastern Poland : 1 infantry
        Bessarabia : 1 aaGun, 1 artillery and 5 infantry
        Russia : 1 airfield, 1 factory_major and 2 infantry
        Ukraine : 3 armour and 1 factory_minor
        Western Ukraine : 1 armour and 3 mech_infantrys
        Novosibirsk : 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        112 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 40 / 89
        Russians : 47 / 53
        Japanese : 26 / 43
        Americans : 52 / 52
        Chinese : 9 / 8
        British : 25 / 0
        UK_Pacific : 24 / 24
        Italians : 15 / 22
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.270
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 37

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.185
            Median : 3.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

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    below is the revised R turn, thanks…after much thought I figured I needed to be more aggressive with Russia considering what happened to the UK.

    had hoped to get this doen before the jpn turn…

    I think the attached map is 100%. I took the russian inf off in romania.

    I will try to get to the allies soon. thanks again.


  • Well, that is definitely more aggressive…. I like it :). Would it be ok to change my Japan NCM to put the ground units in Chahar and Anhwe into Jehol? The planes are fine, but on second glance I think I’d rather have my units ready to counterattack the Russkies. Thanks.

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    @Ziggurat:

    Well, that is definitely more aggressive…. I like it :). Would it be ok to change my Japan NCM to put the ground units in Chahar and Anhwe into Jehol? The planes are fine, but on second glance I think I’d rather have my units ready to counterattack the Russkies. Thanks.

    how can I say no after you have been so kind……

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    bump


  • Aren’t we waiting on the US/China/UK section for round 3?

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    @Ziggurat:

    Aren’t we waiting on the US/China/UK section for round 3?

    oh…yeah…

    :?

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 bombers moved from Eastern United States to United Kingdom
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                1 cruiser moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from 102 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 bombers moved from Eastern United States to United Kingdom
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                1 cruiser moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from 102 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 1 :  2/5 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in United Kingdom
                    Americans attack with 2 bombers
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 2 bombers in United Kingdom, round 1 :  2/2 hits
                        Germans roll dice for 1 armour in United Kingdom, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
                    Americans win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from United Kingdom to Scotland
                1 fighter moved from 102 Sea Zone to Scotland
                1 carrier, 2 destroyers and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Central United States to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 117 Sea Zone
                2 fighters moved from Central United States to 117 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery, 1 bomber and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Scotland : 1 bomber and 1 fighter
        106 Sea Zone : 1 artillery, 1 infantry and 1 transport
        117 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports
        101 Sea Zone : 2 destroyers and 2 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 40 / 89
        Russians : 47 / 53
        Japanese : 55 / 65
        Americans : 50 / 70
        Chinese : 6 / 8
        British : 25 / 0
        UK_Pacific : 6 / 24
        Italians : 15 / 22
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Manchuria
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag, 1 infantry
        Shensi : 3 infantry
        Tsinghai : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 40 / 89
        Russians : 47 / 53
        Japanese : 54 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 25 / 0
        UK_Pacific : 6 / 24
        Italians : 15 / 22
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                      British take United Kingdom from Germans
                      British take Gibraltar from Americans
                3 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                      British take United Kingdom from Germans
                      British take Gibraltar from Americans
                3 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 :  4/8 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                2 fighters moved from Iraq to 98 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from India to Burma
                1 transport moved from 109 Sea Zone to 117 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 8 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 infantry
        Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 2 artilleries and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 harbour, 3 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer
        117 Sea Zone : 1 transport
        Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 34 / 89
        Russians : 47 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 7 / 6
        Italians : 15 / 22
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Jehol: 1 aaGun, 2 artilleries, 1 fighter and 10 infantry
                EDIT: Removing units owned by Japanese from Chahar: 1 infantry
                EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun, 2 artilleries, 1 fighter and 9 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Ukraine causes 0 damage total.

    Non Combat Move - Italians
                1 artillery moved from Libya to Tunisia
                1 infantry moved from Yugoslavia to Bulgaria
                2 armour moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                2 fighters moved from Southern France to Holland Belgium

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 2 infantry
        Tunisia : 1 flag, 1 artillery
        Slovakia Hungary : 2 armour and 1 artillery
        Holland Belgium : 2 fighters
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        93 Sea Zone : 1 flag
        Bulgaria : 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 2 cruisers and 1 transport
        Yugoslavia : 1 infantry

    Production/PUs Summary :

    Germans : 34 / 89
        Russians : 47 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
                EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        South Australia : 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 destroyer
        55 Sea Zone : 1 destroyer
        Egypt : 1 infantry
        Tobruk : 1 infantry

    Production/PUs Summary :

    Germans : 34 / 89
        Russians : 47 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 infantry

    Production/PUs Summary :

    Germans : 34 / 89
        Russians : 47 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Germany to Poland
                3 artilleries and 20 infantry moved from Slovakia Hungary to Romania
                2 bombers moved from Western Germany to Romania
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Western Germany to 112 Sea Zone
                2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                2 tactical_bombers moved from Holland Belgium to Poland
                2 tactical_bombers moved from Holland Belgium to Romania

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Poland, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in United Kingdom, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in United Kingdom, round 1 :  1/4 hits
                        British roll dice for 1 infantry in United Kingdom, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom
                    Germans captures 38PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Romania
                    Germans attack with 3 artilleries, 2 bombers, 20 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 2 armour, 2 artilleries and 17 infantry
                        AA guns fire in Romania :  1/3 hits
                        1 tactical_bomber owned by the Germans lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 20 infantry and 1 tactical_bomber in Romania, round 1 :  8/26 hits
                        Russians roll dice for 1 aaGun, 2 armour, 2 artilleries and 17 infantry in Romania, round 1 :  5/21 hits
                        7 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 15 infantry and 1 tactical_bomber in Romania, round 2 :  6/21 hits
                        Russians roll dice for 2 armour, 2 artilleries and 10 infantry in Romania, round 2 :  5/14 hits
                        6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 10 infantry and 1 tactical_bomber in Romania, round 3 :  4/16 hits
                        Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Romania, round 3 :  4/8 hits
                        4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 6 infantry and 1 tactical_bomber in Romania, round 4 :  2/12 hits
                        Russians roll dice for 2 armour and 2 artilleries in Romania, round 4 :  2/4 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 4 infantry and 1 tactical_bomber in Romania, round 5 :  2/10 hits
                        Russians roll dice for 2 armour in Romania, round 5 :  2/2 hits
                        2 armour owned by the Russians and 2 infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 3 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 18 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries and 17 infantry

    Non Combat Move - Germans
                1 aaGun moved from Germany to Slovakia Hungary
                7 infantry moved from Germany to Slovakia Hungary
                2 tactical_bombers moved from Poland to Western Germany
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from Romania to Slovakia Hungary
                2 bombers moved from Romania to Western Germany
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                2 artilleries and 8 infantry placed in Germany
                1 bomber and 7 infantry placed in Western Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                Germans collect 45 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 4 aaGuns, 7 infantry and 1 tactical_bomber
        Western Germany : 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 2 tactical_bombers
        Romania : 3 artilleries and 2 infantry
        Poland : 2 infantry
        Germany : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
        Holland Belgium : 1 airfield, 1 fighter and 1 mech_infantry
        125 Sea Zone : 1 submarine
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 10 transports

    Production/PUs Summary :

    Germans : 45 / 88
        Russians : 42 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 27 / 0
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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