no thank you!
13L G40 Ziggurat (Axis) vs JWW (Allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to RomaniaCombat - Russians
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns and 16 infantry moved from Amur to Manchuria
2 infantry moved from Novgorod to Karelia
2 artilleries and 8 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
3 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Romania to Eastern Poland
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 aaGun moved from Novgorod to KareliaPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,2,4,2,4,5
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 17 infantry
Romania : 1 flag, 1 infantry
Poland : 1 flag, 1 infantry
Karelia : 1 aaGun and 2 infantry
Eastern Poland : 2 aaGuns, 3 armour, 5 artilleries, 2 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 3 infantry
Russia : 1 airfield, 3 armour and 1 factory_major
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 aaGun, 1 armour, 1 infantry and 3 mech_infantrys
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 40 / 89
Russians : 47 / 53
Japanese : 26 / 43
Americans : 52 / 52
Chinese : 9 / 8
British : 25 / 0
UK_Pacific : 24 / 24
Italians : 15 / 22
ANZAC : 14 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.385
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
I would like to play the russian turn over again….i.e. take the last one back and have a redo…new dice and the works…if you are opposed that is very cool, if you are ok with my doing it again great, just let me know…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 destroyer and 3 fighters; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Hopei to Shensi
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Shensi
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 bomber moved from Yunnan to 41 Sea Zone
1 fighter moved from Yunnan to Suiyuyan
1 tactical_bomber moved from Yunnan to Suiyuyan
1 fighter moved from 42 Sea Zone to CelebesCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 destroyers and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 bomber, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 infantry
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 cruiser
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Anhwe
2 fighters moved from Shensi to Anhwe
1 tactical_bomber moved from Shensi to Anhwe
1 fighter moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun and 7 infantry moved from Jehol to Anhwe
2 tactical_bombers moved from Kwangtung to Anhwe
2 fighters moved from Kwangtung to Anhwe
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Szechwan to Anhwe
1 fighter moved from Malaya to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from 41 Sea Zone to Yunnan
1 bomber moved from 37 Sea Zone to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry
Suiyuyan : 1 flag, 1 infantry and 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Anhwe : 1 flag, 1 aaGun, 2 artilleries, 6 fighters, 9 infantry and 4 tactical_bombers
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 flag, 1 submarine and 1 transport
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 3 destroyers and 1 transport
36 Sea Zone : 1 submarine
35 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 destroyer and 2 submarines
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 89
Russians : 47 / 53
Japanese : 55 / 65
Americans : 50 / 52
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 6 / 24
Italians : 15 / 22
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Go for it. Not sure how you want to do it, probably best to run it on the old G save file and edit it into my J file. The only thing I’d ask is to keep the defensive hit in Romania if you attack there. No Russian change in Europe would impact Japan. If you want to change stuff on the Pacific side, let me know and I’ll see how I would have reacted.
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Oh, and sorry for not posting all the dice details. With it, the post was exceeding the character limit of 20,000 characters……
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Go for it. Not sure how you want to do it, probably best to run it on the old G save file and edit it into my J file. The only thing I’d ask is to keep the defensive hit in Romania if you attack there. No Russian change in Europe would impact Japan. If you want to change stuff on the Pacific side, let me know and I’ll see how I would have reacted.
thanks….
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Norway
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
5 infantry moved from Bessarabia to Romania
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Norway
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
5 infantry moved from Bessarabia to Romania
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Romania
Russians attack with 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys in Romania, round 1 : 5/24 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Norway, round 1 : 2/3 hits
Germans roll dice for 2 infantry in Norway, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Norway
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Norway to Vyborg
1 aaGun moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Belarus to Baltic States
2 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Baltic States to Eastern Poland
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Russia
1 aaGun moved from Novgorod to VyborgPlace Units - Russians
3 armour placed in Ukraine
2 mech_infantrys and 1 tactical_bomber placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,4,2,5,3
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 17 infantry
Amur : 2 aaGuns
Romania : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 17 infantry and 2 mech_infantrys
Poland : 1 flag, 1 infantry
Baltic States : 1 aaGun, 1 armour, 2 artilleries and 9 infantry
Vyborg : 1 aaGun, 2 fighters and 1 tactical_bomber
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 1 artillery and 5 infantry
Russia : 1 airfield, 1 factory_major and 2 infantry
Ukraine : 3 armour and 1 factory_minor
Western Ukraine : 1 armour and 3 mech_infantrys
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
112 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 40 / 89
Russians : 47 / 53
Japanese : 26 / 43
Americans : 52 / 52
Chinese : 9 / 8
British : 25 / 0
UK_Pacific : 24 / 24
Italians : 15 / 22
ANZAC : 14 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.270
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 37Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.185
Median : 3.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27 -
below is the revised R turn, thanks…after much thought I figured I needed to be more aggressive with Russia considering what happened to the UK.
had hoped to get this doen before the jpn turn…
I think the attached map is 100%. I took the russian inf off in romania.
I will try to get to the allies soon. thanks again.
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Well, that is definitely more aggressive…. I like it :). Would it be ok to change my Japan NCM to put the ground units in Chahar and Anhwe into Jehol? The planes are fine, but on second glance I think I’d rather have my units ready to counterattack the Russkies. Thanks.
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Well, that is definitely more aggressive…. I like it :). Would it be ok to change my Japan NCM to put the ground units in Chahar and Anhwe into Jehol? The planes are fine, but on second glance I think I’d rather have my units ready to counterattack the Russkies. Thanks.
how can I say no after you have been so kind……
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bump
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Aren’t we waiting on the US/China/UK section for round 3?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 bombers moved from Eastern United States to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 102 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 bombers moved from Eastern United States to United Kingdom
1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
1 cruiser moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 102 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 1 : 2/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in United Kingdom
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 2 bombers in United Kingdom, round 1 : 2/2 hits
Germans roll dice for 1 armour in United Kingdom, round 1 : 1/1 hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from United Kingdom to Scotland
1 fighter moved from 102 Sea Zone to Scotland
1 carrier, 2 destroyers and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Central United States to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 117 Sea Zone
2 fighters moved from Central United States to 117 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Scotland : 1 bomber and 1 fighter
106 Sea Zone : 1 artillery, 1 infantry and 1 transport
117 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports
101 Sea Zone : 2 destroyers and 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 40 / 89
Russians : 47 / 53
Japanese : 55 / 65
Americans : 50 / 70
Chinese : 6 / 8
British : 25 / 0
UK_Pacific : 6 / 24
Italians : 15 / 22
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Manchuria : 1 flag, 1 infantry
Shensi : 3 infantry
Tsinghai : 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 40 / 89
Russians : 47 / 53
Japanese : 54 / 65
Americans : 50 / 70
Chinese : 7 / 9
British : 25 / 0
UK_Pacific : 6 / 24
Italians : 15 / 22
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - British
1 infantry moved from Scotland to United Kingdom
British take United Kingdom from Germans
British take Gibraltar from Americans
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State





