13L G40 Ziggurat (Axis) vs JWW (Allies +10)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Norway
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
                5 infantry moved from Bessarabia to Romania
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 3 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                2 fighters and 1 tactical_bomber moved from Novgorod to Norway
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                2 armour, 2 artilleries, 13 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
                5 infantry moved from Bessarabia to Romania
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys in Romania, round 1 :  5/24 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Norway
                    Russians attack with 2 fighters and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters and 1 tactical_bomber in Norway, round 1 :  2/3 hits
                        Germans roll dice for 2 infantry in Norway, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Norway
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Norway to Vyborg
                1 aaGun moved from Eastern Poland to Romania
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                4 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Ukraine to Bessarabia
                1 aaGun moved from Belarus to Baltic States
                2 infantry moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Baltic States
                1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Baltic States to Eastern Poland
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from Samara to Novosibirsk
                2 infantry moved from Samara to Russia
                1 aaGun moved from Novgorod to Vyborg

    Place Units - Russians
                3 armour placed in Ukraine
                2 mech_infantrys and 1 tactical_bomber placed in Novgorod

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,4,2,5,3
                Russians collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Romania: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 17 infantry
        Amur : 2 aaGuns
        Romania : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 17 infantry and 2 mech_infantrys
        Poland : 1 flag, 1 infantry
        Baltic States : 1 aaGun, 1 armour, 2 artilleries and 9 infantry
        Vyborg : 1 aaGun, 2 fighters and 1 tactical_bomber
        Eastern Poland : 1 infantry
        Bessarabia : 1 aaGun, 1 artillery and 5 infantry
        Russia : 1 airfield, 1 factory_major and 2 infantry
        Ukraine : 3 armour and 1 factory_minor
        Western Ukraine : 1 armour and 3 mech_infantrys
        Novosibirsk : 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
        112 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 40 / 89
        Russians : 47 / 53
        Japanese : 26 / 43
        Americans : 52 / 52
        Chinese : 9 / 8
        British : 25 / 0
        UK_Pacific : 24 / 24
        Italians : 15 / 22
        ANZAC : 14 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.270
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 37

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 4 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.185
            Median : 3.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27


  • below is the revised R turn, thanks…after much thought I figured I needed to be more aggressive with Russia considering what happened to the UK.

    had hoped to get this doen before the jpn turn…

    I think the attached map is 100%. I took the russian inf off in romania.

    I will try to get to the allies soon. thanks again.


  • Well, that is definitely more aggressive…. I like it :). Would it be ok to change my Japan NCM to put the ground units in Chahar and Anhwe into Jehol? The planes are fine, but on second glance I think I’d rather have my units ready to counterattack the Russkies. Thanks.


  • @Ziggurat:

    Well, that is definitely more aggressive…. I like it :). Would it be ok to change my Japan NCM to put the ground units in Chahar and Anhwe into Jehol? The planes are fine, but on second glance I think I’d rather have my units ready to counterattack the Russkies. Thanks.

    how can I say no after you have been so kind……


  • bump


  • Aren’t we waiting on the US/China/UK section for round 3?


  • @Ziggurat:

    Aren’t we waiting on the US/China/UK section for round 3?

    oh…yeah…

    :?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 bombers moved from Eastern United States to United Kingdom
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                1 cruiser moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from 102 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 bombers moved from Eastern United States to United Kingdom
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 102 Sea Zone to 91 Sea Zone
                1 cruiser moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from 102 Sea Zone to Gibraltar
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Gibraltar, round 1 :  2/5 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 1 :  1/2 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in United Kingdom
                    Americans attack with 2 bombers
                    Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 2 bombers in United Kingdom, round 1 :  2/2 hits
                        Germans roll dice for 1 armour in United Kingdom, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
                    Americans win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                1 bomber moved from United Kingdom to Scotland
                1 fighter moved from 102 Sea Zone to Scotland
                1 carrier, 2 destroyers and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Central United States to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 117 Sea Zone
                2 fighters moved from Central United States to 117 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery, 1 bomber and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Scotland : 1 bomber and 1 fighter
        106 Sea Zone : 1 artillery, 1 infantry and 1 transport
        117 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports
        101 Sea Zone : 2 destroyers and 2 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 40 / 89
        Russians : 47 / 53
        Japanese : 55 / 65
        Americans : 50 / 70
        Chinese : 6 / 8
        British : 25 / 0
        UK_Pacific : 6 / 24
        Italians : 15 / 22
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Shensi, round 1 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Manchuria
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Manchuria : 1 flag, 1 infantry
        Shensi : 3 infantry
        Tsinghai : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 40 / 89
        Russians : 47 / 53
        Japanese : 54 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 25 / 0
        UK_Pacific : 6 / 24
        Italians : 15 / 22
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                      British take United Kingdom from Germans
                      British take Gibraltar from Americans
                3 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Scotland to United Kingdom
                      British take United Kingdom from Germans
                      British take Gibraltar from Americans
                3 infantry moved from Persia to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 :  4/8 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Iraq to Egypt
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                2 fighters moved from Iraq to 98 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from British Somaliland to 76 Sea Zone
                1 artillery moved from British Somaliland to 76 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from India to Burma
                1 transport moved from 109 Sea Zone to 117 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 8 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 infantry
        Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 2 artilleries and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
        Egypt : 1 harbour, 3 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Tobruk : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        109 Sea Zone : 1 destroyer
        117 Sea Zone : 1 transport
        Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 34 / 89
        Russians : 47 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 7 / 6
        Italians : 15 / 22
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Politics - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Jehol: 1 aaGun, 2 artilleries, 1 fighter and 10 infantry
                EDIT: Removing units owned by Japanese from Chahar: 1 infantry
                EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun, 2 artilleries, 1 fighter and 9 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Ukraine causes 0 damage total.

    Non Combat Move - Italians
                1 artillery moved from Libya to Tunisia
                1 infantry moved from Yugoslavia to Bulgaria
                2 armour moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                2 fighters moved from Southern France to Holland Belgium

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 artillery and 2 infantry
        Tunisia : 1 flag, 1 artillery
        Slovakia Hungary : 2 armour and 1 artillery
        Holland Belgium : 2 fighters
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
        93 Sea Zone : 1 flag
        Bulgaria : 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 battleship, 2 cruisers and 1 transport
        Yugoslavia : 1 infantry

    Production/PUs Summary :

    Germans : 34 / 89
        Russians : 47 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to Tobruk: 1 infantry
                EDIT: Removing units owned by ANZAC from Alexandria: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        South Australia : 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 destroyer
        55 Sea Zone : 1 destroyer
        Egypt : 1 infantry
        Tobruk : 1 infantry

    Production/PUs Summary :

    Germans : 34 / 89
        Russians : 47 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        98 Sea Zone : 1 destroyer
        91 Sea Zone : 1 infantry

    Production/PUs Summary :

    Germans : 34 / 89
        Russians : 47 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 33 / 38
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 15 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Germany to Poland
                3 artilleries and 20 infantry moved from Slovakia Hungary to Romania
                2 bombers moved from Western Germany to Romania
                2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Western Germany to 112 Sea Zone
                2 mech_infantrys and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from Holland Belgium to United Kingdom
                2 tactical_bombers moved from Holland Belgium to Poland
                2 tactical_bombers moved from Holland Belgium to Romania

    Combat - Germans
                Battle in Poland
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Poland, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 cruiser in United Kingdom, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in United Kingdom, round 1 :  1/4 hits
                        British roll dice for 1 infantry in United Kingdom, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in United Kingdom
                    Germans captures 38PUs while taking British capital
                    Germans win, taking United Kingdom from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Romania
                    Germans attack with 3 artilleries, 2 bombers, 20 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun, 2 armour, 2 artilleries and 17 infantry
                        AA guns fire in Romania :  1/3 hits
                        1 tactical_bomber owned by the Germans lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 20 infantry and 1 tactical_bomber in Romania, round 1 :  8/26 hits
                        Russians roll dice for 1 aaGun, 2 armour, 2 artilleries and 17 infantry in Romania, round 1 :  5/21 hits
                        7 infantry owned by the Russians , 5 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 15 infantry and 1 tactical_bomber in Romania, round 2 :  6/21 hits
                        Russians roll dice for 2 armour, 2 artilleries and 10 infantry in Romania, round 2 :  5/14 hits
                        6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 10 infantry and 1 tactical_bomber in Romania, round 3 :  4/16 hits
                        Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Romania, round 3 :  4/8 hits
                        4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 6 infantry and 1 tactical_bomber in Romania, round 4 :  2/12 hits
                        Russians roll dice for 2 armour and 2 artilleries in Romania, round 4 :  2/4 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Romania
                        Germans roll dice for 3 artilleries, 2 bombers, 4 infantry and 1 tactical_bomber in Romania, round 5 :  2/10 hits
                        Russians roll dice for 2 armour in Romania, round 5 :  2/2 hits
                        2 armour owned by the Russians and 2 infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 3 artilleries, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 18 infantry and 1 tactical_bomber
                    Casualties for Russians: 1 aaGun, 2 armour, 2 artilleries and 17 infantry

    Non Combat Move - Germans
                1 aaGun moved from Germany to Slovakia Hungary
                7 infantry moved from Germany to Slovakia Hungary
                2 tactical_bombers moved from Poland to Western Germany
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from Romania to Slovakia Hungary
                2 bombers moved from Romania to Western Germany
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                2 artilleries and 8 infantry placed in Germany
                1 bomber and 7 infantry placed in Western Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                Germans collect 45 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    Territory Summary for Germans :

    United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 4 aaGuns, 7 infantry and 1 tactical_bomber
        Western Germany : 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 2 tactical_bombers
        Romania : 3 artilleries and 2 infantry
        Poland : 2 infantry
        Germany : 2 aaGuns, 2 artilleries, 1 factory_major and 8 infantry
        Holland Belgium : 1 airfield, 1 fighter and 1 mech_infantry
        125 Sea Zone : 1 submarine
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 10 transports

    Production/PUs Summary :

    Germans : 45 / 88
        Russians : 42 / 53
        Japanese : 53 / 65
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 27 / 0
        UK_Pacific : 7 / 6
        Italians : 15 / 15
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I remember now why I hate Sea Lion. I don’t like having to move so fast in the pacific and being stretched so thin in europe. Ah well, at least it’s very different than usual :P.

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