@fasthard nevermind – had a file open from another game ;-) my mistake.
13L G40.2 JWW (Axis) vs. Karl (allies +8)
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scramble for 113?
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OMG….nooooo
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yes I have to…or i lose…scramble all 4, can you? :-D
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Yes, but you are limited to 3 I think…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
2 cruisers moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma -
you can give me +1 because I am a knuckle head
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This should be a test if the dice gods really hate Karl here…
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Believe it or not, I got diced again…
I am livid to say the least
I might resign the league now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
2 cruisers moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 battleship, 2 cruisers, 4 fighters and 1 transport
Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Units damaged: 1 battleship owned by the British
Germans win with 2 fighters remaining. Battle score for attacker is -55
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 battleship, 2 cruisers, 4 fighters and 1 transport
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier, 1 destroyer and 2 fighters placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
JWW you diced me hard in the sea battle. I got 1 hit round 1 I think and you got I think 5.
I may resign the game and the league. I’m going to take a day to think about.
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JWW you diced me hard in the sea battle. I got 1 hit round 1 I think and you got I think 5.
I may resign the game and the league. I’m going to take a day to think about.
Karl - don’t resign the league. You are a good player, you are just going through a rough patch. Guys like you and me can be very unlucky sometimes. Like I said, I endured a full year of ridiculously bad dice before. I mean RIDICULOUS.
Chin up - it’s not all about the dice. Sometimes you make a great move and the dice crush you anyway, like they just did you.
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I went through a bad year playing poker. That’s worse when luck and negative variance turns against you for real money.
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Ha! I am back. Need a good run to shake it off. Thanks for the good words too. Part of my disappointment was I wanted to do well this league and that looks like it’s not going to happen. I guess I am already looking forward to 2014! :lol:
Damn! 4 major battles in a row all blow out against me! I must of had good luck in the 2012 league to deserve it.
Ok, so JWW this game is yours to lose now. Basically I left the entire western front open to pull off the maneuver. If you knock me off Western Europe it may be the game. But lets see.
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you can still do well in the league! start gunning for the top players, they are worth 3 points per win! you may not reach the league playoff, but you can score lots of cred by getting some quality wins.
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wow. i didn’t expect this when I logged on today.
this game can be extremely frustrating! I have been playing here since 05-06 and have primarily used the in house dice but I must say it seems to me that the dice results on Triple A seem extreme! Maybe I am wrong but there seem to be, in my brief experience w/AAA, lots of 5’s & 6’s or just the opposite, ton’s of 1’s & 2’s.
I wonder if the program is set-up to achieve such results? defending ss’s hit so often it seems, IDK….the dice results seem to be extreme. Perhaps we should all move to low luck and take the dice out of equation??
On a personal note Karl, NEVER surrender! Never quit, what I have found in global is that when or if your opponent makes an error, meaning me fcuking up primarily, there is always a chance to pull even and/or perhaps win. I would bet that I will pull another completely moronic move and leave a capital completely unguarded again!
Just bide your time.
Glad you returned!
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Ha! I never really left. I just had to go for run and shake it off. Listening to some of the other guys, I guess this must be my first time getting diced left and right as other have. Well, I survived. It’s brutal though to see games you think you can win suddenly run away – and not just one game, like 4 games simultaneously.
I am totally with you on the TrippleA dice results. Lone subs always hit!
Anyhow, the initiative has definitely passed to you know in this game. If you can wipe me off western Europe and/or sinke my fleet(s) I may concede. But lets see.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 14 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 14 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to VolgogradCombat - Italians
Battle in Volgograd
Italians attack with 1 armour and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 2 infantry in Volgograd, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Turning on Edit Mode
EDIT: Changing ownership of Tambov from Russians to Italians
EDIT: Turning off Edit Mode
Battle in Normandy Bordeaux
Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 14 infantry and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries and 7 infantry; Americans defend with 1 aaGun, 1 airfield, 7 armour, 3 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
AA guns fire in Normandy Bordeaux : 1/4 hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 14 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 5/22 hits
Americans roll dice for 2 aaGuns, 7 armour, 5 artilleries, 11 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 8/24 hits
3 infantry owned by the British , 1 aaGun owned by the Americans , 1 aaGun owned by the British and 8 infantry owned by the Italians lost in Normandy Bordeaux
4 artilleries owned by the Italians , 1 armour owned by the Italians and 6 infantry owned by the Italians retreated to France
Americans win with 7 armour, 5 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for British: 1 aaGun and 3 infantry
Casualties for Italians: 1 fighter and 8 infantry
Casualties for Americans: 1 aaGunNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 1 armour, 4 artilleries and 6 infantry
EDIT: Removing units owned by Italians from France: 1 armour, 4 artilleries and 6 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to RostovPlace Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 destroyers
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Rostov : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 3 transports
99 Sea Zone : 1 destroyer
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 68
Russians : 21 / 27
Japanese : 58 / 59
Americans : 63 / 80
Chinese : 3 / 3
British : 37 / 43
UK_Pacific : 5 / 5
Italians : 19 / 19
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
1st attack on your allied french force was pretty bad….
had to use edit on ncm, quite a bit. sorry…





