Quick rules question - I am attacking the German sub and transport in the Baltic with two UK fighters. The submarine cannot retreat right, as there are no friendly sea zones adjacent to it? So it must stay in combat forever?
13L G40.2 JWW (Axis) vs. Karl (allies +8)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 bombers moved from French Indo China to Tsinghai
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from French Indo China to Burma
1 fighter moved from Yunnan to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 destroyer, 7 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 artillery and 1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 bombers moved from French Indo China to Tsinghai
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from French Indo China to Burma
1 fighter moved from Yunnan to TsinghaiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 1 : 4/8 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 1 : 2/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 1 tactical_bomber in Tsinghai, round 1 : 2/6 hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 1 : 2/2 hits
1 fighter owned by the Chinese , 1 armour owned by the Japanese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Chinese: 1 fighter and 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from French Indo China to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
2 bombers moved from Tsinghai to Yunnan
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Korea to Jehol
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
3 tactical_bombers moved from Philippines to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Kwangtung
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
3 mech_infantrys placed in Korea
2 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs totalTerritory Summary for Japanese :
Kwangsi : 3 infantry
Korea : 1 aaGun, 1 factory_minor, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 armour, 1 infantry and 1 mech_infantry
Manchuria : 1 infantry
Shensi : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
Yunnan : 1 flag, 1 aaGun, 3 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag, 1 artillery
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
36 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 5 fighters, 4 submarines, 5 tactical_bombers and 3 transports
35 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 50 / 68
Russians : 24 / 27
Japanese : 59 / 59
Americans : 58 / 83
Chinese : 2 / 6
British : 37 / 45
UK_Pacific : 5 / 6
Italians : 16 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble 112?
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i predict this will be a VERY competitive game.
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no thank you
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 destroyers, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea ZoneCombat - Americans
Battle in Denmark
Battle in Norway
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 35 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Algeria to LibyaPlace Units - Americans
1 airfield and 3 armour placed in Normandy Bordeaux
1 transport placed in 101 Sea Zone
5 infantry placed in Eastern United States
2 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
scramble for 113?
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OMG….nooooo
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yes I have to…or i lose…scramble all 4, can you? :-D
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Yes, but you are limited to 3 I think…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
2 cruisers moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma -
you can give me +1 because I am a knuckle head
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This should be a test if the dice gods really hate Karl here…
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Believe it or not, I got diced again…
I am livid to say the least
I might resign the league now.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
2 cruisers moved from 110 Sea Zone to 113 Sea Zone
1 battleship moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to BurmaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 battleship, 2 cruisers, 4 fighters and 1 transport
Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Units damaged: 1 battleship owned by the British
Germans win with 2 fighters remaining. Battle score for attacker is -55
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 battleship, 2 cruisers, 4 fighters and 1 transport
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier, 1 destroyer and 2 fighters placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
JWW you diced me hard in the sea battle. I got 1 hit round 1 I think and you got I think 5.
I may resign the game and the league. I’m going to take a day to think about.
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JWW you diced me hard in the sea battle. I got 1 hit round 1 I think and you got I think 5.
I may resign the game and the league. I’m going to take a day to think about.
Karl - don’t resign the league. You are a good player, you are just going through a rough patch. Guys like you and me can be very unlucky sometimes. Like I said, I endured a full year of ridiculously bad dice before. I mean RIDICULOUS.
Chin up - it’s not all about the dice. Sometimes you make a great move and the dice crush you anyway, like they just did you.





