@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
Scramble to Taranto?
no scramble
I made a ncm mistake and then fixed it with edit. mistakenly landed a tac in water off jpn versus dropping the plane on the mainland. when it was destroyed I editted it onto the mainland.
second edit was a ncm that I didn’t do….took the navy off of malaya and place it in PHI waters.
sorry…
didn’t fix a strategic error I made with edit! :wink: wish I could. :roll:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Americans roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 1 : 1/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 1 : 2/3 hits
1 artillery owned by the Americans , 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
2 fighters owned by the Americans retreated
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to Hawaiian Islands
3 fighters moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Gibraltar
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 submarine moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 3 infantry placed in Eastern United States
1 tactical_bomber placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines and 1 transport
10 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
16 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 flag, 1 bomber and 1 fighter
86 Sea Zone : 1 flag, 1 transport
101 Sea Zone : 1 flag, 1 destroyer and 3 transports
Brazil : 1 flag, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 43 / 51
Russians : 34 / 39
Japanese : 66 / 71
Americans : 52 / 72
Chinese : 2 / 11
British : 30 / 35
UK_Pacific : 5 / 6
Italians : 18 / 20
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
4 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Szechwan
1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Tsinghai, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Tsinghai : 1 flag, 4 infantry
Szechwan : 1 flag, 1 infantry
Sikang : 1 flag, 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 34 / 39
Japanese : 64 / 71
Americans : 52 / 72
Chinese : 4 / 6
British : 30 / 35
UK_Pacific : 5 / 6
Italians : 18 / 20
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
3 fighters moved from 98 Sea Zone to Tobruk
2 fighters moved from Gibraltar to 96 Sea Zone
1 tactical_bomber moved from Gibraltar to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in 96 Sea Zone
British attack with 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
British roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 96 Sea Zone
British win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 1 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
British roll dice for 1 artillery and 1 bomber in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Tobruk
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Tobruk, round 1 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Morocco to Trans-Jordan
3 fighters moved from Tobruk to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
1 fighter moved from Burma to Eastern Persia
1 infantry moved from West India to India
1 tactical_bomber moved from Persia to 98 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from 98 Sea Zone to Northwest Persia
Place Units - British
1 airfield placed in Trans-Jordan
2 fighters placed in 98 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for British :
Burma : 1 flag, 2 infantry
India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 harbour and 22 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 airfield, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Morocco : 1 flag, 1 artillery
Tobruk : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag, 1 fighter
81 Sea Zone : 1 flag, 1 transport
Northwest Persia : 1 flag, 3 fighters
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 flag, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 43 / 51
Russians : 34 / 39
Japanese : 63 / 71
Americans : 52 / 72
Chinese : 4 / 6
British : 31 / 36
UK_Pacific : 6 / 2
Italians : 17 / 20
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 artillery
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 43 / 51
Russians : 34 / 39
Japanese : 63 / 71
Americans : 52 / 72
Chinese : 4 / 6
British : 31 / 36
UK_Pacific : 6 / 5
Italians : 17 / 20
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
British roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Southern France
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Territory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 artillery and 2 infantry
Northern Italy : 1 flag, 1 aaGun, 1 artillery and 1 factory_major
Southern Italy : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
Bessarabia : 1 flag, 1 fighter and 1 infantry
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag
96 Sea Zone : 1 flag, 1 destroyer
95 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
92 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 43 / 51
Russians : 30 / 39
Japanese : 63 / 71
Americans : 52 / 72
Chinese : 4 / 6
British : 31 / 36
UK_Pacific : 6 / 5
Italians : 21 / 22
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I like how this game is going.
No. I don’t think any side yielded good chances for the victory yet. Just like Axis responses.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 fighter moved from South Australia to Western Australia
1 aaGun moved from South Australia to Western Australia
3 infantry moved from South Australia to Western Australia
1 armour moved from South Australia to Western Australia
3 fighters moved from New Zealand to Western Australia
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
1 airfield placed in Western Australia
2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
India : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
South Australia : 1 flag, 1 artillery and 2 infantry
Western Australia : 1 flag, 1 aaGun, 1 airfield, 1 armour, 5 fighters and 3 infantry
50 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 cruiser
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 43 / 51
Russians : 30 / 39
Japanese : 63 / 71
Americans : 52 / 72
Chinese : 4 / 6
British : 31 / 36
UK_Pacific : 6 / 5
Italians : 21 / 22
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 flag, 1 fighter and 1 infantry
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
81 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 43 / 51
Russians : 30 / 39
Japanese : 63 / 71
Americans : 52 / 72
Chinese : 4 / 6
British : 31 / 36
UK_Pacific : 6 / 5
Italians : 21 / 22
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No. I don’t think any side yielded good chances for the victory yet. Just like Axis responses.
Like as is…that is a dumb decision, cause I could use some mentoring, or wow that was smart. Do you think ITA should have tried to breakout of their hole in the med? Should have JPN been more aggressive with the focus on the med…These are the things I am worrying about.
A strong fleet and air are capable to kill axis navy in the mid with very good odds. I saw similar situation in other games too. Axis has to spend a lot of green to protect itself and sz97 against CRD. The latter would be more important for me. Agree, sounds a bit ridiculous - in order to save money Axis spends money. Yes, as Allies, I lake it. Nothing personal. Obviously I would do the same in such situation.
Really no comment about Japan. It prepares for India and, like a hungry shark, watches for other weak victims . Let’s see. Wish both of us luck. I am enjoying the game.
And one more thing. I don’t believe the Allies stay solid in the Mid or anywhere else. Early or later they have to make a hard decision where to lose superiority in the mid sanding air to support VCs or in other territories /szs.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Finland to Karelia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
1 bomber moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Karelia
1 infantry moved from Vyborg to Karelia
1 infantry moved from Finland to Karelia
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 115 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Germans lost in 115 Sea Zone
retreated to 115 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from Karelia to Eastern Poland
1 aaGun, 9 armour, 2 artilleries, 1 fighter, 10 infantry, 1 mech_infantry and 2 tactical_bombers moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun, 3 artilleries and 26 infantry moved from Poland to Eastern Poland
9 infantry moved from Germany to Poland
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 destroyer and 1 fighter placed in 97 Sea Zone
2 armour and 3 infantry placed in Germany
1 mech_infantry placed in Yugoslavia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 infantry
EDIT: Adding units owned by Germans to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 3.
2 armour and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Poland : 1 flag, 9 infantry
Germany : 1 flag, 2 armour, 1 factory_major and 3 infantry
Norway : 1 flag, 1 infantry
Southern Italy : 1 flag, 1 aaGun, 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 9 armour, 6 artilleries, 1 bomber, 2 fighters, 43 infantry, 1 mech_infantry and 3 tactical_bombers
Bessarabia : 1 flag, 2 infantry
Western Ukraine : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Bulgaria : 1 flag
97 Sea Zone : 1 flag, 1 carrier, 3 destroyers and 2 fighters
Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
Finland : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Production/PUs Summary :
Germans : 44 / 48
Russians : 29 / 39
Japanese : 63 / 71
Americans : 52 / 72
Chinese : 4 / 6
British : 31 / 36
UK_Pacific : 6 / 5
Italians : 21 / 22
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I almost started the turn over since I didn’t realize the R tac could scramble to protect your r ss. But rather, I just continued, without the scramble cause you wouldn’t have scrambled if I attacked with more aircraft……
Now that your ss hit on it’s defensive 1 and my bmb & dd missed, I should have started over and sent more air so that I could have killed the ss!!!
let me know if you have any questions.
A bad German round!
Would you ask me for scramble vs. yours sbmb + DD, I say no. You had 4 planes in the sz115 range that can end their NCM in the ter/sz where you have them now. The planes are ftr + Tac sz114> 115 > 113 and ftr + Tac W. Ger > sz115 > E. Pol. If you want, you can roll a dice for them (2@3 and 2@4). I’m ok about that . If you hit, I’ll remove my sub before posting R5 tomorrow.
Would you ask me for scramble vs. yours sbmb + DD, I say no. You had 4 planes in the sz115 range that can end their NCM in the ter/sz where you have them now. The planes are ftr + Tac sz114> 115 > 113 and ftr + Tac W. Ger > sz115 > E. Pol. If you want, you can roll a dice for them (2@3 and 2@4). I’m ok about that . If you hit, I’ll remove my sub before posting R5 tomorrow.
wow, that is very generous of you! Thank you……here goes.
Rolls: 2@4 2@3; Total Hits: 32@4: (3, 2)2@3: (2, 5)