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13L G40.2 Jeff28 (Axis) vs. JWW (allies +9)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 3 aaGuns, 1 fighter and 1 tactical_bomber
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 3 aaGuns, 1 fighter and 1 tactical_bomber in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the French lost in Holland Belgium
                    1 artillery owned by the French retreated to Normandy Bordeaux
                    Germans win with 3 aaGuns, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 1 fighter and 2 infantry
        Morocco : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        French Central Africa : 1 flag, 1 infantry
        Algeria : 1 flag, 1 infantry
        79 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 70
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    My UK med naval attack wasn’t thought out very well. Bad attack, poor selection of casualties. Just bad all around. I will need to make better decisions.


  • I did the same thing online the other night. The carrier survived with 2 figs and German air attacked, I took the first 2 hits on the carrier and then they withdrew. Whoops.

    From now on I am just killing the carrier and fig from brit first.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland


  • Need intercept orders for London boming raid

    –Jeff

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Jeff28:

    Need intercept orders for London boming raid

    –Jeff

    how does intercept work?

    I am thinking of passing on that UK/ITA med fleet battle if the germans bring their AF down……


  • I am attempting to strat bomb London.

    Intercept is my 3 bombers 1 fig and 1 tac would fight it out with your 2 figs if you so choose.

    Anyone who rolls a 1 gets a hit, one roll only. So I would roll 5 dice and you would roll 2.

    –Jeff

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Jeff28:

    I am attempting to strat bomb London.

    Intercept is my 3 bombers 1 fig and 1 tac would fight it out with your 2 figs if you so choose.

    Anyone who rolls a 1 gets a hit, one roll only. So I would roll 5 dice and you would roll 2.

    –Jeff

    sorry for all the questions but if I do play the “intercept” card, does it stop the strategic bombardment? If not & have one hit who selects the loses on your side? Thanks for the clarification.

    Also, I imagine you brought the fgt & tac just to defend the bmb’s? correct? Lastly, I imagine my AA fires first, then the intercept happens? correct?


  • http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf

    There’s a link to the rules if it helps. Page 18 talks about interceptors.

    I select my losses and you select yours, would take the fig or tac and the strategic bombing wouldn’t stop.

    –Jeff

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Jeff28:

    http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf

    There’s a link to the rules if it helps. Page 18 talks about interceptors.

    I select my losses and you select yours, would take the fig or tac and the strategic bombing wouldn’t stop.

    –Jeff

    thanks for this….I will pass on the intercept

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    It looks like I didn’t plan at all for this….NOT GOOD!

    it seems a bit “all or nothing” for germany though. I haven’t actually gotten through one full game as the allies. Have you ever experienced germany taking london on T3 and not winning as the axis or the reverse, G get’s diced and doesn’t take London but somehow pulls out a victory later?


  • yes to Germ taking London and stalling in Russia.

    No to missing and getting diced.

    If I chicken out, could always go Karelia or something.

    –Jeff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in 97 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 carrier
                    Germans win, taking Scotland from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 carrier
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 artillery
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from 97 Sea Zone to Western Germany
                1 bomber moved from 97 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                6 armour and 2 mech_infantrys moved from France to Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from Western Germany to Germany
                7 infantry moved from Finland to Norway
                1 infantry moved from Poland to Germany
                1 armour moved from Slovakia Hungary to Germany
                2 armour moved from Slovakia Hungary to Poland
                5 infantry moved from Bulgaria to Romania
                1 aaGun moved from Poland to Slovakia Hungary
                1 armour moved from Poland to Germany

    Place Units - Germans
                1 cruiser, 1 destroyer and 7 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 1 aaGun
        Western Germany : 1 flag, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Romania : 1 flag, 2 artilleries and 12 infantry
        Poland : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 13 infantry
        Germany : 1 flag, 1 aaGun, 8 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
        Norway : 1 flag, 7 infantry
        Holland Belgium : 1 flag, 3 aaGuns and 1 fighter
        112 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 7 transports
        Bulgaria : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 flag, 1 submarine
        111 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Rostov
                2 aaGuns and 16 infantry moved from Sakha to Amur
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 aaGun moved from Smolensk to Belarus
                3 infantry moved from Karelia to Novgorod
                1 aaGun moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                3 infantry moved from Russia to Smolensk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 124 Sea Zone to 109 Sea Zone

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour and 1 mech_infantry placed in Volgograd
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 1 flag, 2 infantry
        Amur : 1 flag, 2 aaGuns and 16 infantry
        Belarus : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry
        Karelia : 1 flag, 1 infantry
        Rostov : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 1 armour and 1 factory_major
        Ukraine : 1 flag, 1 factory_minor and 4 infantry
        Western Ukraine : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 3 infantry
        109 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Kweichow
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 1 :  9/18 hits
                        Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 1 :  1/11 hits
                        9 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 2 :  10/17 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  0/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 fighter and 10 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Hunan to Yunnan
                2 bombers moved from Szechwan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
                2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 aaGun and 6 infantry moved from Jehol to Manchuria
                4 infantry moved from Korea to Manchuria
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Japan
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
                EDIT: Adding units owned by Japanese to Korea: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 2 infantry
                EDIT: Adding units owned by Japanese to Manchuria: 3 infantry
                EDIT: Turning off Edit Mode
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Siam : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun and 10 infantry
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 flag, 5 fighters, 3 infantry and 5 tactical_bombers
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 1 flag, 1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 2 submarines and 5 transports
        6 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 33 / 44
        Americans : 52 / 52
        Chinese : 5 / 8
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • You got diced a bit in szech, I should have lost 3-4 more figs.

    –Jeff

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Jeff28:

    You got diced a bit in szech, I should have lost 3-4 more figs.

    –Jeff

    A bit? one hit for 11 inf @ 2 and two fgt defensive rolls @ 4? I think the avg should have been 5 hits.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    my oversights or bad play, coupled with getting “diced”, equals a very short game!

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway
                1 bomber moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Guam to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield, 1 bomber and 2 fighters
        26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        25 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 flag, 1 factory_minor
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
        101 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 33 / 44
        Americans : 52 / 53
        Chinese : 5 / 8
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 33 / 44
        Americans : 52 / 53
        Chinese : 5 / 7
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

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