none, thx
13L G40.2 Jeff28 (Axis) vs. JWW (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 3 aaGuns, 1 fighter and 1 tactical_bomber
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 3 aaGuns, 1 fighter and 1 tactical_bomber in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the French lost in Holland Belgium
1 artillery owned by the French retreated to Normandy Bordeaux
Germans win with 3 aaGuns, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 1 fighter and 2 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 37 / 70
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
My UK med naval attack wasn’t thought out very well. Bad attack, poor selection of casualties. Just bad all around. I will need to make better decisions.
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I did the same thing online the other night. The carrier survived with 2 figs and German air attacked, I took the first 2 hits on the carrier and then they withdrew. Whoops.
From now on I am just killing the carrier and fig from brit first.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland -
Need intercept orders for London boming raid
–Jeff
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Need intercept orders for London boming raid
–Jeff
how does intercept work?
I am thinking of passing on that UK/ITA med fleet battle if the germans bring their AF down……
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I am attempting to strat bomb London.
Intercept is my 3 bombers 1 fig and 1 tac would fight it out with your 2 figs if you so choose.
Anyone who rolls a 1 gets a hit, one roll only. So I would roll 5 dice and you would roll 2.
–Jeff
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I am attempting to strat bomb London.
Intercept is my 3 bombers 1 fig and 1 tac would fight it out with your 2 figs if you so choose.
Anyone who rolls a 1 gets a hit, one roll only. So I would roll 5 dice and you would roll 2.
–Jeff
sorry for all the questions but if I do play the “intercept” card, does it stop the strategic bombardment? If not & have one hit who selects the loses on your side? Thanks for the clarification.
Also, I imagine you brought the fgt & tac just to defend the bmb’s? correct? Lastly, I imagine my AA fires first, then the intercept happens? correct?
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http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
There’s a link to the rules if it helps. Page 18 talks about interceptors.
I select my losses and you select yours, would take the fig or tac and the strategic bombing wouldn’t stop.
–Jeff
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http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
There’s a link to the rules if it helps. Page 18 talks about interceptors.
I select my losses and you select yours, would take the fig or tac and the strategic bombing wouldn’t stop.
–Jeff
thanks for this….I will pass on the intercept
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It looks like I didn’t plan at all for this….NOT GOOD!
it seems a bit “all or nothing” for germany though. I haven’t actually gotten through one full game as the allies. Have you ever experienced germany taking london on T3 and not winning as the axis or the reverse, G get’s diced and doesn’t take London but somehow pulls out a victory later?
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yes to Germ taking London and stalling in Russia.
No to missing and getting diced.
If I chicken out, could always go Karelia or something.
–Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in Scotland
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 carrier
Germans win, taking Scotland from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from 97 Sea Zone to Western Germany
1 bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
6 armour and 2 mech_infantrys moved from France to Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from Western Germany to Germany
7 infantry moved from Finland to Norway
1 infantry moved from Poland to Germany
1 armour moved from Slovakia Hungary to Germany
2 armour moved from Slovakia Hungary to Poland
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 armour moved from Poland to GermanyPlace Units - Germans
1 cruiser, 1 destroyer and 7 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 aaGun
Western Germany : 1 flag, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Romania : 1 flag, 2 artilleries and 12 infantry
Poland : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 13 infantry
Germany : 1 flag, 1 aaGun, 8 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Norway : 1 flag, 7 infantry
Holland Belgium : 1 flag, 3 aaGuns and 1 fighter
112 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 7 transports
Bulgaria : 1 flag
Finland : 1 flag
110 Sea Zone : 1 flag, 1 submarine
111 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 aaGuns and 16 infantry moved from Sakha to Amur
2 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Smolensk to Belarus
3 infantry moved from Karelia to Novgorod
1 aaGun moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
3 infantry moved from Russia to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 124 Sea Zone to 109 Sea ZonePlace Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 1 flag, 2 infantry
Amur : 1 flag, 2 aaGuns and 16 infantry
Belarus : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry
Karelia : 1 flag, 1 infantry
Rostov : 1 flag, 3 infantry
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_major
Ukraine : 1 flag, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 3 infantry
109 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Kweichow
1 artillery moved from Yunnan to Szechwan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to SzechwanCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 1 : 9/18 hits
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 1 : 1/11 hits
9 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 2 : 10/17 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 fighter and 10 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Hunan to Yunnan
2 bombers moved from Szechwan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
1 aaGun and 6 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Manchuria
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Japan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 infantry
EDIT: Adding units owned by Japanese to Manchuria: 3 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun and 10 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 5 fighters, 3 infantry and 5 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 1 flag, 1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 2 submarines and 5 transports
6 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 5 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
You got diced a bit in szech, I should have lost 3-4 more figs.
–Jeff
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You got diced a bit in szech, I should have lost 3-4 more figs.
–Jeff
A bit? one hit for 11 inf @ 2 and two fgt defensive rolls @ 4? I think the avg should have been 5 hits.
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my oversights or bad play, coupled with getting “diced”, equals a very short game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 fighter moved from Hawaiian Islands to MidwayPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 1 bomber and 2 fighters
26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
25 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
101 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 53
Chinese : 5 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 53
Chinese : 5 / 7
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0





