@simon33 said in Karl7 (Allies+15) vs Simon33 (Axis) BM:
Is there a misclick in that edit, I don’t see the change.
I ask because I had already downloaded and rolled dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 3 aaGuns, 1 fighter and 1 tactical_bomber
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 3 aaGuns, 1 fighter and 1 tactical_bomber in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the French lost in Holland Belgium
1 artillery owned by the French retreated to Normandy Bordeaux
Germans win with 3 aaGuns, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 1 fighter and 2 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 37 / 70
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
My UK med naval attack wasn’t thought out very well. Bad attack, poor selection of casualties. Just bad all around. I will need to make better decisions.
I did the same thing online the other night. The carrier survived with 2 figs and German air attacked, I took the first 2 hits on the carrier and then they withdrew. Whoops.
From now on I am just killing the carrier and fig from brit first.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Need intercept orders for London boming raid
–Jeff
Need intercept orders for London boming raid
–Jeff
how does intercept work?
I am thinking of passing on that UK/ITA med fleet battle if the germans bring their AF down……
I am attempting to strat bomb London.
Intercept is my 3 bombers 1 fig and 1 tac would fight it out with your 2 figs if you so choose.
Anyone who rolls a 1 gets a hit, one roll only. So I would roll 5 dice and you would roll 2.
–Jeff
I am attempting to strat bomb London.
Intercept is my 3 bombers 1 fig and 1 tac would fight it out with your 2 figs if you so choose.
Anyone who rolls a 1 gets a hit, one roll only. So I would roll 5 dice and you would roll 2.
–Jeff
sorry for all the questions but if I do play the “intercept” card, does it stop the strategic bombardment? If not & have one hit who selects the loses on your side? Thanks for the clarification.
Also, I imagine you brought the fgt & tac just to defend the bmb’s? correct? Lastly, I imagine my AA fires first, then the intercept happens? correct?
http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
There’s a link to the rules if it helps. Page 18 talks about interceptors.
I select my losses and you select yours, would take the fig or tac and the strategic bombing wouldn’t stop.
–Jeff
http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
There’s a link to the rules if it helps. Page 18 talks about interceptors.
I select my losses and you select yours, would take the fig or tac and the strategic bombing wouldn’t stop.
–Jeff
thanks for this….I will pass on the intercept
It looks like I didn’t plan at all for this….NOT GOOD!
it seems a bit “all or nothing” for germany though. I haven’t actually gotten through one full game as the allies. Have you ever experienced germany taking london on T3 and not winning as the axis or the reverse, G get’s diced and doesn’t take London but somehow pulls out a victory later?
yes to Germ taking London and stalling in Russia.
No to missing and getting diced.
If I chicken out, could always go Karelia or something.
–Jeff
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in 97 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 carrier
Germans win, taking Scotland from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA guns
Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 fighter moved from 97 Sea Zone to Western Germany
1 bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
6 armour and 2 mech_infantrys moved from France to Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from Western Germany to Germany
7 infantry moved from Finland to Norway
1 infantry moved from Poland to Germany
1 armour moved from Slovakia Hungary to Germany
2 armour moved from Slovakia Hungary to Poland
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 armour moved from Poland to Germany
Place Units - Germans
1 cruiser, 1 destroyer and 7 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 1 aaGun
Western Germany : 1 flag, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Romania : 1 flag, 2 artilleries and 12 infantry
Poland : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 13 infantry
Germany : 1 flag, 1 aaGun, 8 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
Norway : 1 flag, 7 infantry
Holland Belgium : 1 flag, 3 aaGuns and 1 fighter
112 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 7 transports
Bulgaria : 1 flag
Finland : 1 flag
110 Sea Zone : 1 flag, 1 submarine
111 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Russians
Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
2 aaGuns and 16 infantry moved from Sakha to Amur
2 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Smolensk to Belarus
3 infantry moved from Karelia to Novgorod
1 aaGun moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
3 infantry moved from Russia to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 armour placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 1 flag, 2 infantry
Amur : 1 flag, 2 aaGuns and 16 infantry
Belarus : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry
Karelia : 1 flag, 1 infantry
Rostov : 1 flag, 3 infantry
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_major
Ukraine : 1 flag, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Caucasus : 1 flag, 1 infantry
Smolensk : 1 flag, 3 infantry
109 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 submarine
115 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Kweichow
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery moved from Hunan to Kweichow
1 artillery moved from Yunnan to Szechwan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 1 : 9/18 hits
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 1 : 1/11 hits
9 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 2 : 10/17 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 fighter and 10 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Hunan to Yunnan
2 bombers moved from Szechwan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
1 aaGun and 6 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Manchuria
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Japan
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Adding units owned by Japanese to Korea: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 infantry
EDIT: Adding units owned by Japanese to Manchuria: 3 infantry
EDIT: Turning off Edit Mode
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun and 10 infantry
Hainan : 1 flag, 1 harbour
Yunnan : 1 flag, 5 fighters, 3 infantry and 5 tactical_bombers
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag
Anhwe : 1 flag
36 Sea Zone : 1 flag, 1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 2 submarines and 5 transports
6 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 52
Chinese : 5 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
You got diced a bit in szech, I should have lost 3-4 more figs.
–Jeff
You got diced a bit in szech, I should have lost 3-4 more figs.
–Jeff
A bit? one hit for 11 inf @ 2 and two fgt defensive rolls @ 4? I think the avg should have been 5 hits.
my oversights or bad play, coupled with getting “diced”, equals a very short game!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Guam to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield, 1 bomber and 2 fighters
26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
25 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
101 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 53
Chinese : 5 / 8
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Tsinghai : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 52
Russians : 37 / 37
Japanese : 33 / 44
Americans : 52 / 53
Chinese : 5 / 7
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 17 / 23
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0