13L G40.2 Jeff28 (Axis) vs. JWW (allies +9)

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 3 aaGuns, 1 fighter and 1 tactical_bomber
                        French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        Germans roll dice for 3 aaGuns, 1 fighter and 1 tactical_bomber in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the French lost in Holland Belgium
                    1 artillery owned by the French retreated to Normandy Bordeaux
                    Germans win with 3 aaGuns, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 1 fighter and 2 infantry
        Morocco : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        French Central Africa : 1 flag, 1 infantry
        Algeria : 1 flag, 1 infantry
        79 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 70
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 28 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    My UK med naval attack wasn’t thought out very well. Bad attack, poor selection of casualties. Just bad all around. I will need to make better decisions.


  • I did the same thing online the other night. The carrier survived with 2 figs and German air attacked, I took the first 2 hits on the carrier and then they withdrew. Whoops.

    From now on I am just killing the carrier and fig from brit first.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland


  • Need intercept orders for London boming raid

    –Jeff

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    @Jeff28:

    Need intercept orders for London boming raid

    –Jeff

    how does intercept work?

    I am thinking of passing on that UK/ITA med fleet battle if the germans bring their AF down……


  • I am attempting to strat bomb London.

    Intercept is my 3 bombers 1 fig and 1 tac would fight it out with your 2 figs if you so choose.

    Anyone who rolls a 1 gets a hit, one roll only. So I would roll 5 dice and you would roll 2.

    –Jeff

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    @Jeff28:

    I am attempting to strat bomb London.

    Intercept is my 3 bombers 1 fig and 1 tac would fight it out with your 2 figs if you so choose.

    Anyone who rolls a 1 gets a hit, one roll only. So I would roll 5 dice and you would roll 2.

    –Jeff

    sorry for all the questions but if I do play the “intercept” card, does it stop the strategic bombardment? If not & have one hit who selects the loses on your side? Thanks for the clarification.

    Also, I imagine you brought the fgt & tac just to defend the bmb’s? correct? Lastly, I imagine my AA fires first, then the intercept happens? correct?


  • http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf

    There’s a link to the rules if it helps. Page 18 talks about interceptors.

    I select my losses and you select yours, would take the fig or tac and the strategic bombing wouldn’t stop.

    –Jeff

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    @Jeff28:

    http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf

    There’s a link to the rules if it helps. Page 18 talks about interceptors.

    I select my losses and you select yours, would take the fig or tac and the strategic bombing wouldn’t stop.

    –Jeff

    thanks for this….I will pass on the intercept

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    It looks like I didn’t plan at all for this….NOT GOOD!

    it seems a bit “all or nothing” for germany though. I haven’t actually gotten through one full game as the allies. Have you ever experienced germany taking london on T3 and not winning as the axis or the reverse, G get’s diced and doesn’t take London but somehow pulls out a victory later?


  • yes to Germ taking London and stalling in Russia.

    No to missing and getting diced.

    If I chicken out, could always go Karelia or something.

    –Jeff


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Germans
                Germans buy 1 cruiser, 1 destroyer and 7 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                Battle in 97 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 carrier
                    Germans win, taking Scotland from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 carrier
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 artillery
                Air Battle in United Kingdom
                    Germans attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 8 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter moved from 97 Sea Zone to Western Germany
                1 bomber moved from 97 Sea Zone to Western Germany
                1 fighter moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                6 armour and 2 mech_infantrys moved from France to Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun moved from Western Germany to Germany
                7 infantry moved from Finland to Norway
                1 infantry moved from Poland to Germany
                1 armour moved from Slovakia Hungary to Germany
                2 armour moved from Slovakia Hungary to Poland
                5 infantry moved from Bulgaria to Romania
                1 aaGun moved from Poland to Slovakia Hungary
                1 armour moved from Poland to Germany

    Place Units - Germans
                1 cruiser, 1 destroyer and 7 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 41 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 2 infantry
        Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 1 aaGun
        Western Germany : 1 flag, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        Romania : 1 flag, 2 artilleries and 12 infantry
        Poland : 1 flag, 1 aaGun, 1 armour, 3 artilleries and 13 infantry
        Germany : 1 flag, 1 aaGun, 8 armour, 1 factory_major, 1 infantry and 2 mech_infantrys
        Norway : 1 flag, 7 infantry
        Holland Belgium : 1 flag, 3 aaGuns and 1 fighter
        112 Sea Zone : 1 flag, 1 cruiser, 1 destroyer, 1 submarine and 7 transports
        Bulgaria : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 flag, 1 submarine
        111 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Rostov
                2 aaGuns and 16 infantry moved from Sakha to Amur
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 2 infantry moved from Novgorod to Belarus
                1 aaGun moved from Smolensk to Belarus
                3 infantry moved from Karelia to Novgorod
                1 aaGun moved from Karelia to Novgorod
                1 infantry moved from Karelia to Novgorod
                3 infantry moved from Russia to Smolensk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 submarine moved from 124 Sea Zone to 109 Sea Zone

    Place Units - Russians
                1 armour and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour and 1 mech_infantry placed in Volgograd
                1 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Yenisey : 1 flag, 2 infantry
        Amur : 1 flag, 2 aaGuns and 16 infantry
        Belarus : 1 flag, 2 aaGuns, 1 armour, 2 artilleries, 14 infantry and 1 mech_infantry
        Karelia : 1 flag, 1 infantry
        Rostov : 1 flag, 3 infantry
        Russia : 1 flag, 1 airfield, 1 armour and 1 factory_major
        Ukraine : 1 flag, 1 factory_minor and 4 infantry
        Western Ukraine : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
        Caucasus : 1 flag, 1 infantry
        Smolensk : 1 flag, 3 infantry
        109 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 submarine
        115 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 8
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Kweichow
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Anhwe to Hopei
                1 artillery moved from Hunan to Kweichow
                1 artillery moved from Yunnan to Szechwan
                2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 1 :  9/18 hits
                        Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 1 :  1/11 hits
                        9 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 9 fighters and 6 tactical_bombers in Szechwan, round 2 :  10/17 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 :  0/2 hits
                        1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 fighter and 10 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 infantry moved from Hunan to Yunnan
                2 bombers moved from Szechwan to Kwangsi
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
                2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 aaGun and 6 infantry moved from Jehol to Manchuria
                4 infantry moved from Korea to Manchuria
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Japan
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
                EDIT: Adding units owned by Japanese to Korea: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 2 infantry
                EDIT: Adding units owned by Japanese to Manchuria: 3 infantry
                EDIT: Turning off Edit Mode
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 34 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 1 artillery, 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
        Siam : 1 flag, 2 infantry
        Manchuria : 1 flag, 1 aaGun and 10 infantry
        Hainan : 1 flag, 1 harbour
        Yunnan : 1 flag, 5 fighters, 3 infantry and 5 tactical_bombers
        Suiyuyan : 1 flag, 1 artillery and 2 infantry
        Kweichow : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Hunan : 1 flag
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 1 flag, 1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 infantry, 2 submarines and 5 transports
        6 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 33 / 44
        Americans : 52 / 52
        Chinese : 5 / 8
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • You got diced a bit in szech, I should have lost 3-4 more figs.

    –Jeff

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @Jeff28:

    You got diced a bit in szech, I should have lost 3-4 more figs.

    –Jeff

    A bit? one hit for 11 inf @ 2 and two fgt defensive rolls @ 4? I think the avg should have been 5 hits.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    my oversights or bad play, coupled with getting “diced”, equals a very short game!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway
                1 bomber moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Guam to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway

    Place Units - Americans
                1 carrier and 2 transports placed in 101 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield, 1 bomber and 2 fighters
        26 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        25 Sea Zone : 1 flag, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 flag, 1 factory_minor
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
        101 Sea Zone : 1 flag, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 41 / 52
        Russians : 37 / 37
        Japanese : 33 / 44
        Americans : 52 / 53
        Chinese : 5 / 8
        British : 26 / 34
        UK_Pacific : 21 / 21
        Italians : 17 / 23
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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