i am away for the weekend, so maybe sunday night
L12 41 JWW v DJensen (allies +8)
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The dice gods have been slapping me around a bit lately….oh no
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 artillery, 2 bombers and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Philippine Islands : 2 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
12 Sea Zone : 1 fighter
50 Sea Zone : 1 transport
51 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 1 transport
56 Sea Zone : 2 destroyers, 3 submarines and 1 transport
60 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 31 / 50
Russians : 27 / 37
Japanese : 31 / 46
British : 34 / 42
Italians : 11 / 11
Chinese : 4 / 0
Americans : 40 / 55 -
DJ I hope yu have recieved the dice for G4….in the process of moving and my internet isn’t what it is at work…trying to keep things moving…attached is the map.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Eastern Ukraine
2 infantry moved from Archangel to Belorussia
1 infantry moved from Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 infantry moved from Russia to Eastern Ukraine
2 infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Ningxia to Fukien
Chinese take Hupeh from Japanese
Chinese take Fukien from Japanese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from JapaneseCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Norway to Finland
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Belorussia to Caucasus
1 aaGun moved from Chinghai to Novosibirsk
1 infantry moved from Chinghai to Novosibirsk
1 infantry moved from Ningxia to Hupeh
1 submarine moved from 12 Sea Zone to 13 Sea ZonePlace Units - Russians
1 fighter and 3 infantry placed in Caucasus
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 2 infantry
Caucasus : 1 aaGun, 1 factory, 3 fighters and 11 infantry
Finland : 1 flag, 1 infantry
Fukien : 1 armour
Hupeh : 1 infantry
Eastern Ukraine : 1 artillery and 4 infantry
Norway : 1 flag, Novosibirsk : 1 aaGun and 1 infantry
Russia : 1 aaGun, 1 factory and 6 infantry
Suiyuan : 1 infantry
Ukraine : 1 infantry
13 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 35 / 54
Russians : 27 / 32
Japanese : 28 / 46
British : 30 / 42
Italians : 11 / 11
Chinese : 7 / 0
Americans : 40 / 55 -
bump
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Fukien
3 infantry moved from Manchuria to Suiyuan
1 fighter moved from Kiangsu to Suiyuan
1 artillery moved from Manchuria to Suiyuan
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Manchuria to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
2 destroyers moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
3 fighters moved from 37 Sea Zone to Fukien
1 fighter moved from 37 Sea Zone to French Indo-China Thailand
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 50 Sea Zone
2 fighters moved from 62 Sea Zone to 60 Sea Zone
2 carriers, 4 destroyers, 3 infantry, 1 submarine and 3 transports moved from 62 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo-China ThailandCombat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 fighter and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship and 1 cruiser in French Indo-China Thailand, round 1 : 1/2 hits
British roll dice for 1 armour in French Indo-China Thailand, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 60 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 60 Sea Zone
Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Fukien
Japanese attack with 3 fighters and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 3 fighters and 1 infantry in Fukien, round 1 : 4/4 hits
Chinese roll dice for 1 armour in Fukien, round 1 : 0/1 hits
1 armour owned by the Russians lost in Fukien
Japanese win, taking Fukien from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Japanese win with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Suiyuan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Suiyuan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
3 fighters moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from 50 Sea Zone to 36 Sea Zone
3 fighters moved from Fukien to 36 Sea Zone
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
1 infantry moved from Manchuria to Kiangsu
1 fighter moved from Suiyuan to Manchuria
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.Place Units - Japanese
3 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Japanese :
Borneo : 1 flag, Buryatia S.S.R. : 1 flag, East Indies : 1 flag, Evenki National Okrug : 1 flag, French Indo-China Thailand : 2 infantry
Fukien : 1 flag, 1 infantry
Japan : 1 aaGun, 1 factory, 3 fighters and 5 infantry
Kiangsu : 1 infantry
Kwangtung : 1 flag, Manchuria : 1 fighter and 1 infantry
Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, 1 artillery and 3 infantry
Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 submarine and 5 transports
60 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 35 / 54
Russians : 26 / 32
Japanese : 33 / 39
British : 28 / 42
Italians : 11 / 11
Chinese : 5 / 0
Americans : 40 / 55 -
bump
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Hehehe. You’ve figured out approximately when I play.
I thought the 72 hour thing was more about warning a user that if they don’t continue soon, they forfeit.
I’m using bump as a reminder to post just in case
- You deleted the email alert
- You don’t have email alerts
- You read my post and now the thread no longer appears in “Show new replies to your posts.”
These three things happen to me a lot so I hope it’s a courtesy and not an annoyance. :-)
@JWW:
bump
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - British
British buy 3 armour, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from French Madagascar to Belgian Congo
2 armour moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 artillery moved from Caroline Islands to 51 Sea Zone
1 artillery and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 armour moved from Libya to Anglo-Egypt Sudan
British take Egypt from Italians
British take Anglo-Egypt Sudan from Germans
1 fighter moved from 12 Sea Zone to Belgian CongoCombat - British
Battle in French Indo-China Thailand
British attack with 2 armour and 1 fighter
Japanese defend with 2 infantry
British roll dice for 2 armour and 1 fighter in French Indo-China Thailand, round 1 : 3/3 hits
Japanese roll dice for 2 infantry in French Indo-China Thailand, round 1 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour
British win with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour
Battle in Belgian Congo
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 1 infantry in Belgian Congo, round 1 : 2/3 hits
Germans roll dice for 1 armour in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Belgian Congo
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Belgian Congo to French Equatorial Africa
1 fighter moved from French Indo-China Thailand to India
1 armour moved from Trans-Jordan to India
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from Morocco Algeria to Libya
1 transport moved from 12 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to Western Canada
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour moved from Libya to Egypt
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 destroyer moved from 50 Sea Zone to 61 Sea ZonePlace Units - British
2 armour and 1 infantry placed in India
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 12 Sea Zone: 1 destroyer
EDIT: British player Adding units owned by PlayerID named:British to 2 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in United Kingdom
1 destroyer, 1 submarine and 1 transport placed in 2 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Anglo-Egypt Sudan : 1 armour
Australia : 1 aaGun
Caroline Islands : 1 flag, East Indies : 1 artillery
Egypt : 1 armour
French Equatorial Africa : 2 fighters
French Indo-China Thailand : 1 flag, 1 armour
India : 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
Libya : 1 flag, 1 infantry
Morocco Algeria : 1 flag, 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 1 infantry
Western Canada : 1 infantry
2 Sea Zone : 2 destroyers, 1 submarine and 1 transport
12 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 transport
13 Sea Zone : 2 submarines
38 Sea Zone : 1 transport
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 34 / 54
Russians : 26 / 32
Japanese : 27 / 39
British : 37 / 42
Italians : 9 / 11
Chinese : 5 / 0
Americans : 40 / 55 -
DM & I have sort of agreed, I think, that the “BUMP” post is a warning of sorts from one player to the other that they aren’t meeting the time requirements of game play. If one player sends three “bumps” to their opponent then it could be grounds for disqualification. It is a way for the players to police the game’s movement requirements without having the need for a MOD to get involved. This is how “I” take the “BUMP”. Perhaps a “Your up” or “G’s up” etc….would not make me worried that you are going to DQ me on time. :-D
Hehehe. You’ve figured out approximately when I play.
I thought the 72 hour thing was more about warning a user that if they don’t continue soon, they forfeit.
I’m using bump as a reminder to post just in case
- You deleted the email alert
- You don’t have email alerts
- You read my post and now the thread no longer appears in “Show new replies to your posts.”
These three things happen to me a lot so I hope it’s a courtesy and not an annoyance. :-)
@JWW:
bump
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Italy to Ukraine
1 infantry moved from East Poland to UkraineCombat - Italians
Battle in Egypt
Italians attack with 2 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
British roll dice for 1 armour in Egypt, round 1 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Italians win with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Ukraine to Bulgaria Romania
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from France to Germany
1 infantry moved from Italy to FrancePlace Units - Italians
2 armour placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs totalTerritory Summary for Italians :
Egypt : 1 flag, 2 infantry
France : 3 infantry
Germany : 1 infantry
Italy : 1 aaGun, 2 armour, 1 factory and 6 infantry
Poland : 1 artillery and 1 infantry
Bulgaria Romania : 1 fighter
Ukraine : 1 flag, 1 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 34 / 54
Russians : 24 / 32
Japanese : 27 / 39
British : 35 / 42
Italians : 13 / 14
Chinese : 5 / 0
Americans : 40 / 55 -
Sure.
I’m up. :-)
@JWW:
DM & I have sort of agreed, I think, that the “BUMP” post is a warning of sorts from one player to the other that they aren’t meeting the time requirements of game play. If one player sends three “bumps” to their opponent then it could be grounds for disqualification. It is a way for the players to police the game’s movement requirements without having the need for a MOD to get involved. This is how “I” take the “BUMP”. Perhaps a “Your up” or “G’s up” etc….would not make me worried that you are going to DQ me on time. :-D
Hehehe. You’ve figured out approximately when I play.
I thought the 72 hour thing was more about warning a user that if they don’t continue soon, they forfeit.
I’m using bump as a reminder to post just in case
- You deleted the email alert
- You don’t have email alerts
- You read my post and now the thread no longer appears in “Show new replies to your posts.”
These three things happen to me a lot so I hope it’s a courtesy and not an annoyance. :-)
@JWW:
bump
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Americans :
Borneo : 1 infantry
Caroline Islands : 2 artilleries, 2 bombers, 1 fighter and 2 infantry
Central United States : 1 aaGun
Eastern United States : 1 factory
Philippine Islands : 1 infantry
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
12 Sea Zone : 1 fighter
49 Sea Zone : 1 transport
50 Sea Zone : 1 destroyer
51 Sea Zone : 1 battleship, 2 carriers, 5 destroyers, 4 fighters, 3 submarines and 1 transport
56 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
60 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 34 / 54
Russians : 24 / 32
Japanese : 22 / 39
British : 39 / 42
Italians : 13 / 14
Chinese : 6 / 0
Americans : 40 / 56 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Germans
Germans buy 9 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Baltic States to Archangel
3 infantry moved from East Poland to Belorussia
4 infantry moved from East Poland to Eastern Ukraine
4 armour moved from Karelia S.S.R. to Finland
1 fighter moved from Baltic States to Archangel
1 fighter moved from East Poland to Eastern Ukraine
1 fighter moved from East Poland to Eastern Ukraine
1 bomber moved from Germany to Belorussia
1 bomber moved from Germany to Eastern UkraineCombat - Germans
Battle in Finland
Germans attack with 4 armour
Russians defend with 1 infantry
Germans roll dice for 4 armour in Finland, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Germans attack with 1 bomber, 2 fighters and 4 infantry
Russians defend with 1 artillery and 4 infantry
Germans roll dice for 1 bomber, 2 fighters and 4 infantry in Eastern Ukraine, round 1 : 2/7 hits
Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 1 : 1/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Eastern Ukraine, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Germans win with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Belorussia
Germans attack with 1 bomber and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Belorussia, round 1 : 3/4 hits
Russians roll dice for 2 infantry in Belorussia, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from Eastern Ukraine to East Poland
1 fighter moved from Eastern Ukraine to Karelia S.S.R.
1 bomber moved from Belorussia to Karelia S.S.R.
1 bomber moved from Eastern Ukraine to Karelia S.S.R.
1 infantry moved from Union of South Africa to Rhodesia
7 infantry moved from Poland to East Poland
2 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
2 infantry moved from Germany to France
7 armour moved from Germany to East Poland
1 fighter moved from Archangel to Karelia S.S.R.Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 infantry placed in Germany
3 armour placed in Poland
6 armour placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Archangel : 1 flag, 1 armour and 1 infantry
Baltic States : 1 flag, Belgian Congo : 1 flag, Belorussia : 1 flag, 3 infantry
East Poland : 1 flag, 9 armour, 1 artillery, 1 fighter and 9 infantry
France : 1 aaGun and 6 infantry
Finland : 4 armour
Germany : 1 aaGun, 6 armour, 1 factory and 1 infantry
Italian Africa : 1 flag, Karelia S.S.R. : 1 flag, 3 armour, 2 bombers, 1 factory, 2 fighters and 2 infantry
Eastern Ukraine : 1 flag, 1 infantry
Poland : 3 armour and 1 factory
Rhodesia : 1 flag, 1 infantry
Union of South Africa : 1 flag, 4 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 40 / 55
Russians : 18 / 32
Japanese : 22 / 39
British : 39 / 42
Italians : 13 / 14
Chinese : 6 / 0
Americans : 40 / 56 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine
3 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
5 infantry moved from Russia to Belorussia
1 fighter moved from Caucasus to Eastern Ukraine
2 infantry moved from Caucasus to Eastern UkraineCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 1 fighter and 5 infantry in Belorussia, round 1 : 0/6 hits
Germans roll dice for 3 infantry in Belorussia, round 1 : 2/3 hits
2 infantry owned by the Russians lost in Belorussia
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 2 : 3/4 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Eastern Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Eastern Ukraine, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
Turning on Edit Mode
EDIT: Russians player Changing ownership of Evenki National Okrug from Japanese to Russians
EDIT: Russians player Removing units owned by PlayerID named:Russians from Novosibirsk: 1 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Evenki National Okrug: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Belorussia to Russia
4 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Eastern Ukraine to RussiaPlace Units - Russians
1 armour and 5 infantry placed in Russia
4 infantry placed in CaucasusTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Belorussia : 1 infantry
Caucasus : 1 aaGun, 1 factory and 4 infantry
Evenki National Okrug : 1 infantry
Hupeh : 1 infantry
Eastern Ukraine : 3 infantry
Norway : 1 flag, Novosibirsk : 1 aaGun
Russia : 1 aaGun, 1 armour, 1 factory, 3 fighters and 11 infantry
Ukraine : 3 infantry
13 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 38 / 55
Russians : 23 / 23
Japanese : 21 / 39
British : 39 / 42
Italians : 11 / 14
Chinese : 6 / 0
Americans : 40 / 56 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 36 Sea Zone to 49 Sea Zone
3 fighters moved from 36 Sea Zone to 50 Sea Zone
3 fighters moved from 36 Sea Zone to French Indo-China Thailand
3 fighters moved from Japan to 61 Sea Zone
1 fighter moved from 36 Sea Zone to Fukien
1 infantry moved from Kiangsu to Fukien
2 infantry moved from Suiyuan to Hupeh
1 fighter moved from Manchuria to Hupeh
1 infantry moved from Suiyuan to Ningxia
1 artillery moved from Suiyuan to Ningxia
1 armour and 1 infantry moved from Yakut S.S.R. to Evenki National OkrugCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo-China Thailand
Japanese attack with 3 fighters
British defend with 1 armour
Japanese roll dice for 3 fighters in French Indo-China Thailand, round 1 : 1/3 hits
British roll dice for 1 armour in French Indo-China Thailand, round 1 : 0/1 hits
1 armour owned by the British lost in French Indo-China Thailand
Japanese win with 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Japanese win with 3 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in 38 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese roll dice for 1 submarine in 38 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 61 Sea Zone
Japanese attack with 3 fighters
British defend with 1 destroyer
Japanese roll dice for 3 fighters in 61 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 61 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 61 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 50 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 50 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ningxia
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Ningxia, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Ningxia, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Ningxia, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Ningxia, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Ningxia, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Ningxia, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hupeh, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Fukien
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Fukien, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Fukien, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from 49 Sea Zone to 62 Sea Zone
3 fighters moved from French Indo-China Thailand to 62 Sea Zone
3 fighters moved from 50 Sea Zone to 62 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 5 destroyers and 5 transports moved from 36 Sea Zone to 62 Sea Zone
5 infantry moved from Japan to 62 Sea Zone
5 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from 61 Sea Zone to Japan
1 fighter moved from Fukien to 62 Sea Zone
1 fighter moved from Hupeh to Manchuria
2 fighters moved from 61 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 carrier and 3 submarines placed in 62 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 25 PUs totalTerritory Summary for Japanese :
Buryatia S.S.R. : 1 flag, Evenki National Okrug : 1 flag, 1 armour
Hupeh : 1 flag, 1 infantry
Japan : 1 aaGun, 1 factory, 1 fighter and 2 infantry
Kwangtung : 1 flag, Manchuria : 1 fighter and 5 infantry
Ningxia : 1 flag, 1 artillery and 1 infantry
Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 38 Sea Zone : 1 submarine
62 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 10 fighters, 3 submarines and 5 transportsProduction/PUs Summary :
Germans : 38 / 55
Russians : 22 / 23
Japanese : 24 / 25
British : 39 / 42
Italians : 11 / 14
Chinese : 4 / 0
Americans : 40 / 56 -
Despite knowing what you were going to do in the Pacific I really mismanaged JPN. Really, shame on me.
I should have NEVER went after AUS….Really poor decision.
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Had Australia been successful, I would’ve had collected 7 less IPCs on the following turn. I’m not sure if it was a bad idea or not.
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yeah but it put my fleet so far away and without any land units to transport to the mainland. IDK :roll:





