@discalced No scramble. And you can go to file on the top left an manually post a save file so I could open it and use the battle calculator if I wanted to
L12 41 JWW v DJensen (allies +8)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Japanese
Japanese buy 5 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter moved from 39 Sea Zone to Burma
1 fighter moved from Kwangtung to Burma
2 infantry moved from Fukien to French Indo-China Thailand
1 fighter moved from Kwangtung to French Indo-China Thailand
2 fighters moved from 61 Sea Zone to French Indo-China Thailand
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Hupeh to Sikang
1 fighter moved from Kiangsu to Sikang
2 fighters moved from 62 Sea Zone to Suiyuan
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from RussiansCombat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 3 fighters and 2 infantry in French Indo-China Thailand, round 1 : 2/5 hits
Russians roll dice for 1 armour in French Indo-China Thailand, round 1 : 0/1 hits
1 armour owned by the Russians lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Japanese win with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Sikang
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Suiyuan
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Suiyuan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Suiyuan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Yakut S.S.R., round 1 : 1/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 1 : 1/4 hits
British roll dice for 1 artillery and 2 infantry in Burma, round 1 : 0/3 hits
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Burma
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from French Indo-China Thailand to 62 Sea Zone
2 fighters moved from French Indo-China Thailand to 37 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Buryatia S.S.R. to Manchuria
1 infantry moved from Manchuria to Kiangsu
1 transport moved from 62 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
6 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from Suiyuan to 62 Sea Zone
1 fighter moved from Sikang to KiangsuPlace Units - Japanese
5 destroyers placed in 62 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Japanese :
Borneo : 1 flag, Buryatia S.S.R. : 1 flag, East Indies : 1 flag, French Indo-China Thailand : 2 infantry
Fukien : 1 flag, Hupeh : 1 flag, Japan : 1 aaGun, 1 factory and 2 infantry
Kiangsu : 1 fighter and 1 infantry
Kwangtung : 1 flag, Manchuria : 1 artillery and 6 infantry
Philippine Islands : 1 flag, Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, 1 infantry
Suiyuan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour
Yunnan : 1 flag, 37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
62 Sea Zone : 2 carriers, 6 destroyers, 4 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 31 / 50
Russians : 27 / 37
Japanese : 36 / 46
British : 30 / 32
Italians : 13 / 18
Chinese : 3 / 0
Americans : 38 / 51 -
I started over like 5 time becaase I kept forgetting combat moves and I still forgot one. Caroline Island, which is an obvious move. Hope you don’t mind.
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I started over like 5 time becaase I kept forgetting combat moves and I still forgot one. Caroline Island, which is an obvious move. Hope you don’t mind.
This is the one thing I don’t like about TripleA, no way to go back to previous phase. It just cascades. Buy, think through all combat moves then decide I wanna change my buys. Reload the game. Re-buy. Combat moves. Done. Crap, I forgot one from the first time. Start over again, and again, and again. Sigh.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from India to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
3 armour moved from India to French Indo-China Thailand
1 fighter moved from India to 33 Sea Zone
1 armour and 1 infantry moved from Morocco Algeria to Libya
1 fighter moved from 12 Sea Zone to LibyaCombat - British
Battle in 33 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 33 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in French Indo-China Thailand
British attack with 3 armour
Japanese defend with 2 infantry
British roll dice for 3 armour in French Indo-China Thailand, round 1 : 3/3 hits
Japanese roll dice for 2 infantry in French Indo-China Thailand, round 1 : 2/2 hits
2 armour owned by the British and 2 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 2 armour
Battle in Libya
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Libya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
British win with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
British win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - British
Turning on Edit Mode
EDIT: British player Changing ownership of Caroline Islands from Japanese to British
EDIT: British player Removing units owned by PlayerID named:British from 45 Sea Zone: 1 artillery and 1 transport
EDIT: British player Adding units owned by PlayerID named:British to 51 Sea Zone: 1 transport
EDIT: British player Adding units owned by PlayerID named:British to Caroline Islands: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from Libya to 12 Sea Zone
1 transport moved from 12 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 carrier, 1 destroyer and 1 fighter moved from 2 Sea Zone to 12 Sea Zone
1 submarine moved from 12 Sea Zone to 13 Sea Zone
1 destroyer moved from 45 Sea Zone to 51 Sea Zone
1 fighter moved from 33 Sea Zone to French Madagascar
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Italian Africa to Belgian CongoPlace Units - British
1 submarine placed in 8 Sea Zone
1 infantry placed in United Kingdom
2 armour and 1 fighter placed in IndiaTurn Complete - British
British collect 34 PUs; end with 37 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Australia : 1 aaGun
Belgian Congo : 1 infantry
Caroline Islands : 1 flag, 1 artillery
French Equatorial Africa : 1 infantry
French Indo-China Thailand : 1 flag, 1 armour
French Madagascar : 1 fighter
India : 1 aaGun, 2 armour, 1 factory, 1 fighter and 2 infantry
Libya : 1 flag, 1 armour
Morocco Algeria : 1 flag, 1 armour and 1 infantry
Trans-Jordan : 1 armour and 1 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Western United States : 1 infantry
8 Sea Zone : 1 submarine
12 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 1 transport
13 Sea Zone : 1 submarine
51 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 31 / 50
Russians : 27 / 37
Japanese : 34 / 46
British : 34 / 42
Italians : 11 / 18
Chinese : 3 / 0
Americans : 38 / 51 -
something is wrong with this map/program……
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I started over like 5 time becaase I kept forgetting combat moves and I still forgot one. Caroline Island, which is an obvious move. Hope you don’t mind.
This is the one thing I don’t like about TripleA, no way to go back to previous phase. It just cascades. Buy, think through all combat moves then decide I wanna change my buys. Reload the game. Re-buy. Combat moves. Done. Crap, I forgot one from the first time. Start over again, and again, and again. Sigh.
agreed. Battlemap allows for time to ponder, move pieces around and consider things, it is more like a F2F game. This is fast paced but you lose something in that process.
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@JWW:
something is wrong with this map/program……
I re-created your last turn. I think it is 100% but please review. Not sure what happened?
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Research Technology - Italians
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: HumanPurchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 armour moved from 15 Sea Zone to Trans-Jordan
1 fighter and 1 infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 1 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 3 : 1/2 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 2 infantry
1 fighter owned by the Italians retreated
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Italy
1 artillery moved from France to Germany
1 infantry moved from Italy to France
1 infantry moved from France to Germany
1 infantry moved from Italy to FrancePlace Units - Italians
6 infantry placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalTerritory Summary for Italians :
East Poland : 1 infantry
Egypt : 1 flag, France : 3 infantry
Germany : 1 artillery and 1 infantry
Italy : 1 aaGun, 1 factory, 1 fighter and 9 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 31 / 50
Russians : 27 / 37
Japanese : 34 / 46
British : 34 / 42
Italians : 11 / 11
Chinese : 3 / 0
Americans : 38 / 51 -
The dice gods have been slapping me around a bit lately….oh no
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 2: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Americans :
Alaska : 1 infantry
Caroline Islands : 1 artillery, 2 bombers and 1 infantry
Eastern United States : 1 aaGun and 1 factory
Philippine Islands : 2 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
12 Sea Zone : 1 fighter
50 Sea Zone : 1 transport
51 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 1 transport
56 Sea Zone : 2 destroyers, 3 submarines and 1 transport
60 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 31 / 50
Russians : 27 / 37
Japanese : 31 / 46
British : 34 / 42
Italians : 11 / 11
Chinese : 4 / 0
Americans : 40 / 55 -
DJ I hope yu have recieved the dice for G4….in the process of moving and my internet isn’t what it is at work…trying to keep things moving…attached is the map.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Eastern Ukraine
2 infantry moved from Archangel to Belorussia
1 infantry moved from Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 infantry moved from Russia to Eastern Ukraine
2 infantry moved from Caucasus to Ukraine
1 fighter moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 armour moved from Ningxia to Fukien
Chinese take Hupeh from Japanese
Chinese take Fukien from Japanese
1 infantry moved from Ningxia to Suiyuan
Chinese take Suiyuan from JapaneseCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Belorussia, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Eastern Ukraine, round 1 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Norway to Finland
1 fighter moved from Ukraine to Caucasus
1 fighter moved from Belorussia to Caucasus
1 aaGun moved from Chinghai to Novosibirsk
1 infantry moved from Chinghai to Novosibirsk
1 infantry moved from Ningxia to Hupeh
1 submarine moved from 12 Sea Zone to 13 Sea ZonePlace Units - Russians
1 fighter and 3 infantry placed in Caucasus
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 2 infantry
Caucasus : 1 aaGun, 1 factory, 3 fighters and 11 infantry
Finland : 1 flag, 1 infantry
Fukien : 1 armour
Hupeh : 1 infantry
Eastern Ukraine : 1 artillery and 4 infantry
Norway : 1 flag, Novosibirsk : 1 aaGun and 1 infantry
Russia : 1 aaGun, 1 factory and 6 infantry
Suiyuan : 1 infantry
Ukraine : 1 infantry
13 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 35 / 54
Russians : 27 / 32
Japanese : 28 / 46
British : 30 / 42
Italians : 11 / 11
Chinese : 7 / 0
Americans : 40 / 55 -
bump
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Fukien
3 infantry moved from Manchuria to Suiyuan
1 fighter moved from Kiangsu to Suiyuan
1 artillery moved from Manchuria to Suiyuan
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Manchuria to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
2 destroyers moved from 62 Sea Zone to 60 Sea Zone
1 fighter moved from 62 Sea Zone to 60 Sea Zone
3 fighters moved from 37 Sea Zone to Fukien
1 fighter moved from 37 Sea Zone to French Indo-China Thailand
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 50 Sea Zone
2 fighters moved from 62 Sea Zone to 60 Sea Zone
2 carriers, 4 destroyers, 3 infantry, 1 submarine and 3 transports moved from 62 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo-China ThailandCombat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 fighter and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship and 1 cruiser in French Indo-China Thailand, round 1 : 1/2 hits
British roll dice for 1 armour in French Indo-China Thailand, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in 60 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 60 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 60 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 60 Sea Zone
Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Japanese win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Fukien
Japanese attack with 3 fighters and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 3 fighters and 1 infantry in Fukien, round 1 : 4/4 hits
Chinese roll dice for 1 armour in Fukien, round 1 : 0/1 hits
1 armour owned by the Russians lost in Fukien
Japanese win, taking Fukien from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Japanese win with 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Suiyuan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Suiyuan, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Suiyuan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
3 fighters moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from 50 Sea Zone to 36 Sea Zone
3 fighters moved from Fukien to 36 Sea Zone
1 fighter moved from French Indo-China Thailand to 36 Sea Zone
1 infantry moved from Manchuria to Kiangsu
1 fighter moved from Suiyuan to Manchuria
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.Place Units - Japanese
3 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Japanese :
Borneo : 1 flag, Buryatia S.S.R. : 1 flag, East Indies : 1 flag, Evenki National Okrug : 1 flag, French Indo-China Thailand : 2 infantry
Fukien : 1 flag, 1 infantry
Japan : 1 aaGun, 1 factory, 3 fighters and 5 infantry
Kiangsu : 1 infantry
Kwangtung : 1 flag, Manchuria : 1 fighter and 1 infantry
Soviet Far East : 1 flag, Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, 1 artillery and 3 infantry
Yakut S.S.R. : 1 flag, 1 armour and 1 infantry
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 5 destroyers, 8 fighters, 1 submarine and 5 transports
60 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 35 / 54
Russians : 26 / 32
Japanese : 33 / 39
British : 28 / 42
Italians : 11 / 11
Chinese : 5 / 0
Americans : 40 / 55 -
bump
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Hehehe. You’ve figured out approximately when I play.
I thought the 72 hour thing was more about warning a user that if they don’t continue soon, they forfeit.
I’m using bump as a reminder to post just in case
- You deleted the email alert
- You don’t have email alerts
- You read my post and now the thread no longer appears in “Show new replies to your posts.”
These three things happen to me a lot so I hope it’s a courtesy and not an annoyance. :-)
@JWW:
bump
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - British
British buy 3 armour, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Equatorial Africa to Belgian Congo
1 fighter moved from French Madagascar to Belgian Congo
2 armour moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 artillery moved from Caroline Islands to 51 Sea Zone
1 artillery and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to East Indies
British take East Indies from Japanese
1 armour moved from Libya to Anglo-Egypt Sudan
British take Egypt from Italians
British take Anglo-Egypt Sudan from Germans
1 fighter moved from 12 Sea Zone to Belgian CongoCombat - British
Battle in French Indo-China Thailand
British attack with 2 armour and 1 fighter
Japanese defend with 2 infantry
British roll dice for 2 armour and 1 fighter in French Indo-China Thailand, round 1 : 3/3 hits
Japanese roll dice for 2 infantry in French Indo-China Thailand, round 1 : 1/2 hits
1 armour owned by the British and 2 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour
British win with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour
Battle in Belgian Congo
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 1 infantry in Belgian Congo, round 1 : 2/3 hits
Germans roll dice for 1 armour in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Belgian Congo
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - British
2 fighters moved from Belgian Congo to French Equatorial Africa
1 fighter moved from French Indo-China Thailand to India
1 armour moved from Trans-Jordan to India
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from Morocco Algeria to Libya
1 transport moved from 12 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to Western Canada
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour moved from Libya to Egypt
1 destroyer moved from 51 Sea Zone to 50 Sea Zone
1 destroyer moved from 50 Sea Zone to 61 Sea ZonePlace Units - British
2 armour and 1 infantry placed in India
Turning on Edit Mode
EDIT: British player Removing units owned by PlayerID named:British from 12 Sea Zone: 1 destroyer
EDIT: British player Adding units owned by PlayerID named:British to 2 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in United Kingdom
1 destroyer, 1 submarine and 1 transport placed in 2 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Anglo-Egypt Sudan : 1 armour
Australia : 1 aaGun
Caroline Islands : 1 flag, East Indies : 1 artillery
Egypt : 1 armour
French Equatorial Africa : 2 fighters
French Indo-China Thailand : 1 flag, 1 armour
India : 1 aaGun, 3 armour, 1 factory, 1 fighter and 3 infantry
Libya : 1 flag, 1 infantry
Morocco Algeria : 1 flag, 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory and 1 infantry
Western Canada : 1 infantry
2 Sea Zone : 2 destroyers, 1 submarine and 1 transport
12 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 transport
13 Sea Zone : 2 submarines
38 Sea Zone : 1 transport
61 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 34 / 54
Russians : 26 / 32
Japanese : 27 / 39
British : 37 / 42
Italians : 9 / 11
Chinese : 5 / 0
Americans : 40 / 55 -
DM & I have sort of agreed, I think, that the “BUMP” post is a warning of sorts from one player to the other that they aren’t meeting the time requirements of game play. If one player sends three “bumps” to their opponent then it could be grounds for disqualification. It is a way for the players to police the game’s movement requirements without having the need for a MOD to get involved. This is how “I” take the “BUMP”. Perhaps a “Your up” or “G’s up” etc….would not make me worried that you are going to DQ me on time. :-D
Hehehe. You’ve figured out approximately when I play.
I thought the 72 hour thing was more about warning a user that if they don’t continue soon, they forfeit.
I’m using bump as a reminder to post just in case
- You deleted the email alert
- You don’t have email alerts
- You read my post and now the thread no longer appears in “Show new replies to your posts.”
These three things happen to me a lot so I hope it’s a courtesy and not an annoyance. :-)
@JWW:
bump
-
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
1 fighter moved from Italy to Ukraine
1 infantry moved from East Poland to UkraineCombat - Italians
Battle in Egypt
Italians attack with 2 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 1/2 hits
British roll dice for 1 armour in Egypt, round 1 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Italians win with 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from Ukraine to Bulgaria Romania
1 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from France to Germany
1 infantry moved from Italy to FrancePlace Units - Italians
2 armour placed in ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs totalTerritory Summary for Italians :
Egypt : 1 flag, 2 infantry
France : 3 infantry
Germany : 1 infantry
Italy : 1 aaGun, 2 armour, 1 factory and 6 infantry
Poland : 1 artillery and 1 infantry
Bulgaria Romania : 1 fighter
Ukraine : 1 flag, 1 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 34 / 54
Russians : 24 / 32
Japanese : 27 / 39
British : 35 / 42
Italians : 13 / 14
Chinese : 5 / 0
Americans : 40 / 55





