Posted it over there!
Thank you too and of course good luck in the rest of the tournament as well!
XDAP-2: Onward! Defrosted Tuna Team vs Death by Dice
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No prob. Will you edit or should jww?
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I did edit, hence the 2nd map posting.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 fighter
EDIT: Adding units owned by Russians to Egypt: 1 fighter
EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 3 mech_infantrys
EDIT: Removing units owned by Russians from Caucasus: 3 mech_infantrys
EDIT: Adding units owned by Russians to Northwest Persia: 3 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
3 submarines moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to Kwangtung
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Malaya to Korea
3 fighters moved from Japan to Korea
1 bomber moved from India to Kiangsi
1 mech_infantry moved from Buryatia to Amur
Japanese take Amur from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 fighter
EDIT: Adding units owned by Russians to Egypt: 1 fighter
EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 3 mech_infantrys
EDIT: Removing units owned by Russians from Caucasus: 3 mech_infantrys
EDIT: Adding units owned by Russians to Northwest Persia: 3 mech_infantrys
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 armour moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
3 submarines moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to Kwangtung
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Malaya to Korea
3 fighters moved from Japan to Korea
1 bomber moved from India to Kiangsi
1 mech_infantry moved from Buryatia to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in Ethiopia
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Ethiopia from British, taking 43 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 battleship and 4 submarines
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 36 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangtung, round 1 : 1/3 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Kwangtung
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 1 bomber and 3 fighters
Americans defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 bomber and 3 fighters in Korea, round 1 : 2/4 hits
Americans roll dice for 2 artilleries and 2 infantry in Korea, round 1 : 0/4 hits
2 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 bomber and 3 fighters in Korea, round 2 : 2/4 hits
Americans roll dice for 2 artilleries in Korea, round 2 : 2/2 hits
2 artilleries owned by the Americans , 1 bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Korea
Japanese win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Japanese
2 fighters moved from Korea to Japan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 infantry moved from Malaya to 37 Sea Zone
1 aaGun and 2 infantry moved from Shan State to 37 Sea Zone
1 aaGun, 1 battleship, 8 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 infantry, 3 tactical_bombers and 10 transports moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to Kwangsi
1 aaGun moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from India to Shan State
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Kiangsu to ShantungPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kiangsu
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,4,1,2,6,6,4,2,6,6,4,6,6,3,3,3,3,2,6,5,6,6,1,1,2,2,2,3,5,5,4,2,1,6,6,1,3,4,6,4,5,4,3,5,3,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,4,2,2,2,3,4,6,6,2,2
Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 aaGun, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Kiangsi : 1 flag, 2 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 17 infantry
Yunnan : 1 flag
Hunan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 mech_infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Malaya : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Borneo : 1 flag
Guam : 1 flag, 1 airfield
Amur : 1 flag, 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 10 fighters, 4 submarines, 5 tactical_bombers and 10 transports
39 Sea Zone : 1 flag, 1 transport
Buyant-Uhaa : 1 flag
West India : 1 flag, 1 artillery
Belgian Congo : 1 flag, 1 armour
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Ethiopia : 1 flag, 1 infantry
76 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 41 / 56
Russians : 35 / 48
Japanese : 55 / 50
Americans : 63 / 89
Chinese : 9 / 8
British : 28 / 33
UK_Pacific : 0 / 0
Italians : 20 / 21
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Americans
Americans buy 1 factory_minor, 1 harbour and 10 submarines; Remaining resources: 2 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 mech_infantry
EDIT: Adding units owned by Americans to Central Mongolia: 2 bombers
EDIT: Removing units owned by Americans from Midway: 3 bombers
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Syria
Americans take Syria from ItaliansCombat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
I had to reload the file, so after rolling the only battle I did (3bmb vs 1mecinf in Amur), the original resul was win with 1bmb lost, after reloading I edited my bomber and the amur mec inf to reflect the real battle.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Kansu to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Cyprus to 97 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from French Madagascar to 76 Sea Zone
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Japanese
2 mech_infantrys moved from Union of South Africa to Rhodesia
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tobruk to AlexandriaCombat - British
Battle in 76 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 5 fighters and 8 infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Italians with 5 fighters and 7 infantry remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber and 3 submarines
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win, taking 97 Sea Zone from Italians with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 carrier, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win, taking 98 Sea Zone from Germans with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 76 Sea Zone to 98 Sea ZonePlace Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
1 infantry placed in Egypt
1 armour placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 41 / 56
Russians : 35 / 48
Japanese : 52 / 50
Americans : 64 / 91
Chinese : 11 / 13
British : 31 / 33
UK_Pacific : 0 / 0
Italians : 17 / 21
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So yesterday I was planning my next moves with ghr2 and I said him “The most annoying thing Japan can do is this and this” and you just did it! You are an excellent player JWW, seriously.
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Btw if this game has to end I’d like it to end it at the end of a full round (France) so that each nation played the swme round.
I’d love to get 1 or more rounds before stopping playing… -
So yesterday I was planning my next moves with ghr2 and I said him “The most annoying thing Japan can do is this and this” and you just did it! You are an excellent player JWW, seriously.
I have been told that I can be seriously annoying. Thank you. 8-)
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@JWW:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 fighter
EDIT: Adding units owned by Russians to Egypt: 1 fighter
EDIT: Removing units owned by Russians from Bryansk: 3 mech_infantrys
EDIT: Adding units owned by Russians to Caucasus: 3 mech_infantrys
EDIT: Removing units owned by Russians from Caucasus: 3 mech_infantrys
EDIT: Adding units owned by Russians to Northwest Persia: 3 mech_infantrys
EDIT: Turning off Edit Modecan someone tell me why this showed up in my thread? I didn’t make these edits? Just trying to better understand Triple A. Thanks
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Because ghr2 did edit the savefile at the beginning of you turn, before doing any move so I guess it did show on your summary for this reason
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery placed in Southern France
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,6,2
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Western Germany : 1 flag, 2 aaGuns and 3 infantry
Northern Italy : 1 flag, 1 aaGun and 1 factory_major
Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 9 infantry
Baltic States : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 41 / 56
Russians : 35 / 48
Japanese : 52 / 50
Americans : 64 / 91
Chinese : 11 / 13
British : 31 / 33
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaAirborne Attack Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaAirborne Attack Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 flag, 1 aaGun, 2 artilleries and 16 infantry
20 Sea Zone : 1 flag, 1 carrier and 2 fighters
62 Sea Zone : 1 flag, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 41 / 56
Russians : 35 / 48
Japanese : 52 / 50
Americans : 64 / 91
Chinese : 11 / 13
British : 31 / 33
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 56
Russians : 35 / 48
Japanese : 52 / 50
Americans : 64 / 91
Chinese : 11 / 13
British : 31 / 33
UK_Pacific : 0 / 0
Italians : 17 / 14
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hey guys.
I guess this technically brings us tot he end of round 2. (Oct 31st)
I think its best we leave it as a completed round. So we will let the game be judged by the tournament moderator at the end of round 13.
Let me be the first to say that, all personal issues aside, this game was really fun and well played by all players. The game had big momentum shifts and great strategic and tactical decisions were made by all parties.
Thanks to everyone for being a part of it.
That said….
I will post G14 tonight in-case anyone is interested in seeing this thing through regardless of the adjudicated outcome.
Thats right Defrosted Tuna Team. You’re not getting off that easy. Can you bring it?
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Sure Canuck, I’d love to continue this game.





