Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@JWW:
I thought you were in italy?
Yes I am, but I’m over 1000 miles from my hometown…
In Italy studying Japanese anthropology?
I honestly think that this next ally round is difficult one, I would like noll to do it since this is his game, and I only wanted to do russia (anzac a couple times was fine). The writing is not on the wall quite yet, since it would be ages before japan would be able to get hawaii or anzac.Â
Most Holy will do the allies this round then.
I honestly think that this next ally round is difficult one, I would like noll to do it since this is his game, and I only wanted to do russia (anzac a couple times was fine). The writing is not on the wall quite yet, since it would be ages before japan would be able to get hawaii or anzac.
All of the rounds have been difficult for everyone. If you don’t post something we are just going to end in a draw.
This is dumb. Noll asked you to do the turns twice. What’s the big deal? Get him to tell you what to do. I don’t care. Just somebody post a goddamn move. We don’t even know when Noll will be back.
This shouldn’t be such a big deal man.
@JWW:
I honestly think that this next ally round is difficult one, I would like noll to do it since this is his game, and I only wanted to do russia (anzac a couple times was fine).� The writing is not on the wall quite yet, since it would be ages before japan would be able to get hawaii or anzac.�
Most Holy will do the allies this round then.
er, uh, I’d be honored to!
@JWW:
@JWW:
I thought you were in italy?
Yes I am, but I’m over 1000 miles from my hometown…
In Italy studying Japanese anthropology?
I’m collecting bibliography in one of the biggest oriental university of europe so yeah, Italy. Even if I were in Japan, the Emishi are not there anymore. The closest thing to them are the Ainu.
I’m collecting bibliography in one of the biggest oriental university of europe so yeah, Italy. Even if I were in Japan, the Emishi are not there anymore. The closest thing to them are the Ainu.
Cool. Can you please BEG ghr2 to make a move because asking him nicely clearly didn’t work. We have been waiting a week and only have one more week left until the round ends.
Tomorrow I will go to an internet point and install there triplea.
I’m collecting bibliography in one of the biggest oriental university of europe so yeah, Italy. Even if I were in Japan, the Emishi are not there anymore. The closest thing to them are the Ainu.
is this for college courses you are taking, or for publication, corporate/government work?
Publications. I will be in Japan after I’m done with the paper research in april. By your avatar I get that you like Japan
Publications. I will be in Japan after I’m done with the paper research in april. By your avatar I get that you like Japan
very cool, I’d be interested in reading it if you don’t mind. Send me a link or something.
Avatar - you would think that at first glance but it is actually a group called “the brights” that I belong to. Perhaps, they did a bit of copy infringement on the JPN sun burst! :-D
Sorry to hijack this thread with this info on your research. I was a history major, I find all this stuff very cool.
Back to the game……I hope.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 3 carriers, 3 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 bombers moved from Hawaiian Islands to 31 Sea Zone
1 fighter moved from 30 Sea Zone to 31 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 18 destroyers, 9 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
7 fighters moved from Western United States to Hawaiian Islands
1 armour moved from Eastern Persia to India
1 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
Americans win, taking Caroline Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 31 Sea Zone
Americans attack with 3 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 7 fighters
EDIT: Turning off Edit Mode
3 bombers moved from 31 Sea Zone to Wake Island
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Wake Island: 7 fighters
EDIT: Turning off Edit Mode
3 carriers, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources:
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
retreated to Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 92 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from Scotland to France
3 submarines moved from 98 Sea Zone to 97 Sea Zone
British take 98 Sea Zone from Germans
British take 97 Sea Zone from Italians
1 infantry moved from Alexandria to Egypt
2 infantry moved from Iraq to Persia
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Non Combat Move - British
1 bomber moved from France to United Kingdom
3 aaGuns and 6 infantry moved from Scotland to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 aaGuns, 1 armour, 5 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to India
Place Units - British
1 carrier and 2 fighters placed in 110 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Belarus, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
2 artilleries moved from Northern Italy to Southern France
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3,3,3
Italians collect 7 PUs (12 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Territory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Northern Italy : 1 flag, 1 factory_major and 5 infantry
Southern Italy : 1 flag, 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Belarus : 1 flag, 1 armour and 1 artillery
Baltic States : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 destroyers
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 41 / 56
Russians : 30 / 49
Japanese : 69 / 76
Americans : 52 / 74
Chinese : 2 / 4
British : 32 / 39
UK_Pacific : 6 / 3
Italians : 19 / 13
ANZAC : 9 / 3
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.227
Median : 3.000
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 22
Null / Other
1 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
British Combat
1 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
Average roll : 1.200
Median : 1.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
forgot to move two infantry with the Art to S.France so I used edit.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
@Most:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3,3,3
Italians collect 7 PUs (12 lost to blockades); end with 8 PUs total
Dice, dice dice. :cry: Whaa, whaa whaa! :cry:
@Most:
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,3,3,3
Italians collect 7 PUs (12 lost to blockades); end with 8 PUs totalDice, dice dice. :cry: Whaa, whaa whaa! :cry:
What about China getting killed each round? They never scored a hit and always lost an infantry, every round.
Now, as I even went to an internet point to do your turn, shut up and play homeboy.
The most funny thing of this game is how you keep complaining of dice even tho’ what happened. Thank your team mate JWW that is playing out of your incopetence. Thanks to you canuck, UK is enough to keep Germany and Italy at bay.