• Ty jennifer! But can a lonely sub kill a lonely trans ? No other units is in that seazone!


  • @PeterPaaPan:

    Ty jennifer! But can a lonely sub kill a lonely trans ? No other units is in that seazone!

    yes…

  • '18 '17 '16 '11 Moderator

    @PeterPaaPan:

    Ty jennifer! But can a lonely sub kill a lonely trans ? No other units is in that seazone!

    A submarine may ATTACK a transport or transports and automatically win.


  • Thought they fixed that in Global, so subs can attack unescortet transport anymore?!?! Zzzz Hate all these rules cant figure em out!

    PPP


  • @PeterPaaPan:

    Thought they fixed that in Global, so subs can attack unescortet transport anymore?!?! Zzzz Hate all these rules cant figure em out!

    PPP

    Subs only “attack” on the sub owners turn.  Subs are “defending” on the transport owners turn.  A sub can “attack” a lone transport as a combat move.  It cannot take sneak attack shots against unescorted transports any longer (that’s the rule that was fixed).  It CAN stop an amphibious assault from occurring if the transport is alone.  But again, that’s defending, NOT attacking.


  • KCdzim: What about Majikforce’s Transport problem? Do he and his friend have to resolve it or is there an official ruling on killed units being removed later if they were killed and not removed at the time?
    Think we would all like to know. Thank you.


  • Official rules don’t really address human error, and this sort of thing must be dealt with diplomatically based on your group unless you have some sort of tourney rules that address eff-ups.

    If it were my house, the transport is VERY dead.  It was a combat move which results in combat.  it was a defenseless transport.  There is no rolling required.  The fact that it was left on the board is moot (to me).  It’s dead.  It was meant to be dead.  The game isn’t technically supposed to advance to noncombat until all combats have been rolled.  It’s dead.  No way I’d let that float - it was a combat move specifically against it and EVERYONE knew what was going on there.  The UK can’t just sit there and twiddle their thumbs hoping Germany forgets to resolve.  But that’s why you should always use the combat board.

    As for the French/Japan diplomatic status…  That’s also part of the game.  If Japan hasn’t declared war on France, hasn’t invaded FIC, hasn’t smashed the french units in any way…  Well, it’s on France to think as to why that may be.  That said, if France was a new player who hadn’t ever dealt with AA1940 diplomatic rules, well, then let France say, “ok, wait, it’s turn 4.  Had I known that, I would have had France declare war last turn”.  And then let japan revise their combat move if they want.


  • I think that is reasonable. Thanks again.

  • '22 '16

    thanks everyone for all the input.  KCdzim  i totally agree with what you said, and my opponent was definitely not a noob!  As for the final result the transport died we agreed to not get too saucy when we play and i kicked him in the balls till he bled like a stuck pig!


  • @majikforce:

    thanks everyone for all the input.  KCdzim  i totally agree with what you said, and my opponent was definitely not a noob!  As for the final result the transport died we agreed to not get too saucy when we play and i kicked him in the balls till he bled like a stuck pig!

    As it should be  8-)


  • Ty Kcdzim! Nice to know we played the last 20 Global games totally wrong! ;)

    PPP


  • @Cow:

    that is too patronizing.

    That was exactly the point, yes.

  • '18 '17 '16 '11 Moderator

    Rules are rules anyway, if you want leniancy, you have to ask for it.  This would not be a case where I would be inclined to grant it, mind you.  If you moved everything from Hawaii to Carlines but forgot to move a fighter there leaving it prone to attack, then I could see a case of “yea, okay, so you intended to move it but it got lost in the shuffle” fine, generally I’d allow that change (for non-league, non-tournament games, of course.)

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