Ok thank you for the reply
TripleA map for Global 1940 Alpha Final
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ya, someone else reported this too.
Arrays are things that can contain information (in this case moves), and the first item starts at place “0”.
So, an array with 5 items in it, will have a size of 5. However, the items will be at indexes 0-4
If you try to access index 5 or above, you will get the error.The good thing is that all these seem to be occurring at the same place, and we finally have some savegames of it. I promise to look into this asap.
thx for all the help,
veq -
Ok, I’ve found the problem.
All important to finding problems is being able to easily replicate them. I found the steps to create this problem:During either Combat Move or NonCombat Move:
1. Make some moves
2. Turn on Edit Mode and then do something in Edit Mode
3. Turn off Edit Mode
4. Undo a move
5. Try to post the turn summary. (The Turn Summary history log creator will crap out)That is all that is needed it appears, to create this problem.
Seth, can you confirm for me if it occurs in any other situations? (like, does it occur ever without undoing moves or without edit mode?)
In the mean time, I’ll work on fixing this.
thx,
veq -
The fix took only an hour to figure out, but testing it, and tracking down why the code was like that in the first place, took 2 hours more.
Anyway, it is fixed for next version.
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Let me rephrase:
Crash means the game ceases to exist as an operating process. I don’t mean “hangs” on America’s turn (though if I ever got that far, I am sure it would annoy me) I literally mean in in the classic Windows 3.11 manner.
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Fixed in next version, does this mean a new version of the game engine of triplea? So, there will be a version 1.5.2.2? Will this take long to prepare, as not being able to undo moves is quite impossible, it happens all the time. I can confirm it occurs also WITHOUT edit mode. We had this occuring only by undoing done moves in combat/non combat.
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Fixed in next version, does this mean a new version of the game engine of triplea? So, there will be a version 1.5.2.2? Will this take long to prepare, as not being able to undo moves is quite impossible, it happens all the time. I can confirm it occurs also WITHOUT edit mode. We had this occuring only by undoing done moves in combat/non combat.
1.6 should be out in a week with the fix. However, i only tested it with edit mode. If it happens without edit mode, you need to tell me the steps to recreate it. I can’t fix it til I can recreate it.
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ok, I can try to get it to you, we encountered the bug first without any edits, but editted it out and were able to continue until the country came up again. Thanks for looking at it.
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FYI:
Global was updated today to version 2.9
(that is the file version)You guys all need to redownload it.
The fixes:
2.9
- Allowed Italy and Germany to declare war on Russia seperately, and for Russia to declare war seperately as well.
- Made Mongolian territories flip to Russian even if Japan attacks but loses against a Russian border territory.
- Allowed Chinese units to enter Burma and Kwangtung.
- Made all factories on originally Chinese territories be deleted if China controls them.
- Added connection between 30 and 31 Sea Zones, and changed map tiles to show a connection.
- Deleted connection between Newfoundland Labrador and 121 Sea Zone.
- Deleted connection between Rio de Oro and French West Africa.
- Added connection between Rio de Oro and Algeria.
- Deleted connection between Eastern Persia and 79 Sea Zone.
Everyone needs to download it.
http://sourceforge.net/projects/tripleamaps/files/maps/World War II Global.zipMake sure that both you and your opponents have it. If your opponent does not have it, then you might end up playing by the old version….
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Thank you!
Just one small cosmetic issue: The figure “32” of SZ 32 is seperated. The “3” is in SZ 32, the “2” is in SZ 30.
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A question. Edit mode doesn’t appear to have the option of placing a damaged BB or CV. Am I missing something somewhere or is it possible to do that?
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not possible yet,
i hope to code that soon -
1. [done] Allow non-combat move a submarine into a hostile sea zone (but make sure to disallow moving that unit any further if there is a destroyer there) (and create a new game option for this, since revised doesn’t work this way).
5. [done] Should be able to load in a sea zone if it became hostile this TURNDo these fixes require v1.6 program in addition to v2.9 map?
Or should they work with v1.5.2.1 program? -
1. [done] Allow non-combat move a submarine into a hostile sea zone (but make sure to disallow moving that unit any further if there is a destroyer there) (and create a new game option for this, since revised doesn’t work this way).
5. [done] Should be able to load in a sea zone if it became hostile this TURNDo these fixes require v1.6 program in addition to v2.9 map?
Or should they work with v1.5.2.1 program?i can not fix the engine once it is released, all the fixes are part of the next version (1.6)
to be more specific, as you know there are 2 files, the map file and the engine
the map file contains basic information about the map, such as territory connections, who starts with what, etc etc.
the engine is everything else, it does the rules, etc.
if there is a problem with the map like a connection error, or a trigger not working, then updating the map can fix that
if there is a problem with the engine, like movement validation, etc, then updating the engine can fix that
if there is something that the engine currently does not do, then you will have to update both the engine and the map
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Thanks, that makes sense :-)
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So I uninstall everything and then redownload?
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To get the latest TripleA.
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OK, I redownloaded it, but Global is not there under the list of games.
I have to go somewhere else to get it?
FYI:
Global was updated today to version 2.9
(that is the file version)You guys all need to redownload it.
The fixes:
2.9
- Allowed Italy and Germany to declare war on Russia seperately, and for Russia to declare war seperately as well.
- Made Mongolian territories flip to Russian even if Japan attacks but loses against a Russian border territory.
- Allowed Chinese units to enter Burma and Kwangtung.
- Made all factories on originally Chinese territories be deleted if China controls them.
- Added connection between 30 and 31 Sea Zones, and changed map tiles to show a connection.
- Deleted connection between Newfoundland Labrador and 121 Sea Zone.
- Deleted connection between Rio de Oro and French West Africa.
- Added connection between Rio de Oro and Algeria.
- Deleted connection between Eastern Persia and 79 Sea Zone.
Everyone needs to download it.
http://sourceforge.net/projects/tripleamaps/files/maps/World War II Global.zipMake sure that both you and your opponents have it. Â If your opponent does not have it, then you might end up playing by the old version….
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you need to click on veqryn’s link to download global
then you need to open up whatever triple a you are using
open up maps and move the download global game in therethen back up and restart triple a
if that doesn’t work then create a folder “World War II Global”
unzip global and move everything into your new folder which should be in maps and restart everythingalso I don’t think global future 3 works on 1521 just 1.6
but it looks like you want 2.9 put in 1521 -
OK, I redownloaded it, but Global is not there under the list of games.
I have to go somewhere else to get it?
uh…. you redownloaded what?
the MAP is separate from the GAME ENGINE
if Global was updated, then you only have to redownload the MAP
if TripleA was updated, then you only have to redownload the ENGINE
to download the map, use the “Download Maps” button on the main screen of the game, then put in the link, and press “list maps”, then go download global
the link (put it into triplea, do not open it in a browser):http://downloads.sourceforge.net/project/tripleamaps/triplea_maps.xml