@axis-dominion sounds good fire it up whenever you want
12 LG40 JWW(allies) vs fighter pilot 48(axis+4)
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dice…
bal attack
Rolls: 1@3 1@1; Total Hits: 11@3: (2)1@1: (5)v inf
Rolls: 1@2; Total Hits: 01@2: (5) -
bel
Rolls: 1@3 1@1; Total Hits: 01@3: (4)1@1: (2)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
fgt retreats
nukr attack
Rolls: 1@3 1@1; Total Hits: 11@3: (3)1@1: (3)v inf
Rolls: 1@2; Total Hits: 11@2: (2) -
nukr cleared not taken
ncm:
fgt’s > sukr
tac > nov
bry forces > sukr
smo aa > bry
rus 3inf > bry
ros 2 inf > sukr
vol 3inf > ros
fleet . z114
buy forces . cmo
uta & dza inf’s > cmo
olg forces > kan
sak forces . buryplacement 3inf > nov 3inf > sukr 3inf vol, tac & inf rus
R collects 32
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48, i haven’t been taking ipc’s away for subs or surface ships? My uk income and russia income & your ita income might be off? no?
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You only lose ipc’s if an enemy ship is in a sz with a convoy symbol bordering your territory-the only one I see on the map would be the German sub in sz106. I think the latest rule for g40 says a sub conducting convoy damage rolls a dice and the damage equals the dice roll if 3 or less-cannot exceed the ipc value of the country impacted.
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Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
All surface warships, except an aircraft carrier, rolls 1 die.
All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s). Note: A disrupted convoy can’t lose more IPCs than the total IPC value of controlled territories or islands adjacent to the sea zone, and each territory may not lose more than its IPC value to more than one disrupted convoy.
–this is from the rules for convoy disruptions-that means the sub would roll two dice
Rolls: 2@3; Total Hits: 02@3: (5, 4) -
both these rolls are over 3 so there would be no loss of ipc’s–Japan coming up
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Japan turn 2
purchase(42)
naval base(12)
minor(12)
2trn(14)
art(4)combat
1)Sui-inf Cha(walk in)
2)Hop-inf,art Cha(walk in)
3)Kwe-inf Anh(walk in)
4)Sfe-inf Jap(via trnz5)(walk in)
5)Bury-11inf,art,arm(blitz through Sak)/mech,2tac,4ftr Man/2bmb Jeh/2tac,2frt Jap/3ftr,3tac z6battle for Bury-11inf,art,mech,arm,9ftr,7tac,2bmb vs 17onf,2aa
2aa guns fire on 6 planes
Rolls: 6@1; Total Hits: 16@1: (4, 4, 2, 2, 2, 1) -
aa fire downs a ftr
A-11inf,art,mech,arm,7tac,8ftr,2bmb
Rolls: 11@1 2@2 9@3 9@4; Total Hits: 1111@1: (1, 1, 4, 3, 1, 3, 6, 3, 5, 3, 3)2@2: (3, 6)9@3: (4, 3, 2, 6, 1, 3, 2, 2, 2)9@4: (6, 6, 1, 6, 6, 6, 6, 6, 6)
D
Rolls: 17@2; Total Hits: 417@2: (6, 1, 4, 3, 1, 6, 2, 3, 5, 4, 5, 1, 4, 3, 3, 6, 3) -
Bury round 2
A-7inf,art,mech,arm,7tac,8ftr,2bmb
Rolls: 7@1 2@2 9@3 9@4; Total Hits: 137@1: (3, 5, 3, 1, 4, 1, 6)2@2: (1, 5)9@3: (4, 3, 4, 4, 6, 5, 2, 4, 3)9@4: (6, 1, 1, 2, 4, 3, 2, 4, 6)
D-8inf
Rolls: 8@2; Total Hits: 28@2: (3, 1, 4, 2, 4, 3, 5, 4) -
Bury twlo 6inf,ftr
ncm
2tac,4ftr Bury to Man
5tac,4ftr Bury to Amu
2bmb Bury to Jeh
3trn z6 load 3inf,2art,mech Jap unload in Kwa
3inf,art Jeh to Cha
2inf,art Anh to Hun
inf Kwa to Hun
trn z36 to z19 trn z34 load inf Pau unload in Carmobilize
naval base to Kwa
minor to Ksu
2trn to z6
art to Japcollect
36 +10(no) =$46 -
That was scary, especially considering the fact that you missed 8 out of 9 w/4.
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usa 2 PURCHASE 2 tac, cv & 2 trn spend 52 (save 0)
combat - none
ncm:
z10 ss > z 15
remainder of pacific fleet (lees BB in z30) > z 31
haw 2 inf > wak
haw 2fgt > wak
more to follow -
making a change, since there isn’t any combat I can’t see that you would mind…
USA2 purchase naval base, tac, cv, trn spend 49 (save 3)
combat - none
ncm:
all of pacific fleet (less BB) > z 31
haw 2 inf > wak
haw 2fgt > wak
bmb > wak
eus fgt . z101placemnt naval base wak, cv, trn & tac z10
usa collects 52
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china purch 5 inf spend 15 (save 0)
combat
#1 kwe (inf) v 2inf sze & fgtdice……
Rolls: 1@3 2@1; Total Hits: 11@3: (6)2@1: (1, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (4) -
kwe cwol
ncm:
cze inf & fgt > yunplacement 5 inf > yun
China gets 13
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UK 2 purch arm, mech, cv & dd spend 34 (save 1)
combat
#1 sud (inf) v 2inf (gre) tac (z99) bmb (gre)
#2 z96 (ita trn) v fgt (z99) cwoldice…
#1 sud attack
Rolls: 1@4 1@3 2@1; Total Hits: 21@4: (4)1@3: (1)2@1: (4, 5)v inf
Rolls: 1@2; Total Hits: 11@2: (1) -
sud cwlo inf
ncm:
bmb > egy
fgt & tac> z81
z99 cv > z81
z83 dd > z88
uk fgt > z106placement arm &mech saf, dd & cv zz106
Uk collects 29 + saved 1 = 30
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the german sub in z106 does convoy disruption
Rolls: 2@3; Total Hits: 12@3: (3, 4)





