Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
R2 purc tac & 10 inf spend 41
combat
#1 bal (inf) v inf (nov) & tac (sukr)
#2 bel (inf) v inf (nov) & fgt (sukr)
#3 nukr (inf) v inf (bry) & fgt (sukr)
dice…
bal attack
Rolls: 1@3 1@1; Total Hits: 11@3: (2)1@1: (5)v inf
Rolls: 1@2; Total Hits: 01@2: (5)
bel
Rolls: 1@3 1@1; Total Hits: 01@3: (4)1@1: (2)v inf
Rolls: 1@2; Total Hits: 11@2: (2)
fgt retreats
nukr attack
Rolls: 1@3 1@1; Total Hits: 11@3: (3)1@1: (3)v inf
Rolls: 1@2; Total Hits: 11@2: (2)
nukr cleared not taken
ncm:
fgt’s > sukr
tac > nov
bry forces > sukr
smo aa > bry
rus 3inf > bry
ros 2 inf > sukr
vol 3inf > ros
fleet . z114
buy forces . cmo
uta & dza inf’s > cmo
olg forces > kan
sak forces . bury
placement 3inf > nov 3inf > sukr 3inf vol, tac & inf rus
R collects 32
48, i haven’t been taking ipc’s away for subs or surface ships? My uk income and russia income & your ita income might be off? no?
You only lose ipc’s if an enemy ship is in a sz with a convoy symbol bordering your territory-the only one I see on the map would be the German sub in sz106. I think the latest rule for g40 says a sub conducting convoy damage rolls a dice and the damage equals the dice roll if 3 or less-cannot exceed the ipc value of the country impacted.
Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
All surface warships, except an aircraft carrier, rolls 1 die.
All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s). Note: A disrupted convoy can’t lose more IPCs than the total IPC value of controlled territories or islands adjacent to the sea zone, and each territory may not lose more than its IPC value to more than one disrupted convoy.
–this is from the rules for convoy disruptions-that means the sub would roll two dice
Rolls: 2@3; Total Hits: 02@3: (5, 4)
both these rolls are over 3 so there would be no loss of ipc’s–Japan coming up
Japan turn 2
purchase(42)
naval base(12)
minor(12)
2trn(14)
art(4)
combat
1)Sui-inf Cha(walk in)
2)Hop-inf,art Cha(walk in)
3)Kwe-inf Anh(walk in)
4)Sfe-inf Jap(via trnz5)(walk in)
5)Bury-11inf,art,arm(blitz through Sak)/mech,2tac,4ftr Man/2bmb Jeh/2tac,2frt Jap/3ftr,3tac z6
battle for Bury-11inf,art,mech,arm,9ftr,7tac,2bmb vs 17onf,2aa
2aa guns fire on 6 planes
Rolls: 6@1; Total Hits: 16@1: (4, 4, 2, 2, 2, 1)
aa fire downs a ftr
A-11inf,art,mech,arm,7tac,8ftr,2bmb
Rolls: 11@1 2@2 9@3 9@4; Total Hits: 1111@1: (1, 1, 4, 3, 1, 3, 6, 3, 5, 3, 3)2@2: (3, 6)9@3: (4, 3, 2, 6, 1, 3, 2, 2, 2)9@4: (6, 6, 1, 6, 6, 6, 6, 6, 6)
D
Rolls: 17@2; Total Hits: 417@2: (6, 1, 4, 3, 1, 6, 2, 3, 5, 4, 5, 1, 4, 3, 3, 6, 3)
Bury round 2
A-7inf,art,mech,arm,7tac,8ftr,2bmb
Rolls: 7@1 2@2 9@3 9@4; Total Hits: 137@1: (3, 5, 3, 1, 4, 1, 6)2@2: (1, 5)9@3: (4, 3, 4, 4, 6, 5, 2, 4, 3)9@4: (6, 1, 1, 2, 4, 3, 2, 4, 6)
D-8inf
Rolls: 8@2; Total Hits: 28@2: (3, 1, 4, 2, 4, 3, 5, 4)
Bury twlo 6inf,ftr
ncm
2tac,4ftr Bury to Man
5tac,4ftr Bury to Amu
2bmb Bury to Jeh
3trn z6 load 3inf,2art,mech Jap unload in Kwa
3inf,art Jeh to Cha
2inf,art Anh to Hun
inf Kwa to Hun
trn z36 to z19 trn z34 load inf Pau unload in Car
mobilize
naval base to Kwa
minor to Ksu
2trn to z6
art to Jap
collect
36 +10(no) =$46
That was scary, especially considering the fact that you missed 8 out of 9 w/4.
usa 2 PURCHASE 2 tac, cv & 2 trn spend 52 (save 0)
combat - none
ncm:
z10 ss > z 15
remainder of pacific fleet (lees BB in z30) > z 31
haw 2 inf > wak
haw 2fgt > wak
more to follow
making a change, since there isn’t any combat I can’t see that you would mind…
USA2 purchase naval base, tac, cv, trn spend 49 (save 3)
combat - none
ncm:
all of pacific fleet (less BB) > z 31
haw 2 inf > wak
haw 2fgt > wak
bmb > wak
eus fgt . z101
placemnt naval base wak, cv, trn & tac z10
usa collects 52
china purch 5 inf spend 15 (save 0)
combat
#1 kwe (inf) v 2inf sze & fgt
dice……
Rolls: 1@3 2@1; Total Hits: 11@3: (6)2@1: (1, 6)v inf
Rolls: 1@2; Total Hits: 01@2: (4)
kwe cwol
ncm:
cze inf & fgt > yun
placement 5 inf > yun
China gets 13
UK 2 purch arm, mech, cv & dd spend 34 (save 1)
combat
#1 sud (inf) v 2inf (gre) tac (z99) bmb (gre)
#2 z96 (ita trn) v fgt (z99) cwol
dice…
#1 sud attack
Rolls: 1@4 1@3 2@1; Total Hits: 21@4: (4)1@3: (1)2@1: (4, 5)v inf
Rolls: 1@2; Total Hits: 11@2: (1)
sud cwlo inf
ncm:
bmb > egy
fgt & tac> z81
z99 cv > z81
z83 dd > z88
uk fgt > z106
placement arm &mech saf, dd & cv zz106
Uk collects 29 + saved 1 = 30