@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
12 LG40 JWW(allies) vs fighter pilot 48(axis+4)
-
china purch 4 inf spend 12
combat
#1 YIUN (inf, art) v fgt & 8 inf (all that can reach)dice……
Rolls: 1@3 8@1; Total Hits: 21@3: (4)8@1: (5, 2, 6, 1, 1, 5, 6, 3)v inf, art
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
-
I will try to get the rest done later
-
Uk 1 purch 6inf & fgt spend 28 (save 0)
combat
#1 z106 (ss) v dd (z109) & bmb (gbr)
#2 Z96 (DD, TRN) V ca (z93) & fgt (gib)
#3 z97 (bb, ca, trn) v fgt (mal) tac (z98) dd, ca (z98) -
#1 z106 attack
Rolls: 1@4 1@2; Total Hits: 11@4: (4)1@2: (5)v ss
Rolls: 1@1; Total Hits: 01@1: (2) -
z106 cwol
#2 z96 attack
Rolls: 2@3; Total Hits: 22@3: (1, 3)v dd
Rolls: 1@2; Total Hits: 11@2: (1) -
z96 cwlo ca
#3 z97 attack
Rolls: 1@4 2@3 1@2; Total Hits: 21@4: (1)2@3: (5, 4)1@2: (1)v BB & ca
Rolls: 1@4 1@3; Total Hits: 11@4: (5)1@3: (2) -
2nd wave attack
Rolls: 1@4 2@3; Total Hits: 21@4: (1)2@3: (4, 3)v BB
Rolls: 1@4; Total Hits: 01@4: (6) -
z97 cwlo dd
ncm:
z96 fgt > z 99
z97 tac > cyp
z97 fgt > z99
z98 fleet . z 99
mal inf & aa > gre
saf 2inf > rho
sud inf > egy
alx arm & art > egy
z71 dd . z83
scot forces > gbr
z109 trn > z106
que forces . nova
ont forces > que
placement 6inf & fgt ukuk collects 35
-
UK pacific purch ss, art & 2inf spend 16 (save 1)
combat - none
ncm-
z39 trn > z 42
ind inf > java
bur fgt > mala
ind, aa, 5inf & art > bur
BB .z39
wind inf > eprplacement 2inf & art ind, ss z39
uk P collects 21 + 5 + 1 saved = 27
-
that was wrong the UK isn’t at war with japan so the UKP get’s 5 ipc less
Anzac
purch nada
combat - nad
ncm:
nsw forces > que
nze forces > que
all naval forces > z54 -
hey, fgt pilot, this is only my first “real” game playing the allies. Let me know if I made any errors. JWW
-
Before the US enters the war the industrial complexes are minor so you can only place 3 units off the West coast-also Anzac’s turn has been moved to take place after Italy.
-
@fighter:
Before the US enters the war the industrial complexes are minor so you can only place 3 units off the West coast-also Anzac’s turn has been moved to take place after Italy.
ok sorry about that and duly noted….
For simplicity I will move a cv & dd usa purch to the atlantic and perhaps you can carry on with italy and let the anzac move stay the same as I doubt the italy 1 move will alter what anzac wants to do. ok??
-
new map
-
ok to letting Anzac and the Pacific board stand.but I apologize for not catching a mistake on the European map regarding England’s battle in z97-usually England brings more firepower because Italy has the option on scrambling the two fighters in Sita which I would have done-if you want,you can redo London’s turn with this in mind or leave it the same-if you leave the battles the same I will choose to scramble the two fighters in the z97 battle so that will have to be rerolled,adding 2@4 for the defenders.
-
@fighter:
ok to letting Anzac and the Pacific board stand.but I apologize for not catching a mistake on the European map regarding England’s battle in z97-usually England brings more firepower because Italy has the option on scrambling the two fighters in Sita which I would have done-if you want,you can redo London’s turn with this in mind or leave it the same-if you leave the battles the same I will choose to scramble the two fighters in the z97 battle so that will have to be rerolled,adding 2@4 for the defenders.
I am sorry. Please forgive me. I didn’t even think about scrambling?!?!?! I am an idiot. Let me review and get back to you…
-
Ok, going to change UK London’s turn, again my apologies…
Uk 1 purch 6inf & fgt spend 28 (save 0)
combat
#1 z106 (ss) v dd (z109)
#2 Z96 (DD, TRN) V ca (z93) & fgt (gib)
#3 z97 (bb, ca, trn) v fgt (mal) tac (z98) dd, ca (z98) bmb (uk)…scramble? -
#1 z106 attack dd
Rolls: 6@2; Total Hits: 36@2: (6, 3, 1, 1, 5, 1)v ss
Rolls: 6@1; Total Hits: 16@1: (6, 1, 4, 3, 3, 3) -
:roll:
ss lives
#2 z96 attack
Rolls: 2@3; Total Hits: 12@3: (5, 2)v dd
Rolls: 1@2; Total Hits: 11@2: (1)





