Assumed no intercept.
12 LG40 JWW(allies) vs fighter pilot 48(axis+4)
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z96 cwlo ca
#3 z97 attack
Rolls: 1@4 2@3 1@2; Total Hits: 21@4: (1)2@3: (5, 4)1@2: (1)v BB & ca
Rolls: 1@4 1@3; Total Hits: 11@4: (5)1@3: (2)
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2nd wave attack
Rolls: 1@4 2@3; Total Hits: 21@4: (1)2@3: (4, 3)v BB
Rolls: 1@4; Total Hits: 01@4: (6)
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z97 cwlo dd
ncm:
z96 fgt > z 99
z97 tac > cyp
z97 fgt > z99
z98 fleet . z 99
mal inf & aa > gre
saf 2inf > rho
sud inf > egy
alx arm & art > egy
z71 dd . z83
scot forces > gbr
z109 trn > z106
que forces . nova
ont forces > que
placement 6inf & fgt ukuk collects 35
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UK pacific purch ss, art & 2inf spend 16 (save 1)
combat - none
ncm-
z39 trn > z 42
ind inf > java
bur fgt > mala
ind, aa, 5inf & art > bur
BB .z39
wind inf > eprplacement 2inf & art ind, ss z39
uk P collects 21 + 5 + 1 saved = 27
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that was wrong the UK isn’t at war with japan so the UKP get’s 5 ipc less
Anzac
purch nada
combat - nad
ncm:
nsw forces > que
nze forces > que
all naval forces > z54 -
hey, fgt pilot, this is only my first “real” game playing the allies. Let me know if I made any errors. JWW
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Before the US enters the war the industrial complexes are minor so you can only place 3 units off the West coast-also Anzac’s turn has been moved to take place after Italy.
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@fighter:
Before the US enters the war the industrial complexes are minor so you can only place 3 units off the West coast-also Anzac’s turn has been moved to take place after Italy.
ok sorry about that and duly noted….
For simplicity I will move a cv & dd usa purch to the atlantic and perhaps you can carry on with italy and let the anzac move stay the same as I doubt the italy 1 move will alter what anzac wants to do. ok??
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new map
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ok to letting Anzac and the Pacific board stand.but I apologize for not catching a mistake on the European map regarding England’s battle in z97-usually England brings more firepower because Italy has the option on scrambling the two fighters in Sita which I would have done-if you want,you can redo London’s turn with this in mind or leave it the same-if you leave the battles the same I will choose to scramble the two fighters in the z97 battle so that will have to be rerolled,adding 2@4 for the defenders.
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@fighter:
ok to letting Anzac and the Pacific board stand.but I apologize for not catching a mistake on the European map regarding England’s battle in z97-usually England brings more firepower because Italy has the option on scrambling the two fighters in Sita which I would have done-if you want,you can redo London’s turn with this in mind or leave it the same-if you leave the battles the same I will choose to scramble the two fighters in the z97 battle so that will have to be rerolled,adding 2@4 for the defenders.
I am sorry. Please forgive me. I didn’t even think about scrambling?!?!?! I am an idiot. Let me review and get back to you…
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Ok, going to change UK London’s turn, again my apologies…
Uk 1 purch 6inf & fgt spend 28 (save 0)
combat
#1 z106 (ss) v dd (z109)
#2 Z96 (DD, TRN) V ca (z93) & fgt (gib)
#3 z97 (bb, ca, trn) v fgt (mal) tac (z98) dd, ca (z98) bmb (uk)…scramble? -
#1 z106 attack dd
Rolls: 6@2; Total Hits: 36@2: (6, 3, 1, 1, 5, 1)v ss
Rolls: 6@1; Total Hits: 16@1: (6, 1, 4, 3, 3, 3)
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:roll:
ss lives
#2 z96 attack
Rolls: 2@3; Total Hits: 12@3: (5, 2)v dd
Rolls: 1@2; Total Hits: 11@2: (1)
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I will change this up…z96 cwlo fgt…
ok let me know if you will still scramble with my extra bmb!! Need to get off this thread and hopefully cool down your dice. :-P
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no scramble
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z97 attack
Rolls: 2@4 2@3 1@2; Total Hits: 42@4: (4, 3)2@3: (2, 2)1@2: (6)v bb & ca
Rolls: 1@4 1@3; Total Hits: 11@4: (3)1@3: (6)
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z97 twlo dd
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OK everything else S/B the same……
landed uk bmb in cyp, fgt & tac on cv in z99.
here is map
sorry for the mistakes…
Italy is up, will do my best to remember ITA goes before anzac now…
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looking at the map I can’t see your UK bmb(Cyprus?) or your Russian navy in z115
Italy turn 1(10)
purchase
ftrcombat
1)Tun-inf,art Lib/arm Tob
2)Ken-inf,art Eth/inf Iso(walk in)
3)Sud-inf Eth(walk in)
4)Sfr-2inf,2art Nita
5)z99-2ftr Sita/bmb Nita/ca,dd,sub z95battle for Tun-inf,art,arm vs inf
A
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 5)1@3: (2)
D
Rolls: 1@2; Total Hits: 11@2: (1)