Oh you’re right. Delete the mech in Egypt.
11L 41 game 2 Darth M (allies) 11 bid v JWW NO -tech 14VC
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Results
bul - taken with 29 inf, 7 rt, 3 arm
per - taken, wolNon-Combat Move
1 aa to bul from epl
1 inf to epl from bst
1 inf to bst from kar
1 inf to bel from kar
6 inf to ukr from euk
1 inf to ukr from cauc
1 inf to chi from kaz
1 inf to kaz from mos
4 inf to euk from mosPlacement
1 inf on Kar
4 inf on Cauc
2 inf, 3 arm, 1 ftr on MosCollect 34 + 10 (NO) = 44 total
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J 5 purchase 2arm, 3inf, 2 ss & 3 fgt’s spend 61 (save 0)
combat
#1 yak (mt) v stc & far forces CWOL
#2 z60 (dd) v dd (z62) & 9 fgt (6 z62, 3 z36)
#3 z50 (dd) v ships (sans 1 dd) from- z62 & 36dice……
#2 z60 attackRolls: 9@3 1@2; Total Hits: 49@3: (2, 5, 4, 5, 2, 1, 5, 5, 4)1@2: (2)v dd
Rolls: 1@2; Total Hits: 11@2: (2)
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NO LUV this game.
z60 cwlo dd
#3 z50 attack
Rolls: 2@4 1@3 4@2 5@1; Total Hits: 42@4: (4, 3)1@3: (6)4@2: (6, 3, 1, 4)5@1: (6, 3, 5, 1, 4)v dd
Rolls: 1@2; Total Hits: 01@2: (6)
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yay z50 twol…like it mattered now.
ncm:
that (sans) dd z36 > z60
z60 4 fgt > z 50
z60 5 fgt > jpn
all trns > z50
jpn 2inf, arm > z60
z36 fgt > ind
fic 2inf, art > bur
nin 2 inf > sik
man inf, art > sui
man arm > hupplacement inf & 2 arm IND, 2inf & 3 fgt JPN
J collects 61
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realized I made a mistake, overlooked something 3/4 of the way thru this turn and then tried to fix it with ncm & placements……it always seems bad dice go hand in hand with screw ups…It can make for a quick game…The last time I thought I made a mistake you didn’t try to exploite it. Perhaps my ncm’s and placement fixed my screw up so you can’t really take an advantage of it??
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Yeah, I wasn’t sure when you said that last time on Ita turn. Thought maybe you ment the purchase, or maybe thought I’dtake a shot at the ships in Sz 14??
In this case if you are talking about Japan, looks like you have enough to defend.
UK Round 5
Buy 5 inf, 3 rt save 3
Combat Move
1) Sum - mt vs. 1 inf (car via trn)
2) Fra - 5 inf, 1 rt, 2 arm, aa vs. 5 inf (2 alg, 2 uk, 1 nor), 3 rt (alg, uk, nor), 4 ftrs (sz 6), 1 bom (uk) - trns to sz 7 -
Fra
AA-Fire
ftrs
Rolls: 4@1; Total Hits: 24@1: (6, 3, 1, 1)
bom
Rolls: 1@1; Total Hits: 01@1: (6)
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Fra
5 inf, 3 rt, 2 ftrs, 1 bom
Rolls: 2@1 6@2 2@3 1@4; Total Hits: 52@1: (3, 5)6@2: (5, 4, 1, 5, 2, 1)2@3: (3, 1)1@4: (5)
5 inf, 1 rt, 2 arm
Rolls: 6@2 2@3; Total Hits: 76@2: (1, 1, 2, 1, 2, 1)2@3: (1, 5)
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Holy Sh……
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F’in A….
ftrs and bom retreat.
rt
Rolls: 1@2; Total Hits: 01@2: (4)
1 rt, 2 arm
Rolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (5, 4)
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OH come on!!!
can the ftrs, bom reengage for that rd?
rt
Rolls: 1@2; Total Hits: 01@2: (6)
rt, 2 arm
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (3, 6)
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What a F’in disaster.
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Results
sum - taken, walk-in
fra - no commentNon-Combat Move
1 bom to uk
ftrs to sz 7
fleet to sz 6 from sz 6
2 inf to bel from kar
2 arm, 2 ftrs to bul from epl
1 dd to sz 49 from sz 51Placement
5 inf, 3 rt on UK
Collect 22 + 5 (NO) + 3 saved = 30 total
I really hate this game.
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That was like a 98% battle!!! :cry:
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What a F’in disaster.
WOW, I’ll take it. Sorry dude. Sometimes bad dice happen to good people.
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That was one of my worst one time rolls of all time. I’ve had some bad ones, but the combo of 2 AA hits followed up by 7 of 8 in one round is tough for a relatively small battle. And it didn’t even drag on. I had a decent 5 hits myself, but can’t remember the last time I rolled a yahtzee for the defender like that.
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That was one of my worst one time rolls of all time.
I am honored and proud that I was part of it.
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6/6 roll on twos??? I have NEVER seen that, it’s close to 1 in 1000 isn’t it?
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6/6 roll on twos??? I have NEVER seen that, it’s close to 1 in 1000 isn’t it?
perhaps but I did miss w/one of my arm. :cry:
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And despite that dicing, the axis are still in big trouble