While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
Empires: Global War based on early start of Great War circa 1898?
-
Did you ever find that specific number Imperious Leader?
-
based on 1890 IPC should be:
United Kingdom 29
Germany 26
Russia/USSR 21
France 20
Austria-Hungary 15
Italy 9
Spain 5
Belgium 4
Netherlands 2
Switzerland 2
Sweden 2
Portugal 1
Romania 1
Denmark 1
Norway 1
Finland 1
Bulgaria 1
Greece 1
Serbia 0Japan ?
USA?
-
I found my notes. The magic number is: 16.58 divided by GDP based on 1990 dollars.
I can’t find my notes on why this number came about.
So USA in 1941 is basically 800 GDP, which is 48 IPC
Germany in 1941 is about 485, or 29 IPC
-
Alright, so IPC ammounts are taken care of essentially.
For U.S, China, and Japan I would use maybe the GDP from 1900 on the table with 1960 dollars on wikipedia. Probably as close as we will get. And I dont know what to do for the Ottomans. -
well we got to do better than that. What are the numbers in 1960 dollars from 1890?
-
I stand corrected. The GDP listed on wikipedia doesnt have 1900 for 1960 dollars for China Japan or U.S. Rather it has either 1870 or 1913 as years with GDP for those countries in 1990 international dollars. Technically from 1870 to 1913, you would think GDP would only increase, which gives us an option to maybe calculate those countries GDP roughly by like finding a GDP value in between. Whats your call Imperious Leader?
-
More research. We can’t just invent numbers that look good, they have to be based on fact. All the other values are spot on. Keep looking for the missing pieces.
Also, we need land unit values…
-
@Imperious:
More research. We can’t just invent numbers that look good, they have to be based on fact. All the other values are spot on. Keep looking for the missing pieces.
Also, we need land unit values…
Alright, just giving us an option in case we cant find this information.
So basic land units were:
Infantry 2IPCs? Most countries had armies largely made of infantry, and these were the main forces. Cost should be smaller than regular Axis and Allies.
Infantry kneeling with Machine gun ( entrenched infantry) 3 IPCs?
Artillery 4 IPCs?
Cavalry 5 or 4 IPCs?
Rail Gun ( tech)
Bi-plane ( tech)
Tank ( tech)
These tech pieces need to be exspensive, but not too much. -
@De:
Rail Gun ( tech)
I’d call it a railroad gun, to avoid confusion between this…
http://en.wikipedia.org/wiki/Railroad_gun
…and this…
-
there wont be much money in this game. i actually like that better makes a little more cotios(sp?) of loses.