• '10

    @reloader-1:

    I’ve been toying with the idea of creating a travel Axis & Allies game. Obviously, it would have to be a tiny map (I’m thinking 12" x 12") and would probably be only two powers. The whole set would fit into a small plastic box, with storage compartments.

    Any ideas? I think something along the lines of D-Day would be best - limited amount of units, cards used for turns. I think that this might actually work as a beginner’s intro to Axis & Allies as well. The only catch is that I can’t, for the life of me, figure out what battle to base it on. Anyone care to give me some inspiration? Land battles with minor air support only, please.

    *For copyright reasons, this is being developed for personal use only.

    I thought that is what the 1942 game was for with its wee map and little game box. Whole thing will fit in a small suitcase. If the airline loses your luggage no big deal. Just buy another game for $20.00.


  • Thats called Chess.


  • @Johnson73:

    Thats called Chess.

    lol


  • @Johnson73:

    Thats called Chess.

    Or Backgammon


  • Unecessary, keep your language clean please!


  • For a pocket-sized campaign-style game, you might want to use the British-Italian conflict in East Africa ( http://en.wikipedia.org/wiki/East_African_Campaign_(World_War_II) ).

    For a more tactically-oriented game, the Battle of Greece (http://en.wikipedia.org/wiki/Battle_of_Greece) might be the right size.


  • Battle of Greece actually sounds really fun, it will be interesting if anyone develops the rules and a decent map for it. :-)


  • i second the battle of greece


  • I have looked around a lot online and can’t find a very good pre-made map of the area, can anyone make one?


  • I haven’t checked their website but the Hellenic Military Geographical Service (http://en.wikipedia.org/wiki/Hellenic_Military_Geographical_Service) might have something useful.


  • This might help but the map would have to have the names of the territories changed, moved, and shrunken, additionally it might be good to have a map of a slightly larger area,maybe something with southern Italy and Malta good find though.

    http://web.gys.gr/GeoSearch_EN/


  • here is a rough copy of a map i made for the game, it is based of a battle of Greece scenario, comments anybody?  :-D 8-) :?


  • ok the picture doesn’t load try the media fire link:

    http://www.mediafire.com/?b5t5xw2gdqddup8

    remember this is a rough copy and lots of work is still needed, please comment and help improve this project. 8-)


  • I’ve only had time for a quick look at the map, but here are a couple of suggestions:

    • There are two areas labeled “S. Pelopennese”  The northern one should be “N.”

    • The black typefont on the yellow part of the map looks fine, but I’d advise using white or yellow type on the dark-coloured territoires to increase legibility.


  • ok I will post an updated map later today, other then those two errors though what did you think?


  • I’ll have a closer look later today – duty calls.


  • http://www.mediafire.com/?6w79o1w755r6yps

    Here is the new corrected link, there is still a lot to get done but its getting better, anyone else have some input?


  • The size is good for the kind of “mini” A&A game being considered: 16 territories (I’m including the Aegean Islands, but excluding neutral Turkey) and 20 sea zones.  Enough space for decent maneuvering, while at the same time compact enough to keep things simple and short, plus ample opportunity for both land and naval actions (with air support in both areas).

    A couple of typos: “Centreal” rather than Central Greece, and “Agean” rather than Aegean.  And I think the Albanian capital is supposed to be spelled Tirana.

    In terms of the rules, a good approach might be to have four nations: the Greeks and the British on one side, and the Germans and Italians on the other.  That way, the basic two-player game could potentially be stretched into a three-player or four-player one which could perhaps serve as a miniature introduction (for new players) to what a multi-player game like Global 1940 is like.  Four is a manageable number at this scale.  The Bulgarians participated in the Battle of Greece, but adding them would complicate matters unnecessarily, as would splitting the Commonwealth forces into U.K. and ANZAC components.

    Anyway, looks good so far, and the revised map improves nicely on the first version.


  • Thanks Mark you have a lot of good ideas, I am fixing the spelling errors now, I agree with the ideas on powers having Germany and Italy vs Commonwealth and Greece, in addition special rules may add for a bulgarian unit or two and the possibility of Yugoslavia involvement.  With the map being the way it is it would be hard to do this as an economy based game but doing a re-enforcment game like BOTB subtracts an element from the game, I was thinking of providing units on a point system but more on that later.  As for game components I am thinking of making a 12x12 map and printing in on adhesive paper like a sticker so it can be adhered to a piece of sheet metal, then all the pieces would have magnets fastened to the bottoms of them, I am then going to make two boxes that can hold pieces for the axis and for the allies and modify a FMG custom dice tower with a plexi-glass door on the tray area to keep dice from coming out.  As for piece types I am still working on a list.

    whew, thats all for now, I will have some more done this weekend once finals are over.


  • @spartan:

    With the map being the way it is it would be hard to do this as an economy based game

    Agreed.  The historical Battle of Greece lasted just a few weeks, so it would be unrealistic to have income-collection and unit-building phases.

    It occurs to me that there might be two ways of handling the presence of Crete.  One way would be to restrict the game just to the mainland phase of the Battle of Greece.  The other would be to include the Battle of Crete, perhaps using special paratrooper rules and maybe also allowing for the possibility of an amphibious landing.  The second approach sounds more interesting.  At any rate, the Battle of Greece ended with an evacuation by sea of British forces from Greece, which can be seen as an amphibious landing in reverse.  Maybe one of the rules could be that, if the British and Greek forces fail in their primary objective of preventing the German and Italian conquest of Greece (as will probably be the case if the rules depict the situation realistically), the secondary objective on the British-Greek side would be to hold back the enemy long enough to permit the Commonwealth forces to evacuate in large numbers.  This would allow the incorporation into the mini-game of the concept of having different victory conditions, like in the full-scale A&A games.

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