Well, that was incredibly annoying to be stymied by 1 Italian inf…
OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)
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@gamerman01 said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):
Note also that a player can hold the other player to the 72 hour posting rule and bump and claim win rules.
Virtually no one claims a win against someone using the strict bump rules, but they’re there so that you can.
That will not happen here. Via chat before we began both oysteilo and I both expressed our dislike of the bump rules and agreed not to abide by them.
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@oysteilo said in OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51):
okay, thanks for the feed back. I will take a day or two here and I wish to offer my apology to andrew for not understanding this correctly. I am sorry it turned out this way
Apology accepted :)
Hopefully, thanks to gamerman01, we can put this behind us and continue on with an interesting game.
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I expect nothing less,
Game on
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Sorry for the delay here. I am not motivated to move today, although I have a pretty good idea on what to do. Busy tomorrow, so it will be friday or saturday
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Glad to see you have decided to play on.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hunan 1 infantry moved from Kwangsi to Hunan 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 fighters moved from 37 Sea Zone to Shan State 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters and 3 tactical_bombers moved from French Indo China to Shan State 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Dutch New Guinea Battle in Hunan Japanese attack with 2 bombers, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Hunan, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 4 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits, 4.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 battleships, 1 carrier and 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from Hunan to French Indo China 2 fighters and 3 tactical_bombers moved from Shan State to Anhwe 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from New Britain to Caroline Islands 1 fighter moved from Shan State to 45 Sea Zone 1 fighter moved from Shan State to Anhwe 3 infantry moved from Shantung to Anhwe 2 bombers moved from Hunan to French Indo China Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in French Indo China 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.33 UK_Pacific regular : 0.33 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble from Carolines to SZ33?

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yes, full scramble
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TripleA Manual Gamesave Post: Chinese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 2 infantry moved from Kweichow to Hopei 1 fighter moved from Tsinghai to Hopei 3 artilleries and 16 infantry moved from Kweichow to Yunnan Combat - ChineseCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter and 9 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone Combat - Americans Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer, 2 fighters and 1 tactical_bomber Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 submarine owned by the Americans and 1 tactical_bomber owned by the Americans lost in 33 Sea Zone 1 destroyer owned by the Japanese lost in 33 Sea Zone 3 fighters owned by the Americans retreated Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 destroyer Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands Non Combat Move - Americans 3 fighters moved from 33 Sea Zone to New Guinea 4 fighters moved from 26 Sea Zone to New Guinea 1 fighter moved from Western United States to 26 Sea Zone 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 carriers, 2 destroyers, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Suriname to British Guiana 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 destroyer and 9 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 2 infantry moved from Kweichow to Hopei 1 fighter moved from Tsinghai to Hopei 3 artilleries and 16 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 artilleries and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 16 infantry in Yunnan, round 2 : 3/19 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 2 carriers and 1 destroyer; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kweichow to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to Shan State 1 fighter and 1 mech_infantry moved from India to Shan State 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland 1 bomber moved from Northwest Persia to British Somaliland 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries, 1 fighter and 2 infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan Combat - British British creates battle in territory 106 Sea Zone Battle in Shan State British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking 106 Sea Zone from Germans, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in British Somaliland British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 2 : 0/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in British Somaliland, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Alexandria British attack with 2 artilleries, 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 2 artilleries, 1 fighter and 2 infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 1 fighter moved from Alexandria to 98 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from Tanganyika Territory to Kenya 1 bomber moved from British Somaliland to Kenya 2 aaGuns and 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Shan State to India 1 mech_infantry moved from India to Yunnan 1 aaGun, 1 artillery and 7 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 1 battleship, 1 cruiser and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from Gibraltar to 98 Sea Zone Place Units - British 2 carriers and 1 destroyer placed in 98 Sea Zone Turn Complete - British British collect 32 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -1.83 Americans regular : -1.50 Italians regular : -1.33 Japanese regular : -0.83 British regular : -5.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Eastern Poland to Belarus Italians take Belarus from Russians 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Southern Italy to 95 Sea Zone 1 fighter moved from Southern Italy to 95 Sea Zone Combat - Italians Battle in 95 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 95 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 fighter moved from 95 Sea Zone to Southern Italy 1 bomber moved from 95 Sea Zone to Western Germany 1 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Romania to Belarus 1 aaGun, 1 armour and 1 artillery moved from Eastern Poland to Belarus 1 aaGun moved from Romania to Bessarabia 2 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 mech_infantrys moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 mech_infantry placed in Northern Italy 2 fighters placed in 97 Sea Zone Italians undo move 2. Italians undo move 1. 2 fighters placed in 97 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from New South Wales to New Guinea 4 fighters moved from Queensland to New Guinea 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 cruiser moved from 92 Sea Zone to 102 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belarus 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Eastern Poland to Archangel Combat - Germans Battle in Eire Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 aaGun and 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Greece to Bulgaria 1 armour moved from Romania to Belarus 2 infantry moved from Romania to Bessarabia 5 armour, 6 artilleries, 12 infantry and 3 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 3 aaGuns, 5 armour, 3 artilleries and 21 infantry moved from Novgorod to Belarus 10 mech_infantrys moved from Germany to Poland 10 mech_infantrys moved from Poland to Eastern Poland 2 tactical_bombers moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Novgorod 2 fighters and 1 submarine placed in 97 Sea Zone 2 armour and 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan 1 armour moved from India to Burma 4 fighters and 1 tactical_bomber moved from Tsinghai to Russia 1 armour and 4 mech_infantrys moved from Russia to Samara 2 aaGuns, 10 artilleries and 20 infantry moved from Bryansk to Tambov 2 aaGuns and 32 infantry moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 5 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 artilleries and 6 infantry moved from Anhwe to Hopei 2 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 3 tactical_bombers moved from Anhwe to Shan State Combat - Japanese Battle in Hopei Japanese attack with 4 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 6 infantry in Hopei, round 2 : 3/10 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 mech_infantrys owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 3 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Shan State to French Indo China 2 bombers moved from Shan State to French Indo China 1 armour moved from French Indo China to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 3 fighters moved from Anhwe to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 carriers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 aaGun and 9 infantry moved from Manchuria to Jehol Place Units - Japanese 1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17 UK_Pacific regular : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 21 infantry moved from Yunnan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 21 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 21 infantry in Kweichow, round 2 : 6/25 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 20 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 1 infantry placed in Kansu 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.67 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Combat Move - British 2 fighters moved from Gibraltar to 95 Sea Zone 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Combat - BritishCombat Hit Differential Summary :
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Scramble to SZ95???

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No scramble





