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OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)

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    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 5 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            4 artilleries and 6 infantry moved from Anhwe to Hopei
            2 infantry moved from French Indo China to Shan State
            2 bombers moved from French Indo China to Shan State
            1 fighter moved from French Indo China to Shan State
            3 tactical_bombers moved from Anhwe to Shan State
    
        Combat - Japanese
            Battle in Hopei
                Japanese attack with 4 artilleries and 6 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 6 infantry in Hopei, round 2 : 3/10 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    2 mech_infantrys owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Japanese
            3 tactical_bombers moved from Shan State to French Indo China
            1 fighter moved from Shan State to French Indo China
            2 bombers moved from Shan State to French Indo China
            1 armour moved from French Indo China to Kwangtung
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Chahar
            3 infantry moved from Shantung to Anhwe
            3 fighters moved from Anhwe to Japan
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            4 carriers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 aaGun and 9 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Shantung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.17
    UK_Pacific regular : 0.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 21 infantry moved from Yunnan to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 artilleries, 1 fighter and 21 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 21 infantry in Kweichow, round 2 : 6/25 hits, 5.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 20 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Combat Move - British
            2 fighters moved from Gibraltar to 95 Sea Zone
            3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    Scramble to SZ95???

    3032f7e3-2cdc-4cd7-938c-ca42f1c49c32-image.png

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    No scramble

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 bomber, 6 destroyers and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            7 fighters moved from New Guinea to 26 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 bomber placed in Eastern United States
            6 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 21 infantry moved from Yunnan to Kweichow
            1 fighter moved from Tsinghai to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 artilleries, 1 fighter and 21 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 21 infantry in Kweichow, round 2 : 6/25 hits, 5.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 20 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters moved from Gibraltar to 95 Sea Zone
            3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - British
            Battle in 95 Sea Zone
                British attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British lost in 95 Sea Zone
                    1 submarine owned by the Italians lost in 95 Sea Zone
                British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 submarine
    
        Non Combat Move - British
            5 fighters and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            2 infantry moved from Kenya to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
            1 bomber moved from Kenya to Alexandria
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to Iraq
            4 infantry moved from India to Burma
            2 aaGuns, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
            1 aaGun moved from Burma to India
            1 mech_infantry moved from Suiyuyan to Kweichow
    
        Place Units - British
            1 carrier and 1 submarine placed in 98 Sea Zone
            1 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,1,3,6,1,2,5,1,3,6,5
            British collect 24 PUs (8 lost to blockades); end with 26 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Italians regular : 0.83
    Japanese regular : 0.67
    British regular : -0.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 aaGun and 2 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 bomber moved from Western Germany to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Southern Italy
            1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
            Italians collect 19 PUs (1 lost to blockades); end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Hawaiian Islands to Queensland
            5 fighters moved from New Guinea to Queensland
            1 fighter moved from New South Wales to Queensland
            1 artillery moved from South Australia to New South Wales
            1 aaGun, 1 artillery and 5 infantry moved from South Australia to Queensland
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 cruiser moved from 102 Sea Zone to 101 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    Hi
    I have decided to step down from this game. I dont find it joyful to play anymore as I am always afraid of making silly errors I can not change. I also think it is too much of a change as this is never ever enforced at this level in any game I play and suddenly in the playoff you have to do something totally different from what you are used to. I am sorry, it just killed it for me

  • oysteiloO oysteilo referenced this topic

  • @AndrewAAGamer

    Thank you for the game.

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