Well, that was incredibly annoying to be stymied by 1 Italian infâŚ
OOB Playoffs R2 oysteilo (axis) vs. AndrewAAGamer (+51)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 5 infantry, 1 mech_infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 artilleries and 6 infantry moved from Anhwe to Hopei 2 infantry moved from French Indo China to Shan State 2 bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 3 tactical_bombers moved from Anhwe to Shan State Combat - Japanese Battle in Hopei Japanese attack with 4 artilleries and 6 infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 6 infantry in Hopei, round 2 : 3/10 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers British defend with 2 mech_infantrys Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 2 mech_infantrys owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 mech_infantrys Non Combat Move - Japanese 3 tactical_bombers moved from Shan State to French Indo China 1 fighter moved from Shan State to French Indo China 2 bombers moved from Shan State to French Indo China 1 armour moved from French Indo China to Kwangtung 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Chahar 3 infantry moved from Shantung to Anhwe 3 fighters moved from Anhwe to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 4 carriers, 2 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 aaGun and 9 infantry moved from Manchuria to Jehol Place Units - Japanese 1 destroyer, 5 submarines and 1 transport placed in 6 Sea Zone 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.17 UK_Pacific regular : 0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 21 infantry moved from Yunnan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 21 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 21 infantry in Kweichow, round 2 : 6/25 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 20 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 1 infantry placed in Kansu 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.67 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Combat Move - British 2 fighters moved from Gibraltar to 95 Sea Zone 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Combat - BritishCombat Hit Differential Summary :
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Scramble to SZ95???

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No scramble
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 6 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 98 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 9 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 7 fighters moved from New Guinea to 26 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 1 bomber placed in Eastern United States 6 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 21 infantry moved from Yunnan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 21 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries, 1 fighter and 21 infantry in Kweichow, round 2 : 6/25 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries, 1 fighter and 20 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Kansu Place Units - Chinese 1 infantry placed in Kansu 3 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Gibraltar to 95 Sea Zone 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone Combat - British Battle in 95 Sea Zone British attack with 1 destroyer, 5 fighters and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 95 Sea Zone 1 submarine owned by the Italians lost in 95 Sea Zone British win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Italians: 1 submarine Non Combat Move - British 5 fighters and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria 1 bomber moved from Kenya to Alexandria 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Iraq 4 infantry moved from India to Burma 2 aaGuns, 2 infantry and 1 mech_infantry moved from Yunnan to Burma 1 aaGun moved from Burma to India 1 mech_infantry moved from Suiyuyan to Kweichow Place Units - British 1 carrier and 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,5,1,3,6,1,2,5,1,3,6,5 British collect 24 PUs (8 lost to blockades); end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Italians regular : 0.83 Japanese regular : 0.67 British regular : -0.50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 3 PUs; Combat Move - Italians 1 infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 1 artillery and 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 aaGun and 2 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 1 fighter placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Italians collect 19 PUs (1 lost to blockades); end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Queensland 5 fighters moved from New Guinea to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery moved from South Australia to New South Wales 1 aaGun, 1 artillery and 5 infantry moved from South Australia to Queensland 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser moved from 102 Sea Zone to 101 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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Hi
I have decided to step down from this game. I dont find it joyful to play anymore as I am always afraid of making silly errors I can not change. I also think it is too much of a change as this is never ever enforced at this level in any game I play and suddenly in the playoff you have to do something totally different from what you are used to. I am sorry, it just killed it for me -
O oysteilo referenced this topic
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Thank you for the game.





