L24 bm4 axis-dom (axis) vs karl8 (allies+20)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    playing at AD level takes an hour easy on USA/UK move etc


  • yah but you’re only playing one game, you should be able to afford that time. you’re too good a player to completely disappear. the league needs you


  • @axis-dominion

    lol, thanks


  • '15 '14

    @Karl7 Help me understand this:
    Combat - ANZAC
    Battle in New Guinea
    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
    Japanese defend with 1 infantry
    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits
    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
    1 infantry owned by the ANZAC lost in New Guinea
    ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits
    Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
    1 artillery owned by the ANZAC lost in New Guinea
    1 fighter owned by the ANZAC retreated
    Japanese win with 1 infantry remaining. Battle score for attacker is -7
    Casualties for ANZAC: 1 artillery and 1 infantry

    If this was a game deciding battle and taking NG was crucial for the survival of the US fleet, why didn’t you take the fighter down after round 2 and at least try to win a 1-1 arty vs inf battle?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @JDOW said in L24 bm4 axis-dom (axis) vs karl8 (allies+20):

    @Karl7 Help me understand this:
    Combat - ANZAC
    Battle in New Guinea
    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
    Japanese defend with 1 infantry
    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.17 expected hits
    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
    1 infantry owned by the ANZAC lost in New Guinea
    ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 3 : 0/2 hits, 0.83 expected hits
    Japanese roll dice for 1 infantry in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
    1 artillery owned by the ANZAC lost in New Guinea
    1 fighter owned by the ANZAC retreated
    Japanese win with 1 infantry remaining. Battle score for attacker is -7
    Casualties for ANZAC: 1 artillery and 1 infantry

    If this was a game deciding battle and taking NG was crucial for the survival of the US fleet, why didn’t you take the fighter down after round 2 and at least try to win a 1-1 arty vs inf battle?

    LOL, yeah I guess so. The answer to your questions is that (1) I am dumb and didn’t do that (2) I was stupefied by the dice and/or (3) I am rusty and have been too long away from you savages

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