Hesitated to think I might still be in this game - you might get Australia it looks like. Still, let’s see.
22 PtV playoff Max v 666 (axis +12)
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Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British 1 armour moved from Albania to Bulgaria 1 armour moved from Bulgaria to Greece 2 infantry moved from Albania to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Northern Italy to Greece 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Greece, round 2 : 3/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery and 1 bomber in Greece, round 3 : 0/3 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Greece Italians roll dice for 1 armour and 1 bomber in Greece, round 4 : 2/2 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery and 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/4 hits, 1.33 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 0/4 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 4 : 3/3 hits, 1.17 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Allies: 2 infantry Casualties for Italians: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Greece to Southern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Neutral_Allies regular : 1.67 British regular : 0.67
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Non Combat Move - Germans 2 aaGuns, 3 artilleries and 14 infantry moved from Poland to Baltic States 3 armour moved from Slovakia Hungary to Baltic States 6 mech_infantrys moved from Germany to Baltic States 5 infantry moved from Finland to Vyborg 2 fighters moved from Western Germany to Southern Italy 4 infantry moved from Bulgaria to Romania 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 5 armour and 4 mech_infantrys moved from France to Germany 1 artillery moved from France to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 infantry moved from Bulgaria to Greece Place Units - Germans 1 destroyer and 1 submarine placed in 116 Sea Zone 1 infantry placed in Normandy Bordeaux 2 fighters placed in Western Germany 3 armour, 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,1 Germans collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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@max334, I’m confused Max. Why wouldn’t my german fighters scramble when the Russian ss attacked? I would have scrambled 3 fighters. This was one of the purposes of the German DD that I bought. Was this an oversight?
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@666 dang, I’m an idiot. Yes, I forget that planes CAN hit subs with a DD. Lets just remove him and return your sub.
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@max334 a negative 10 for Jpn attack, wow, could have been a disaster…
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 55 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 34 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Marshall Islands to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 1 infantry moved from Chahar to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 infantry moved from Fukien to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 armour moved from French Indo China to Kwangtung 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 bomber moved from Kwangsi to Malaya 2 infantry moved from French Indo China to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Sumatra 1 marine moved from 38 Sea Zone to Malaya 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 bomber moved from Kwangsi to Manilla 1 fighter and 1 tactical_bomber moved from Kwangsi to Borneo 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Manilla 1 fighter moved from Paulau to Davao 1 tactical_bomber moved from Paulau to Manilla 1 cruiser moved from 7 Sea Zone to 36 Sea Zone 1 transport moved from 7 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 2 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from 37 Sea Zone to Malaya 2 infantry moved from 46 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in Guam Battle in Davao Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Davao, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Dutch New Guinea from Dutch, taking Guam from Americans, taking Davao from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 3 : 0/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 4 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 55 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Sumatra Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Japanese roll dice for 1 fighter and 1 infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 marine British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 marine in Malaya, round 2 : 1/7 hits, 2.67 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 marine in Malaya, round 3 : 1/6 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 marine in Malaya, round 4 : 3/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Manilla Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manilla, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Manilla, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Manilla, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Manilla, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Solomon Islands Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Solomon Islands from ANZAC, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 artillery moved from Yunnan to French Indo China 1 infantry moved from French Indo China to Yunnan 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 38 Sea Zone 1 fighter moved from Malaya to 38 Sea Zone 1 fighter moved from Sumatra to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 tactical_bomber moved from Manilla to Paulau 1 fighter moved from Davao to Paulau 1 bomber moved from Manilla to Caroline Islands 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Caroline Islands 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Shansi to Kiangsi 1 artillery moved from Shansi to Anhwe 1 artillery and 2 infantry moved from Anhwe to Kiangsi 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Jehol to Shansi 1 artillery and 1 infantry moved from Jehol to Anhwe 1 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Southern Manchuria to Jehol 2 infantry moved from Southern Manchuria to Korea 1 bomber moved from Malaya to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 fighter and 2 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,3,2,3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -10.17 UK_Pacific regular : -0.67
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I’m looking at the battle history…not sure how they get a -10. Most of the battles had about equal losses for both sides. Apparently I forgot to move the French units, may I move the DD to Egypt and the French ftr to Gibralter?
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@max334 said in 22 PtV playoff Max v 666 (axis +12):
I’m looking at the battle history…not sure how they get a -10. Most of the battles had about equal losses for both sides. Apparently I forgot to move the French units, may I move the DD to Egypt and the French ftr to Gibralter?
The negative 10 is just in relation to the bad attack dice for Japan. Lots of misses with 3 & 4’s…Since I’ve already given you a re roll and a change in combat movement, after an attack, I’ll say no to the NCM movement of French forces on USA’s turn.
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@max334 said in 22 PtV playoff Max v 666 (axis +12):
I’m looking at the battle history…not sure how they get a -10. Most of the battles had about equal losses for both sides. Apparently I forgot to move the French units, may I move the DD to Egypt and the French ftr to Gibralter?
The negative 10 just relates to japan’s attack roles. They were dreadful. Fortunately for Japan, the Allies didn’t hit immediately when Japan missed, thus averting disaster
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@666 oh okay I never understood that. I do remember seeing a lot of black when you rolled but unfortunately for me it was followed by me rolling black as well.
May not be until tomorrow before I get my turn to you -
@666 I didnt move the French; its plain and obvious, but so be it. I do understand we did a reroll and I’ll still give you the win if you would like.
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@max334 said in 22 PtV playoff Max v 666 (axis +12):
@666 I didnt move the French; it’s plain and obvious, but so be it. I do understand we did a reroll and I’ll still give you the win if you would like.
Good morning, being that we are in a playoff game, there are only so many, “oops, I made a mistake, can I” that I am going to be cool with. Don’t get me wrong, I make plenty of mistakes but when I do, I simply live with it. They happen, I think if we can follow the rules, as best we can, as written, the better.
Depending on where you want to move that F dd, it could have had an impact on Japan’s turn.
Mentioning, allowing you to change the UK combat move before re-rolling a turn, was perhaps for my benefit, reminding myself that I have been quite fair.
If moving the French units now is important to you, then go ahead, as long as you allow me the same, 2 very late ncm. And perhaps we can agree to no more “oops, I made a mistake” requests going forward?
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@666 Its not really a ‘oops, I made a mistake’ kind of a thing. For me its about good sportsmanship. Its about the game and the fun of playing. For me, the score, my league standing, winning or loosing are all secondary to that.
I also like keeping the momentum in a game and not having to worry so much about ‘oh, did I forget something’. That just slows things down. I have to check and recheck everything, before I can send you the game file. I dont like having to uncomfortably ask to make an after the fact changes/correction.
You do seem fair minded 6 and you have a ton of experience and you’ve already taught me a few things about the game, so I hope we can continue without too much concern about loosing a playoff game. You’ve already won -
@max334 good morning Max, I hope you are well.
The last thing I want is for you to have a bad experience here, I am pleased that you are playing on this site and in this league, and PLAYOFFS!
I believe that the best A&A players from around the world play here and our Playoffs are like our World Cup or Superbowl, for most of us it is pretty serious, it is for me at least. I’ve never beaten Ghostglider and I want to beat him this year!
When you say I have won, I can tell you that this isn’t the case in the game, as there is a LONG way to go, trust me.
With respect to our Playoffs and the League. Years ago we created the League as a way to record our statistics and to recognize the best players. Games in the league and certainly in the playoffs are more serious, as we record our league champion afterwards! I believe you will find that most, if not all, players playing for the championship would request a tight adherence to the rules.
There is another section/thread to play games called Play Boardgames, stats aren’t collected here and it is a great place to play a more relaxed game or to test strategies etc… I would love to play against you in that thread too, let me know if you would prefer this.
As an FYI, I could personally show you multiple “Oops” i’ve made in the league, where I have moved on from my blunder and tried to learn from my oversights. It happens, but mistakes in the game and war lead to losses. I would love to continue this game with you, our first I believe, but understand if you don’t want to play such a serious game. Again, I am happy for you to move both French pieces, as long as you will grant me the same request and we agree to eliminate these requests going forward.
I hope all this makes sense to you, and I appreciate the time you have taken to share your thoughts. Are you willing to buckle up and play the hardest A&A game of your life? If you do beat me in this game your next opponent will probably be tougher to beat! If not, let’s play in the play boardgames thread, with whatever house rules you want.
Speak soon,
Jim -
@max334, perhaps it would be good to talk about NCM edits for a second.
Typically if this is done immediately after a turn/file being posted and before your opponent starts their turn, you simply update the file, say “sorry’ for the edit and post the change. The “sorry” is just curtesy as you don’t know if your opponent has started planning their turn. PtV is, imo, the most complex of AA games and some turns take a lot of planning. I have rarely if even gotten grief from an opponent when doing this.
If your opponent has moved, or multiple countries moves have taken place then, as you did, a request needs to be made about the NCM edit before proceeding. And it has been my experience that the requester is at the mercy of his/her opponent at this juncture.
Hope this makes sense. Let me know if you have any questions.
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I read your reply, but I was out of town yesterday. Without too much back and forth, let me just say that I am willing to continue our game, if you feel you can deal with my future requests to make, after the fact, changes. You can then just ignore this request, deny it or maybe even allow them. Have you ever played Trulpen? I’ve come to like his style. He just makes game edits if its non-consequential and may or may not even tell you that he made them. At first I was taken aback by this brazen behavior, but I came to learn that he’s a very fair and honorable player.
But, do not be worried, I will not make after the fact edits. I will do as you ask and BUCKLE-UP, not CRY, and learn to live with my mistakes. But again I know my old brain will miss something and I will then ask to make an edit and you, of course can do the same of me. I understand that you dont necessarily like to do that, but if you do I will most likely grant your request and that should not have any bearing on whether you grant mine or not. -
@max334 said in 22 PtV playoff Max v 666 (axis +12):
I read your reply, but I was out of town yesterday. Without too much back and forth, let me just say that I am willing to continue our game, if you feel you can deal with my future requests to make, after the fact, changes. You can then just ignore this request, deny it or maybe even allow them. Have you ever played Trulpen? I’ve come to like his style. He just makes game edits if its non-consequential and may or may not even tell you that he made them. At first I was taken aback by this brazen behavior, but I came to learn that he’s a very fair and honorable player.
But, do not be worried, I will not make after the fact edits. I will do as you ask and BUCKLE-UP, not CRY, and learn to live with my mistakes. But again I know my old brain will miss something and I will then ask to make an edit and you, of course can do the same of me. I understand that you dont necessarily like to do that, but if you do I will most likely grant your request and that should not have any bearing on whether you grant mine or not.Hi Max, yes I’ve played Trulpen, many, many times. Not in quite a while though, and he never made edit’s like this when we played that I am aware. But it’s all good brother, we will make this work! It’s my old brain (57) versus yours. looking forward to your move. Take care, speak soon.
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scramble Sumatra and sz9966f a1.1.tsvg
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@max334 Full scramble in sz99, Max DD and no scramble in Sumatra.
Thanks