No problem. I will ask you next month for W@W game.
TT Oberkommando BrAeV (X) vs adam-dominion (A+18)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 2 infantry moved from Tambov to Rostov 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Tambov to Volgograd 1 artillery moved from Tambov to Rostov 1 fighter moved from Russia to Rostov 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 artillery and 5 infantry moved from Russia to Bryansk 4 artilleries moved from Tambov to Bryansk 2 artilleries and 2 infantry moved from Tambov to Bryansk 1 artillery and 1 infantry moved from Tambov to Bryansk 1 artillery and 1 infantry moved from Tambov to Bryansk 1 artillery and 1 infantry moved from Tambov to Bryansk Combat - Russians Battle in Bryansk Russians attack with 10 artilleries and 10 infantry Germans defend with 2 artilleries and 1 infantry Russians roll dice for 10 artilleries and 10 infantry in Bryansk, round 2 : 8/20 hits, 6.67 expected hits Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 10 artilleries and 10 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Volgograd Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Russia to West India 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Rostov to Russia 1 fighter moved from Smolensk to Russia 1 aaGun moved from Samara to Volgograd 1 aaGun moved from Tambov to Rostov 20 artilleries moved from Tambov to Bryansk 2 infantry moved from Samara to Tambov 2 infantry moved from Tambov to Samara 12 infantry moved from Tambov to Bryansk 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 2.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Kiangsu to Kweichow 2 tactical_bombers moved from French Indo China to Kweichow 2 bombers moved from Malaya to Kweichow 1 tactical_bomber moved from Philippines to 36 Sea Zone 5 carriers and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 battleships moved from 35 Sea Zone to 36 Sea Zone 4 submarines moved from 35 Sea Zone to 36 Sea Zone 5 fighters moved from 35 Sea Zone to 36 Sea Zone 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 cruisers, 1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/7 hits, 3,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 marine, 5 submarines, 6 tactical_bombers and 1 transport Americans defend with 1 submarine Japanese roll dice for 5 submarines in 36 Sea Zone, round 2 : 2/5 hits, 1,67 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 6 fighters, 5 submarines, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 infantry moved from Burma to India 2 mech_infantrys moved from Yunnan to India 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from French Indo China to Hunan 2 bombers, 1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 infantry moved from Malaya to Shan State Place Units - Japanese 1 carrier and 2 destroyers placed in 36 Sea Zone 1 armour and 2 infantry placed in India 3 infantry placed in Kiangsu 2 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,1 Japanese collect 42 PUs (12 lost to blockades); end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 2,00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Chahar to Hopei 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Hopei Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 98 PUs; Americans buy 3 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Gibraltar to Holland Belgium Combat - Americans Battle in Philippines Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to Normandy Bordeaux 5 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Finland to Norway 1 aaGun and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 aaGun and 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 16 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 16 Sea Zone to Caroline Islands 1 fighter moved from Wake Island to Caroline Islands 1 carrier and 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 23 Sea Zone Place Units - Americans 3 armour placed in Norway 1 infantry placed in Finland 3 infantry placed in Normandy Bordeaux 2 fighters placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Chahar to Hopei 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Hopei Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Finland to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Non Combat Move - British 1 bomber moved from Germany to Norway 2 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 4 armour and 4 mech_infantrys moved from West India to Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 aaGun and 2 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Egypt to Persia 2 aaGuns, 4 fighters and 1 tactical_bomber moved from Finland to Norway 1 fighter moved from Norway to United Kingdom 1 fighter moved from Russia to Persia 1 cruiser moved from 81 Sea Zone to 71 Sea Zone 2 fighters moved from Russia to Norway Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 fighters placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -2.83 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 98 PUs; Americans buy 3 armour, 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Gibraltar to Holland Belgium Combat - Americans Battle in Philippines Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 5 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to Normandy Bordeaux 5 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Finland to Norway 1 aaGun and 4 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 aaGun and 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 11 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 16 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 16 Sea Zone to Caroline Islands 1 fighter moved from Wake Island to Caroline Islands 1 carrier and 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 23 Sea Zone Place Units - Americans 3 armour placed in Norway 1 infantry placed in Finland 3 infantry placed in Normandy Bordeaux 2 fighters placed in Eastern United States 1 artillery and 3 infantry placed in Central United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 10 infantry moved from Chahar to Hopei 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Hopei Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Finland to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Non Combat Move - British 1 bomber moved from Germany to Norway 2 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 4 armour and 4 mech_infantrys moved from West India to Persia 2 mech_infantrys moved from Eastern Persia to Persia 1 aaGun and 2 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Egypt to Persia 2 aaGuns, 4 fighters and 1 tactical_bomber moved from Finland to Norway 1 fighter moved from Norway to United Kingdom 1 fighter moved from Russia to Persia 1 cruiser moved from 81 Sea Zone to 71 Sea Zone 2 fighters moved from Russia to Norway Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 2 fighters placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 35 PUs (3 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -2.83 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Tunisia to 94 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone 2 fighters and 4 infantry moved from 98 Sea Zone to Egypt 1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Egypt 2 armour moved from Caucasus to Iraq Combat - Italians Battle in Iraq Italians attack with 2 armour ANZAC defend with 1 infantry Italians roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for ANZAC: 1 infantry Battle in Egypt Italians attack with 4 fighters and 4 infantry British defend with 1 aaGun, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys British roll AA dice in Egypt : 1/3 hits, 0,50 expected hits 1 fighter owned by the Italians lost in Egypt Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits Italians roll dice for 3 fighters and 4 infantry in Egypt, round 2 : 1/7 hits, 2,17 expected hits British roll dice for 1 aaGun, 4 infantry and 2 mech_infantrys in Egypt, round 2 : 0/6 hits, 2,00 expected hits 1 aaGun owned by the British and 2 infantry owned by the British lost in Egypt Italians roll dice for 3 fighters and 4 infantry in Egypt, round 3 : 0/7 hits, 2,17 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Egypt, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Italians lost in Egypt Italians roll dice for 3 fighters and 2 infantry in Egypt, round 4 : 2/5 hits, 1,83 expected hits British roll dice for 2 infantry and 2 mech_infantrys in Egypt, round 4 : 3/4 hits, 1,33 expected hits 2 fighters owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 fighter and 1 infantry in Egypt, round 5 : 0/2 hits, 0,67 expected hits British roll dice for 2 mech_infantrys in Egypt, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Egypt 1 fighter owned by the Italians retreated British win with 2 mech_infantrys remaining. Battle score for attacker is -25 Casualties for Italians: 3 fighters and 4 infantry Casualties for British: 1 aaGun and 4 infantry Non Combat Move - Italians 1 fighter moved from Egypt to 98 Sea Zone 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 1 infantry moved from France to Southern France Place Units - Italians 1 artillery and 2 infantry placed in Southern France 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -3,50 British AA : 0,50 British regular : 1,33
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well, very frustrating turn… game wants allies win I guess.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Borneo from Japanese to ANZAC EDIT: Turning off Edit Mode 1 fighter moved from Finland to Norway 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from Caroline Islands to Philippines 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 63 PUs; Germans buy 19 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland 1 armour, 11 artilleries, 10 infantry and 8 mech_infantrys moved from Karelia to Finland 3 armour and 11 mech_infantrys moved from Novgorod to Finland 1 bomber moved from Novgorod to Smolensk 3 bombers moved from Ukraine to Smolensk 2 infantry moved from Belarus to Smolensk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 artillery and 2 infantry moved from Caucasus to Volgograd 1 armour moved from Northwest Persia to Volgograd 1 armour moved from Northwest Persia to Rostov 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 1 armour moved from Northwest Persia to Iraq 1 armour moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 2 infantry moved from Western Germany to Holland Belgium 3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 mech_infantry moved from Northwest Persia to Volgograd 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 2/5 hits, 1,50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Finland Germans attack with 5 armour, 11 artilleries, 10 infantry and 19 mech_infantrys Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour, 11 artilleries, 10 infantry and 19 mech_infantrys in Finland, round 2 : 11/45 hits, 12,83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 5 armour, 11 artilleries, 10 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 aaGun, 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Rostov, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Battle in Smolensk Germans attack with 4 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 2 infantry in Smolensk, round 2 : 3/6 hits, 3,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 4 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/7 hits, 3,50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 3 infantry moved from Western Germany to Denmark 2 infantry moved from Western Germany to France 3 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 armour moved from Baltic States to Vyborg 1 aaGun moved from Novgorod to Vyborg 1 aaGun moved from Belarus to Novgorod 1 artillery and 6 infantry moved from Belarus to Eastern Poland 1 aaGun moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy 2 armour moved from Northwest Persia to Caucasus 13 armour and 8 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 bomber moved from Smolensk to Western Germany 3 bombers moved from Smolensk to Germany 2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Caucasus 1 infantry placed in Ukraine 10 infantry placed in Western Germany 2 infantry placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Russians regular : 0,33 Germans regular : 2,50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Kazakhstan to Volgograd 3 infantry moved from Samara to Volgograd 3 infantry moved from Tambov to Volgograd 2 armour and 6 mech_infantrys moved from Russia to Volgograd 2 infantry moved from Russia to Vologda 3 artilleries and 3 infantry moved from Bryansk to Ukraine 4 artilleries and 4 infantry moved from Bryansk to Rostov 4 artilleries and 4 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Belarus 2 artilleries and 2 infantry moved from Bryansk to Ukraine 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Belarus 1 artillery moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 7 artilleries and 7 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 7 artilleries and 7 infantry in Ukraine, round 2 : 4/14 hits, 4.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 7 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 armour, 7 infantry and 6 mech_infantrys Germans defend with 1 armour, 1 artillery and 1 factory_minor Russians roll dice for 2 armour, 7 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/15 hits, 3.17 expected hits Germans roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 artillery Battle in Rostov Russians attack with 7 artilleries and 7 infantry Germans defend with 1 armour, 1 artillery and 1 infantry Russians roll dice for 7 artilleries and 7 infantry in Rostov, round 2 : 4/14 hits, 4.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 7 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Battle in Smolensk Russians attack with 5 artilleries and 5 infantry Germans defend with 2 infantry Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 0/10 hits, 3.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 3 : 0/10 hits, 3.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 5 artilleries and 4 infantry in Smolensk, round 4 : 2/9 hits, 3.00 expected hits Germans roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Norway 1 fighter moved from Belarus to Russia 1 fighter moved from West India to Persia 10 artilleries moved from Bryansk to Rostov 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : -2.00 Russians regular : -9.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters and 7 tactical_bombers moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to Szechwan 1 infantry moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Jehol 1 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 fighter moved from French Indo China to Philippines Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 7 fighters and 7 tactical_bombers Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 3 fighters Japanese roll dice for 7 fighters and 7 tactical_bombers in Philippines, round 2 : 11/14 hits, 8,17 expected hits Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Philippines, round 2 : 3/5 hits, 2,67 expected hits 3 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines Japanese win with 4 fighters and 7 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 3 fighters Casualties for ANZAC: 3 fighters Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 4 fighters and 7 tactical_bombers moved from Philippines to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 3 fighters moved from Japan to 36 Sea Zone 1 bomber moved from Szechwan to India 1 armour and 2 mech_infantrys moved from India to Yunnan 2 infantry moved from Shan State to Yunnan 1 infantry moved from Kweichow to Anhwe 1 bomber moved from Jehol to Kiangsu Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 36 Sea Zone 2 infantry placed in Malaya 1 infantry and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Removing units owned by Japanese from Kiangsu: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6 Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : 0,33 Japanese regular : 2,17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter and 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 34 Sea Zone 2 fighters moved from 23 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Battle in 34 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Sumatra Americans attack with 1 artillery and 1 infantry Japanese defend with 1 armour Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sumatra, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 carrier and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 23 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to 35 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to Norway 1 infantry moved from Morocco to Algeria 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone Place Units - Americans 3 armour placed in Norway 1 artillery and 2 infantry placed in Normandy Bordeaux 2 infantry placed in Central United States 2 fighters placed in Eastern United States 2 destroyers and 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Sikang 1 fighter and 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei Place Units - Chinese 2 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 3 armour, 5 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to Eastern Persia 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 fighter moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 4 armour, 9 artilleries, 14 infantry and 8 mech_infantrys moved from Persia to Iraq 1 bomber moved from Norway to Novgorod Combat - British Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Eastern Persia British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Northwest Persia British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Iraq British attack with 4 armour, 9 artilleries, 14 infantry and 8 mech_infantrys Italians defend with 1 armour British roll dice for 4 armour, 9 artilleries, 14 infantry and 8 mech_infantrys in Iraq, round 2 : 12/35 hits, 10.17 expected hits Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 4 armour, 9 artilleries, 14 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Eastern Persia to Persia 1 fighter moved from Northwest Persia to Persia 1 tactical_bomber moved from Eastern Persia to Persia 1 aaGun moved from Persia to Iraq 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Union of South Africa to Rhodesia 1 cruiser moved from 71 Sea Zone to 83 Sea Zone 1 bomber moved from Novgorod to Norway 3 fighters moved from United Kingdom to Norway 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Gibraltar to Norway 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 aaGun moved from Morocco to Algeria 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Norway to Normandy Bordeaux Place Units - British 3 armour placed in Persia 3 infantry placed in Union of South Africa 1 infantry and 1 marine placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,6,2,2,6,1,6 British collect 34 PUs (2 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 0.00 Italians regular : -0.50 Japanese regular : -1.50 Germans AA : -0.17 Germans regular : 1.33 British regular : 2.83
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern France 1 fighter placed in Southern Italy 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 2 fighters and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to 110 Sea Zone 3 fighters, 2 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium 2 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Germany to Belarus 1 bomber moved from Germany to Western Ukraine 2 armour and 3 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Syria to Egypt 14 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0,33 expected hits Bombing raid in United Kingdom rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in 110 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 artillery Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3,83 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Egypt Germans attack with 14 armour and 9 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 14 armour and 9 mech_infantrys in Egypt, round 2 : 7/23 hits, 8,50 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 14 armour and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Germans attack with 2 armour and 3 infantry British defend with 1 artillery Germans roll dice for 2 armour and 3 infantry in Northwest Persia, round 2 : 2/5 hits, 1,50 expected hits British roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Belarus Germans attack with 2 bombers and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 2 bombers and 3 infantry in Belarus, round 3 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 2 bombers and 3 infantry in Belarus, round 4 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Germany 1 bomber moved from Western Ukraine to Germany 3 mech_infantrys moved from Germany to Baltic States 7 infantry moved from Germany to Poland 1 infantry moved from Novgorod to Archangel 1 armour moved from Vyborg to Finland 1 aaGun moved from Vyborg to Finland 1 aaGun moved from Novgorod to Vyborg 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 2 bombers moved from United Kingdom to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 6 infantry moved from Western Germany to Germany Place Units - Germans 1 infantry placed in Caucasus 3 infantry placed in Finland 4 artilleries and 6 infantry placed in Germany 2 fighters and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 British AA : -0,33 Russians regular : -1,33 Germans regular : -2,17 British regular : -0,67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 2x factory_minor; Remaining resources: 34 PUs; Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 7 infantry moved from Volgograd to Caucasus 1 fighter moved from Persia to Caucasus 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Western Ukraine 3 infantry moved from Smolensk to Belarus 1 artillery moved from Smolensk to Belarus 1 artillery moved from Smolensk to Belarus 2 artilleries moved from Rostov to Caucasus Combat - Russians Russians creates battle in territory 93 Sea Zone Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking 93 Sea Zone from Italians, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 2 artilleries, 1 fighter and 7 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 artilleries, 1 fighter and 7 infantry in Caucasus, round 2 : 5/10 hits, 2.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 artilleries and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 15 artilleries and 5 infantry moved from Rostov to Bryansk 2 armour and 6 mech_infantrys moved from Volgograd to Bryansk 1 fighter moved from Archangel to Norway 1 fighter moved from Caucasus to Ukraine 7 mech_infantrys moved from Russia to Bryansk 6 artilleries moved from Ukraine to Bryansk 1 artillery moved from Smolensk to Bryansk 1 artillery moved from Smolensk to Bryansk 1 artillery moved from Smolensk to Bryansk Place Units - Russians 3 infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -1.67 Russians regular : 0.83
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@axis-dominion @Adam514
Thank you for a Good Game Gents.Game result will be posted shortly.
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@aequitas-et-veritas said in TT Oberkommando BrAeV (X) vs adam-dominion (A+18):
@axis-dominion @Adam514
Thank you for a Good Game Gents.Game result will be posted shortly.
great game guys, thanks for the match!
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