PtV 666 (axis +6) v Pejon

  • 2023 '22

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 marine moved from New South Wales to Queensland
            1 cruiser and 2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Burma to Eastern India
            1 infantry moved from Sumatra to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to Western Australia
    
        Place Units - ANZAC
            2 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3,5,5,2,3,6,2,5,3,1,1,5,6,4,4,4,6,5,6
            ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 marine moved from New South Wales to Queensland
            1 cruiser and 2 submarines moved from 64 Sea Zone to 55 Sea Zone
            1 infantry moved from Burma to Eastern India
            1 infantry moved from Sumatra to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to Western Australia
    
        Place Units - ANZAC
            2 destroyers placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3,5,5,2,3,6,2,5,3,1,1,5,6,4,4,4,6,5,6
            ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Politics - French
            French takes Political Action: Political Action French To War With Japanese
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Poland to Leningrad
            1 mech_infantry moved from Eastern Poland to Leningrad
            2 bombers moved from Eastern Poland to Leningrad
            1 infantry moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
    
        Combat - Germans
            Germans creates battle in territory 128 Sea Zone
            Battle in Leningrad
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Leningrad, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Leningrad, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France
            1 armour moved from Poland to Southern Belarus
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Eastern Poland
            3 infantry moved from Finland to Karelia
            2 infantry moved from Finland to Vyborg
            2 bombers moved from Leningrad to Eastern Poland
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Eastern Poland to Western Ukraine
            2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 7 mech_infantrys moved from Eastern Poland to Southern Belarus
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
            2 artilleries moved from Western Germany to Germany
            1 artillery moved from France to Southern France
            2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar
            3 fighters moved from Southern Italy to Gibraltar
            2 infantry moved from Greece to Bulgaria
            1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
    
        Place Units - Germans
            2 armour, 3 infantry and 5 mech_infantrys placed in Germany
            1 infantry placed in France
            Germans undo move 1.
            1 infantry placed in Western Germany
            2 armour, 2 infantry and 5 mech_infantrys placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,3
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -0.67
    

    Territory Summary for Germans :

    Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
    Holland Belgium : 1 aaGun and 1 infantry
    Poland : 1 armour and 1 mech_infantry
    Germany : 2 armour, 2 artilleries, 1 factory_major, 2 infantry and 5 mech_infantrys
    Western Ukraine : 1 infantry
    Southern Belarus : 1 flag, 2 aaGuns, 11 armour, 3 artilleries, 21 infantry and 7 mech_infantrys
    Eastern Poland : 3 armour, 2 bombers, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
    Karelia : 1 flag, 3 infantry
    Archangel : 1 flag, 1 infantry
    Vyborg : 1 flag, 3 infantry
    Baltic States : 1 infantry
    Leningrad : 1 flag, 1 airfield, 1 harbour and 2 mech_infantrys
    Gibraltar : 2 artilleries, 3 fighters and 2 infantry
    Malta : 1 flag, 1 airfield
    Southern Italy : 2 tactical_bombers
    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
    94 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
    Finland : 1 flag
    Bulgaria : 1 flag, 2 infantry
    128 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    Greece : 1 flag, 2 infantry
    

    Production/PUs Summary :

    Germans : 51 / 61
    Russians : 38 / 51
    Japanese : 35 / 46
    Americans : 53 / 84
    Chinese : 8 / 9
    British : 35 / 38
    UK_Pacific : 17 / 20
    Italians : 15 / 30
    ANZAC : 16 / 22
    French : 1 / 0
    Dutch : 2 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 5 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 2023 '22

    @666 The neutral inf in French Central Africa should disappear, right?

  • 2023 '22

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Northern Belarus to Leningrad
            1 fighter moved from Russia to Leningrad
    
        Combat - Russians
            Russians creates battle in territory 128 Sea Zone
            Battle in Leningrad
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Leningrad to Gorky
            1 armour and 1 mech_infantry moved from Novgorod to Russia
            2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl
            3 infantry moved from Samara to Russia
            2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Tula to Bryansk
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
            1 infantry placed in Ukraine
            3 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,67
    

    Savegame

  • 2023 '22

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Northern Belarus to Leningrad
            1 fighter moved from Russia to Leningrad
    
        Combat - Russians
            Russians creates battle in territory 128 Sea Zone
            Battle in Leningrad
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Leningrad to Gorky
            1 armour and 1 mech_infantry moved from Novgorod to Russia
            2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl
            3 infantry moved from Samara to Russia
            2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Tula to Bryansk
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
            1 infantry placed in Ukraine
            3 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Tula: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,67
    

    Savegame


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 The neutral inf in French Central Africa should disappear, right?

    I believe so, unless they changed something. I take it, that it did not?

  • 2023 '22

    @666 Not what I am aware of. Might be a bug since it moved during the French turn. I will remove it.

  • 2023 '22

    TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Novgorod to Leningrad
            1 infantry moved from Northern Belarus to Leningrad
            1 fighter moved from Russia to Leningrad
    
        Combat - Russians
            Russians creates battle in territory 128 Sea Zone
            Battle in Leningrad
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Leningrad
                Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Leningrad to Gorky
            1 armour and 1 mech_infantry moved from Novgorod to Russia
            2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl
            3 infantry moved from Samara to Russia
            2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Tula to Bryansk
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
            1 infantry placed in Ukraine
            3 infantry placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Adding units owned by Russians to Tula: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Axis from French Central Africa: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 0,67
    

    Savegame

  • 2023 '22

    I just tried local mode and took Southern France the round after having created Vichy and the inf was removed as usual if I never moved it.


  • @pejon_88 said in PtV 666 (axis +6) v Pejon:

    I just tried local mode and took Southern France the round after having created Vichy and the inf was removed as usual if I never moved it.

    maybe moving the inf changed things? either way I am not concerned over this but perhaps it is a question for Adam or Regular Guy?

  • 2023 '22

    @regularkid and @Adam514 hi guys, me again. So if Vichy happens in a later round than F1 and land units move from one French territory to another, should these french land units become Pro-Axis in that new French territory then?


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Szechwan to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Hopei to Honan
            1 bomber moved from Jehol to Borneo
            1 bomber moved from Jehol to Manilla
            1 battleship moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from Caroline Islands to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Davao
            2 fighters moved from 35 Sea Zone to Davao
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Manilla
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
            1 infantry moved from Southern Manchuria to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Guam
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Hunan to Kwangtung
            1 mech_infantry moved from Szechwan to Kwangtung
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
            1 marine moved from 38 Sea Zone to Sumatra
            1 cruiser and 1 marine moved from 38 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Celebes
            1 infantry moved from 38 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Yunnan to Honan
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
            1 tactical_bomber moved from Yunnan to Kwangtung
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Guam
            Battle in Celebes
            Battle in Malaya
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 4 : 2/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Borneo
                Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking Guam from Americans, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Manilla
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
                Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Davao
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Davao
                Japanese win, taking Davao from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 3.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Honan
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Honan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                Japanese win, taking Honan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 47 Sea Zone
            1 destroyer moved from 38 Sea Zone to 56 Sea Zone
            2 carriers moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 7 Sea Zone to 22 Sea Zone
            2 submarines moved from 6 Sea Zone to 22 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to French Indo China
                  Japanese take French Indo China from Neutral_Axis
            1 bomber moved from Borneo to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            1 bomber moved from Manilla to Kwangsi
            1 destroyer moved from 38 Sea Zone to 43 Sea Zone
            1 submarine moved from 38 Sea Zone to 45 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            3 carriers, 1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone
            4 fighters moved from 38 Sea Zone to 43 Sea Zone
            1 fighter moved from Davao to 36 Sea Zone
            1 fighter moved from Davao to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone
            2 tactical_bombers moved from 38 Sea Zone to 43 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Jehol
            4 infantry moved from Southern Manchuria to Jehol
            2 infantry moved from Southern Manchuria to Korea
            1 fighter moved from Japan to 6 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Japan to Kyushu
            1 armour moved from Jehol to Shansi
            1 infantry moved from Anhwe to Shansi
            1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Honan to Anhwe
            1 tactical_bomber moved from Honan to Shansi
            1 aaGun moved from Anhwe to Shansi
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Szechwan to Hopei
            1 artillery moved from Szechwan to Hopei
            2 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 7 Sea Zone
            1 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Japanese regular : 1.83
    UK_Pacific regular : -0.67
    

    Territory Summary for Japanese :

    Marshall Islands : 1 infantry
    Kyushu : 2 aaGuns, 1 artillery and 2 infantry
    Southern Manchuria : 1 flag
    Kiangsu : 1 flag
    Northern Manchuria : 1 flag
    Korea : 2 infantry
    Shantung : 1 flag
    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Jehol : 1 flag, 1 aaGun and 5 infantry
    Japan : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Kwangsi : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
    Fukien : 1 flag
    Davao : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Manilla : 1 flag, 1 artillery
    Guam : 1 flag, 1 airfield and 1 infantry
    Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
    Kweichow : 1 flag, 1 artillery
    Tsinghai : 1 flag, 1 infantry
    Hopei : 1 flag, 1 artillery and 1 infantry
    Shansi : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 tactical_bomber
    Honan : 1 flag, 1 infantry
    Kiangsi : 1 flag, 1 artillery
    Hunan : 1 flag, 1 artillery
    Kwangtung : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
    Yunnan : 1 flag, 1 fighter, 3 infantry and 2 tactical_bombers
    Szechwan : 1 flag, 1 artillery and 8 infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour and 1 infantry
    Borneo : 1 flag, 1 artillery
    French Indo China : 1 flag, 2 infantry
    38 Sea Zone : 1 battleship and 1 transport
    56 Sea Zone : 1 destroyer
    Sumatra : 1 flag, 1 marine
    21 Sea Zone : 1 transport
    Java : 1 flag, 1 marine
    43 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine and 2 tactical_bombers
    7 Sea Zone : 1 destroyer
    47 Sea Zone : 1 destroyer
    22 Sea Zone : 1 destroyer, 2 submarines and 1 transport
    45 Sea Zone : 1 cruiser and 2 submarines
    37 Sea Zone : 2 transports
    Celebes : 1 flag, 1 marine
    6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
    36 Sea Zone : 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
    20 Sea Zone : 1 transport
    

    Production/PUs Summary :

    Germans : 49 / 61
    Russians : 40 / 47
    Japanese : 60 / 68
    Americans : 50 / 84
    Chinese : 6 / 9
    British : 35 / 38
    UK_Pacific : 7 / 20
    Italians : 15 / 30
    ANZAC : 10 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 3 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • '19 '17

    @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @regularkid and @Adam514 hi guys, me again. So if Vichy happens in a later round than F1 and land units move from one French territory to another, should these french land units become Pro-Axis in that new French territory then?

    Onli if the new territory is part of the Vichy territory list.

  • 2023 '22

    Thanks. Then I think we did correctly by removing that inf after take over of SF.

  • 2023 '22

    @666 will try and play tomorrow.

  • 2023 '22

    @666 Need to look a bit more at the map before playing due to my loss of 5 aircraft. Sorry for the delay.

  • 2023 '22

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
            4 fighters moved from 55 Sea Zone to 47 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 32 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Morocco
                Americans attack with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/7 hits, 2,67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 47 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 47 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 47 Sea Zone to 55 Sea Zone
            3 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland
            1 fighter moved from 47 Sea Zone to Queensland
            1 destroyer moved from 27 Sea Zone to 55 Sea Zone
            1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Western United States to British Guiana
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
            1 artillery moved from Central United States to 104 Sea Zone
            1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone
            1 artillery moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 2 destroyers and 3 submarines moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from Eastern United States to British Guiana
    
        Place Units - Americans
            4 transports placed in 104 Sea Zone
            3 artilleries and 2 infantry placed in Central United States
            2 fighters placed in Western United States
            1 carrier and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,33
    Italians regular : -0,33
    Japanese regular : -0,67
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Inner Mongolia to Honan
            1 fighter and 2 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,83
    Japanese regular : 1,00
    

    Savegame

  • 2023 '22

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
            1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
            4 fighters moved from 55 Sea Zone to 47 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 32 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
                Americans attack with 1 artillery, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Morocco
                Americans attack with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/7 hits, 2,67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 47 Sea Zone
                Americans attack with 4 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 fighters in 47 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 47 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters moved from 47 Sea Zone to 55 Sea Zone
            3 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland
            1 fighter moved from 47 Sea Zone to Queensland
            1 destroyer moved from 27 Sea Zone to 55 Sea Zone
            1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
            2 fighters moved from Western United States to British Guiana
            1 carrier moved from 91 Sea Zone to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
            1 artillery moved from Central United States to 104 Sea Zone
            1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone
            1 artillery moved from 88 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 carrier, 2 destroyers and 3 submarines moved from 104 Sea Zone to 93 Sea Zone
            1 bomber moved from Eastern United States to British Guiana
    
        Place Units - Americans
            4 transports placed in 104 Sea Zone
            3 artilleries and 2 infantry placed in Central United States
            2 fighters placed in Western United States
            1 carrier and 1 submarine placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Inner Mongolia to Honan
            1 fighter and 2 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Honan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                1 infantry owned by the Chinese retreated to Inner Mongolia
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 tactical_bomber moved from 83 Sea Zone to Alexandria
            3 fighters moved from Egypt to 100 Sea Zone
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from Iraq to Syria
                  British take Syria from Neutral_Axis
    
        Combat - British
            Battle in Alexandria
                British attack with 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British roll dice for 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/12 hits, 4,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2,33 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British roll dice for 2 armour, 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 6/11 hits, 4,33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 armour, 4 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            Battle in 100 Sea Zone
                British attack with 1 destroyer and 3 fighters
                Italians defend with 1 destroyer
                    British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 100 Sea Zone
                British win, taking 100 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
            1 infantry moved from 100 Sea Zone to Crete
                  British take Crete from Neutral_Allies
            1 artillery moved from Trans-Jordan to Egypt
            1 infantry moved from French Madagascar to 74 Sea Zone
            1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to Egypt
            1 tactical_bomber moved from Alexandria to 100 Sea Zone
            3 fighters moved from 100 Sea Zone to Egypt
            1 infantry moved from Northeast Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 armour and 1 infantry moved from Quebec to 109 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 armour and 1 infantry moved from 93 Sea Zone to Morocco
            2 fighters moved from United Kingdom to 93 Sea Zone
    
        Place Units - British
            1 carrier and 2 destroyers placed in 100 Sea Zone
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,83
    Americans regular : 2,33
    Italians regular : -1,50
    Japanese regular : 0,33
    British regular : 2,17
    

    Savegame

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