scramble in holland ? factor in that i could also include the bombardment
PtV 666 (axis +6) v Pejon
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New South Wales to Queensland 1 cruiser and 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Burma to Eastern India 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to Western Australia Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3,5,5,2,3,6,2,5,3,1,1,5,6,4,4,4,6,5,6 ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 marine moved from New South Wales to Queensland 1 cruiser and 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Burma to Eastern India 1 infantry moved from Sumatra to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to Western Australia Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3,5,5,2,3,6,2,5,3,1,1,5,6,4,4,4,6,5,6 ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Poland to Leningrad 1 mech_infantry moved from Eastern Poland to Leningrad 2 bombers moved from Eastern Poland to Leningrad 1 infantry moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians Combat - Germans Germans creates battle in territory 128 Sea Zone Battle in Leningrad Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Leningrad, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Leningrad, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 2 mech_infantrys in Leningrad, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Leningrad, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad Non Combat Move - Germans Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France 1 armour moved from Poland to Southern Belarus 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 3 infantry moved from Finland to Karelia 2 infantry moved from Finland to Vyborg 2 bombers moved from Leningrad to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Eastern Poland to Western Ukraine 2 aaGuns, 10 armour, 3 artilleries, 20 infantry and 7 mech_infantrys moved from Eastern Poland to Southern Belarus 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 2 artilleries moved from Western Germany to Germany 1 artillery moved from France to Southern France 2 artilleries and 2 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar 3 fighters moved from Southern Italy to Gibraltar 2 infantry moved from Greece to Bulgaria 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland Place Units - Germans 2 armour, 3 infantry and 5 mech_infantrys placed in Germany 1 infantry placed in France Germans undo move 1. 1 infantry placed in Western Germany 2 armour, 2 infantry and 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,3 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.67
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Holland Belgium : 1 aaGun and 1 infantry Poland : 1 armour and 1 mech_infantry Germany : 2 armour, 2 artilleries, 1 factory_major, 2 infantry and 5 mech_infantrys Western Ukraine : 1 infantry Southern Belarus : 1 flag, 2 aaGuns, 11 armour, 3 artilleries, 21 infantry and 7 mech_infantrys Eastern Poland : 3 armour, 2 bombers, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber Karelia : 1 flag, 3 infantry Archangel : 1 flag, 1 infantry Vyborg : 1 flag, 3 infantry Baltic States : 1 infantry Leningrad : 1 flag, 1 airfield, 1 harbour and 2 mech_infantrys Gibraltar : 2 artilleries, 3 fighters and 2 infantry Malta : 1 flag, 1 airfield Southern Italy : 2 tactical_bombers Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry 94 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports Finland : 1 flag Bulgaria : 1 flag, 2 infantry 128 Sea Zone : 1 submarine Yugoslavia : 1 flag Greece : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 51 / 61 Russians : 38 / 51 Japanese : 35 / 46 Americans : 53 / 84 Chinese : 8 / 9 British : 35 / 38 UK_Pacific : 17 / 20 Italians : 15 / 30 ANZAC : 16 / 22 French : 1 / 0 Dutch : 2 / 0 Mongolians : 0 / 0 Neutral_Axis : 5 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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@666 The neutral inf in French Central Africa should disappear, right?
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 fighter moved from Russia to Leningrad Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Leningrad Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Leningrad to Gorky 1 armour and 1 mech_infantry moved from Novgorod to Russia 2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl 3 infantry moved from Samara to Russia 2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Tula to Bryansk Place Units - Russians 9 artilleries and 1 infantry placed in Russia 1 infantry placed in Ukraine 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 fighter moved from Russia to Leningrad Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Leningrad Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Leningrad to Gorky 1 armour and 1 mech_infantry moved from Novgorod to Russia 2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl 3 infantry moved from Samara to Russia 2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Tula to Bryansk Place Units - Russians 9 artilleries and 1 infantry placed in Russia 1 infantry placed in Ukraine 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Tula: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 The neutral inf in French Central Africa should disappear, right?
I believe so, unless they changed something. I take it, that it did not?
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@666 Not what I am aware of. Might be a bug since it moved during the French turn. I will remove it.
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TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Novgorod to Leningrad 1 infantry moved from Northern Belarus to Leningrad 1 fighter moved from Russia to Leningrad Combat - Russians Russians creates battle in territory 128 Sea Zone Battle in Leningrad Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Leningrad to Gorky 1 armour and 1 mech_infantry moved from Novgorod to Russia 2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl 3 infantry moved from Samara to Russia 2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Tula to Bryansk Place Units - Russians 9 artilleries and 1 infantry placed in Russia 1 infantry placed in Ukraine 3 infantry placed in Stalingrad Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Tula: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Neutral_Axis from French Central Africa: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,67
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I just tried local mode and took Southern France the round after having created Vichy and the inf was removed as usual if I never moved it.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
I just tried local mode and took Southern France the round after having created Vichy and the inf was removed as usual if I never moved it.
maybe moving the inf changed things? either way I am not concerned over this but perhaps it is a question for Adam or Regular Guy?
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@regularkid and @Adam514 hi guys, me again. So if Vichy happens in a later round than F1 and land units move from one French territory to another, should these french land units become Pro-Axis in that new French territory then?
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Honan 1 bomber moved from Jehol to Borneo 1 bomber moved from Jehol to Manilla 1 battleship moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 2 fighters moved from 35 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from Caroline Islands to Manilla 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Manilla 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Guam 1 artillery moved from Kiangsi to Kwangtung 1 infantry moved from Hunan to Kwangtung 1 mech_infantry moved from Szechwan to Kwangtung 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 marine moved from 38 Sea Zone to Sumatra 1 cruiser and 1 marine moved from 38 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 infantry moved from 38 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Honan 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung Combat - Japanese Battle in Java Battle in Sumatra Battle in Guam Battle in Celebes Battle in Malaya Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 4 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking Guam from Americans, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Manilla Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Davao Japanese attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Honan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Honan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 destroyer moved from 38 Sea Zone to 56 Sea Zone 2 carriers moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone 2 submarines moved from 6 Sea Zone to 22 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 bomber moved from Borneo to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 bomber moved from Manilla to Kwangsi 1 destroyer moved from 38 Sea Zone to 43 Sea Zone 1 submarine moved from 38 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 3 carriers, 1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone 4 fighters moved from 38 Sea Zone to 43 Sea Zone 1 fighter moved from Davao to 36 Sea Zone 1 fighter moved from Davao to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone 2 tactical_bombers moved from 38 Sea Zone to 43 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from 20 Sea Zone to Jehol 4 infantry moved from Southern Manchuria to Jehol 2 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Japan to Kyushu 1 armour moved from Jehol to Shansi 1 infantry moved from Anhwe to Shansi 1 tactical_bomber moved from Kwangtung to Anhwe 1 fighter moved from Honan to Anhwe 1 tactical_bomber moved from Honan to Shansi 1 aaGun moved from Anhwe to Shansi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Szechwan to Hopei 1 artillery moved from Szechwan to Hopei 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 destroyer placed in 7 Sea Zone 1 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.33 Japanese regular : 1.83 UK_Pacific regular : -0.67
Territory Summary for Japanese :
Marshall Islands : 1 infantry Kyushu : 2 aaGuns, 1 artillery and 2 infantry Southern Manchuria : 1 flag Kiangsu : 1 flag Northern Manchuria : 1 flag Korea : 2 infantry Shantung : 1 flag Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Jehol : 1 flag, 1 aaGun and 5 infantry Japan : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry Kwangsi : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber Fukien : 1 flag Davao : 1 flag, 1 airfield, 1 harbour and 2 infantry Manilla : 1 flag, 1 artillery Guam : 1 flag, 1 airfield and 1 infantry Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber Kweichow : 1 flag, 1 artillery Tsinghai : 1 flag, 1 infantry Hopei : 1 flag, 1 artillery and 1 infantry Shansi : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 tactical_bomber Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 artillery Hunan : 1 flag, 1 artillery Kwangtung : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry Yunnan : 1 flag, 1 fighter, 3 infantry and 2 tactical_bombers Szechwan : 1 flag, 1 artillery and 8 infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 harbour and 1 infantry Borneo : 1 flag, 1 artillery French Indo China : 1 flag, 2 infantry 38 Sea Zone : 1 battleship and 1 transport 56 Sea Zone : 1 destroyer Sumatra : 1 flag, 1 marine 21 Sea Zone : 1 transport Java : 1 flag, 1 marine 43 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine and 2 tactical_bombers 7 Sea Zone : 1 destroyer 47 Sea Zone : 1 destroyer 22 Sea Zone : 1 destroyer, 2 submarines and 1 transport 45 Sea Zone : 1 cruiser and 2 submarines 37 Sea Zone : 2 transports Celebes : 1 flag, 1 marine 6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport 36 Sea Zone : 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport 20 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 49 / 61 Russians : 40 / 47 Japanese : 60 / 68 Americans : 50 / 84 Chinese : 6 / 9 British : 35 / 38 UK_Pacific : 7 / 20 Italians : 15 / 30 ANZAC : 10 / 22 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 2 / 0 Neutral_True : 20 / 0
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@regularkid and @Adam514 hi guys, me again. So if Vichy happens in a later round than F1 and land units move from one French territory to another, should these french land units become Pro-Axis in that new French territory then?
Onli if the new territory is part of the Vichy territory list.
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Thanks. Then I think we did correctly by removing that inf after take over of SF.
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@666 will try and play tomorrow.
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@666 Need to look a bit more at the map before playing due to my loss of 5 aircraft. Sorry for the delay.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco 4 fighters moved from 55 Sea Zone to 47 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Morocco Americans attack with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/7 hits, 2,67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 47 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 47 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 47 Sea Zone to 55 Sea Zone 3 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland 1 fighter moved from 47 Sea Zone to Queensland 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to British Guiana 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 2 destroyers and 3 submarines moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to British Guiana Place Units - Americans 4 transports placed in 104 Sea Zone 3 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 2,33 Italians regular : -0,33 Japanese regular : -0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 1 fighter and 2 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Chinese retreated to Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83 Japanese regular : 1,00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco 4 fighters moved from 55 Sea Zone to 47 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 32 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Morocco Americans attack with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/7 hits, 2,67 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 47 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 47 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 47 Sea Zone to 55 Sea Zone 3 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland 1 fighter moved from 47 Sea Zone to Queensland 1 destroyer moved from 27 Sea Zone to 55 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to British Guiana 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone 1 artillery moved from Central United States to 104 Sea Zone 1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 2 destroyers and 3 submarines moved from 104 Sea Zone to 93 Sea Zone 1 bomber moved from Eastern United States to British Guiana Place Units - Americans 4 transports placed in 104 Sea Zone 3 artilleries and 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier and 1 submarine placed in 11 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Inner Mongolia to Honan 1 fighter and 2 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Honan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Honan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Honan 1 infantry owned by the Chinese retreated to Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 tactical_bomber moved from 83 Sea Zone to Alexandria 3 fighters moved from Egypt to 100 Sea Zone 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis Combat - British Battle in Alexandria British attack with 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British roll dice for 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/12 hits, 4,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2,33 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 2 armour, 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 6/11 hits, 4,33 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 4 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Battle in 100 Sea Zone British attack with 1 destroyer and 3 fighters Italians defend with 1 destroyer British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 100 Sea Zone British win, taking 100 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete British take Crete from Neutral_Allies 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from French Madagascar to 74 Sea Zone 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Egypt 1 tactical_bomber moved from Alexandria to 100 Sea Zone 3 fighters moved from 100 Sea Zone to Egypt 1 infantry moved from Northeast Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 armour and 1 infantry moved from Quebec to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco 2 fighters moved from United Kingdom to 93 Sea Zone Place Units - British 1 carrier and 2 destroyers placed in 100 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : 2,33 Italians regular : -1,50 Japanese regular : 0,33 British regular : 2,17