@crockett36 big oof. those Chinese dice were crazy good for the allies
PtV Art of War v 666 (axis +15) Game 2
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov 3 infantry moved from Samara to Stalingrad 1 artillery and 9 infantry moved from Russia to Tula 1 infantry moved from Smolensk to Bryansk 3 fighters moved from Russia to Rostov 1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia 1 aaGun and 6 infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour, 1 artillery and 1 mech_infantry moved from Stalingrad to Rostov 2 aaGuns, 4 armour, 3 artilleries, 41 infantry and 4 mech_infantrys moved from Kursk to Rostov 3 infantry moved from Samara to Stalingrad 1 artillery and 9 infantry moved from Russia to Tula 1 infantry moved from Smolensk to Bryansk 3 fighters moved from Russia to Rostov 1 aaGun, 2 artilleries and 17 infantry moved from Yaroslavl to Russia 1 aaGun and 6 infantry moved from Buryatia to Amur 1 infantry moved from Siberia to Amur Place Units - Russians 3 armour, 3 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Tula: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ArtofWar1947, rule question…I’ve read that the number of aircraft that can scramble to an adjacent sz w/a surface warship or a land territory with a defending unit is equal to the number of undamaged CV’s. I thought I read somewhere or was told by someone that the max number of aircraft that can scramble is 3. Or maybe it was a dream I had?!? Which is it?
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At the time we started our first game, the rule was 1 plane for each CV.
The revised rule that was adopted during our first game is 1 plane for each CV up to MAX of 3 from a SZ.
For the sake of equity, I assumed we are playing the rematch with the same rule we played our first game. I would be happy to adopt the new rule if you wish.
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@artofwar1947 when you say adopted, you are saying that everyone is playing with the max of 3 rule now? If so I wish they revised the notes in triplea, and I wished they fixed the game so it wasn’t always asking for scramble orders when in fact many/most aren’t even allowed.
Let’s play by the new, correct, updated rule…my old brain can’t keep all this straight.
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I just noticed it does say a max of three now. that’s good
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 9:59:53 AM
Savegame -
The new rule of a Max of 3 from a SZ may disadvantage the Japanese more than the US, because the latter is always playing catch-up to the Japanese in terms of the number of CVs, but sure.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 5 artilleries, 3 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Queensland to Northern Australia Japanese take Northern Australia from ANZAC 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Solomon Islands 3 fighters moved from Queensland to Solomon Islands 3 fighters moved from 55 Sea Zone to Solomon Islands 1 cruiser and 1 marine moved from 38 Sea Zone to 57 Sea Zone 1 marine moved from 57 Sea Zone to Western Australia 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese Combat - Japanese Battle in Western Australia Battle in Solomon Islands Japanese attack with 1 artillery, 6 fighters and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands Japanese win, taking Western Australia from ANZAC, taking Solomon Islands from ANZAC with 1 artillery and 6 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from Solomon Islands to Queensland 3 fighters moved from Solomon Islands to 55 Sea Zone 3 transports moved from 55 Sea Zone to 46 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 38 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to Queensland 1 infantry moved from Kiangsu to Anhwe 1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 20 Sea Zone to 21 Sea Zone 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Jehol 1 aaGun and 3 infantry moved from Kiangsu to Fukien 3 infantry moved from Kwangtung to Kwangsi 2 artilleries moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 55 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 21 Sea Zone to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to Davao 3 transports moved from 46 Sea Zone to 36 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 2 tactical_bombers moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to Davao 2 bombers and 1 tactical_bomber moved from Yunnan to Davao 1 infantry moved from Japan to Kyushu 1 fighter moved from Japan to Davao 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 carrier moved from 7 Sea Zone to 36 Sea Zone Place Units - Japanese 2 artilleries and 1 fighter placed in Queensland Japanese undo move 1. 2 artilleries and 1 infantry placed in Queensland Japanese undo move 1. 3 artilleries placed in Queensland 3 infantry placed in Kiangsu Japanese undo move 2. 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.67
Territory Summary for Japanese :
Kyushu : 1 infantry Southern Manchuria : 1 flag Kiangsu : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry Northern Manchuria : 1 flag Korea : 1 fighter and 4 infantry Shantung : 1 flag Caroline Islands : 1 airfield and 1 harbour Jehol : 1 flag, 2 infantry Japan : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 6 infantry Kwangsi : 1 flag, 3 infantry Fukien : 1 flag, 1 aaGun and 3 infantry Davao : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 fighter, 1 harbour, 3 infantry and 4 tactical_bombers Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Honan : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Yunnan : 1 flag, 2 aaGuns, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry Szechwan : 1 flag, 1 infantry Shan State : 1 flag Malaya : 1 flag, 1 harbour Borneo : 1 flag Burma : 1 flag Solomon Islands : 1 flag, 1 artillery Western Australia : 1 flag, 1 marine South Australia : 1 flag, 1 infantry New Guinea : 1 flag New Britain : 1 flag Northern Australia : 1 flag, 1 infantry Queensland : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 3 marines French Indo China : 1 flag Sumatra : 1 flag 64 Sea Zone : 1 submarine Java : 1 flag 7 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 57 Sea Zone : 1 cruiser Dutch New Guinea : 1 flag Celebes : 1 flag 6 Sea Zone : 2 transports 36 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 5 transports 20 Sea Zone : 1 transport 55 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 49 / 65 Russians : 33 / 40 Japanese : 64 / 77 Americans : 54 / 74 Chinese : 8 / 11 British : 36 / 39 UK_Pacific : 6 / 10 Italians : 16 / 16 ANZAC : 7 / 13 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
The new rule of a Max of 3 from a SZ may disadvantage the Japanese more than the US, because the latter is always playing catch-up to the Japanese in terms of the number of CVs, but sure.
if that is my downfall this game versus one of my massive blunders, I will be happily surprised!
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 4 fighters moved from 50 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to 50 Sea Zone 3 submarines moved from 94 Sea Zone to 99 Sea Zone
Combat Hit Differential Summary :
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Scramble fighters to defend against US tran + 5 fighters attacking from SZ 50?
Scramble fighters to defend Solomon Islands?
This attempt on the Solomon Islands would not have been chancy, if not impractical, under the old rules, where the Japanese could defended either zone with 5 fighters.
You should not be so hard on yourself. I made the mother of all blunders against Trulpen. The Japanese took the seventh VC and just needed to hold for 1 turn. The Allies had no chance of taking a VC if defended effectively. Blocked 3 sea zones around Hawaii, but overlooked a marine in Central America, which had unblocked access to Hawaii. The blunder turned certain victory into certain defeat. Talk about snatching defeat from the jaws of victory. Makes one wonder if one should find a less stressful past time.
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@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
Scramble fighters to defend against US tran + 5 fighters attacking from SZ 50?
Scramble fighters to defend Solomon Islands?
This attempt on the Solomon Islands would not have been chancy, if not impractical, under the old rules, where the Japanese could defended either zone with 5 fighters.
You should not be so hard on yourself. I made the mother of all blunders against Trulpen. The Japanese took the seventh VC and just needed to hold for 1 turn. The Allies had no chance of taking a VC if defended effectively. Blocked 3 sea zones around Hawaii, but overlooked a marine in Central America, which had unblocked access to Hawaii. The blunder turned certain victory into certain defeat. Talk about snatching defeat from the jaws of victory. Makes one wonder if one should find a less stressful past time.
I thought I couldn’t scramble fighters to SZ50 because jpn lacked a surface warship there? But even if I can scramble, to either.
Yeah, thanks, blunders happen, and against the excellent players here they can amount to an instant L. I like to drink and then play and that always seems to hurt me. Adam told me he doesn’t really drink, a definite advantage against me for sure!
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You are correct, a scramble to SZ 50 is not possible because there is no surface warship. Strange rule, because, scrambling from a land base has no such requirement.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 50 Sea Zone to 27 Sea Zone 2 infantry moved from 50 Sea Zone to Solomon Islands 4 fighters moved from 50 Sea Zone to Solomon Islands 1 fighter moved from Hawaiian Islands to 50 Sea Zone 3 submarines moved from 94 Sea Zone to 99 Sea Zone Combat - Americans Battle in Solomon Islands Americans attack with 4 fighters and 2 infantry Japanese defend with 1 artillery Americans roll dice for 4 fighters and 2 infantry in Solomon Islands, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Solomon Islands, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 2 fighters moved from Solomon Islands to New South Wales 2 fighters moved from Solomon Islands to 27 Sea Zone 5 fighters moved from 50 Sea Zone to 27 Sea Zone 1 carrier, 2 destroyers and 2 transports moved from 28 Sea Zone to 27 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 93 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Western United States to 27 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 96 Sea Zone to 93 Sea Zone 1 transport moved from 93 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from French West Africa to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 93 Sea Zone 1 armour and 1 artillery moved from 93 Sea Zone to Morocco Place Units - Americans 1 fighter and 2 infantry placed in Eastern United States 1 transport placed in 104 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Shansi 1 fighter moved from Kansu to Shansi 17 infantry moved from Hopei to Szechwan Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shansi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Szechwan, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Kansu to Tsinghai 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 armour and 1 infantry moved from Tunisia to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 101 Sea Zone 1 armour and 1 infantry moved from 101 Sea Zone to Cyprus 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone 1 artillery moved from Trans-Jordan to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 96 Sea Zone to 100 Sea Zone 2 fighters moved from Egypt to Cyprus 3 fighters moved from Egypt to Crete 1 fighter moved from Malta to Crete 1 infantry moved from Eastern India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Crete British attack with 1 artillery, 4 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Crete, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Cyprus, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from 100 Sea Zone to Egypt 4 fighters moved from Crete to Egypt 2 fighters moved from Cyprus to 100 Sea Zone 1 bomber moved from Morocco to Gibraltar 1 armour and 1 mech_infantry moved from Syria to Northwest Persia 1 infantry moved from Syria to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 armour and 1 infantry moved from British Somaliland to 78 Sea Zone 1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Western India 1 destroyer moved from 82 Sea Zone to 81 Sea Zone 1 submarine moved from 73 Sea Zone to 83 Sea Zone 1 infantry moved from British Somaliland to Ethiopia 3 aaGuns, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Eastern India to Burma Place Units - British 2 submarines placed in 100 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 100 Sea Zone: 2 transports EDIT: Adding units owned by British to 93 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -0.33 Italians regular : -0.67 Japanese regular : 1.67 British regular : 0.17
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@artofwar1947 said in PtV Art of War v 666 (axis +15) Game 2:
You are correct, a scramble to SZ 50 is not possible because there is no surface warship. Strange rule, because, scrambling from a land base has no such requirement.
well that is good because I am usually wrong when it comes to the rules and I agree, it seems odd that they cannot.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 101 Sea Zone Combat - Italians Battle in 101 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 101 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 101 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Bessarabia to Ukraine 2 armour and 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Bessarabia to Southern Italy 1 infantry moved from Austria to Western Germany 3 infantry moved from Yugoslavia to Bulgaria 2 mech_infantrys moved from Southern Italy to Austria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4,2,3,1,2 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Western Germany : 2 infantry Austria : 2 mech_infantrys Western Ukraine : 1 flag Southern Belarus : 1 flag Eastern Poland : 1 flag Ukraine : 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys Baltic States : 1 flag Northern Belarus : 1 flag Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour and 12 infantry Bulgaria : 1 artillery and 4 infantry Greece : 1 flag 95 Sea Zone : 1 battleship and 2 cruisers
Production/PUs Summary :
Germans : 49 / 65 Russians : 33 / 40 Japanese : 62 / 77 Americans : 54 / 79 Chinese : 9 / 11 British : 37 / 43 UK_Pacific : 7 / 10 Italians : 15 / 7 ANZAC : 7 / 13 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 50 Sea Zone to 27 Sea Zone 1 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Szechwan 1 infantry moved from Northeast Persia to Southern Persia 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,6 ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Ukraine to Kursk Combat - Germans Battle in Kursk Germans attack with 1 artillery and 2 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Kursk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Kursk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Kursk 1 artillery owned by the Germans and 2 infantry owned by the Germans retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Non Combat Move - Germans 2 artilleries and 1 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Poland to Eastern Poland 5 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from Western Germany to France 1 aaGun moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to 116 Sea Zone 2 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 2 infantry moved from Germany to 117 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone 2 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from Leningrad to Archangel 1 infantry moved from Leningrad to Vologda 2 infantry moved from Leningrad to Northern Belarus 1 aaGun, 1 artillery and 15 infantry moved from Leningrad to Novgorod 2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad 1 fighter moved from Western Germany to Leningrad 1 fighter moved from Southern Italy to Western Germany 1 destroyer moved from 118 Sea Zone to 116 Sea Zone Place Units - Germans 1 factory_minor placed in Ukraine 3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,1,3,6,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.67
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 5 fighters, 1 harbour, 4 infantry and 4 tactical_bombers Holland Belgium : 1 infantry Poland : 1 mech_infantry Germany : 3 artilleries, 1 factory_major, 3 infantry and 4 mech_infantrys Eastern Poland : 5 armour and 5 mech_infantrys Karelia : 1 flag Archangel : 1 flag, 1 infantry Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 11 armour, 6 artilleries, 1 factory_minor, 36 infantry and 14 mech_infantrys Vyborg : 1 flag Vologda : 1 flag, 1 infantry Northern Belarus : 2 infantry Leningrad : 1 flag, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 4 infantry Novgorod : 1 flag, 1 aaGun, 1 artillery and 15 infantry Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 2 infantry Finland : 1 flag, 1 infantry Bulgaria : 1 flag Yugoslavia : 1 flag 116 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 submarines 118 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 49 / 60 Russians : 33 / 40 Japanese : 62 / 77 Americans : 54 / 79 Chinese : 9 / 11 British : 37 / 43 UK_Pacific : 7 / 10 Italians : 15 / 7 ANZAC : 7 / 8 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 3 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Stalingrad to Rostov 1 fighter moved from Stalingrad to Rostov 1 infantry moved from Kursk to Tula 2 infantry moved from Bryansk to Tula 1 aaGun, 3 armour, 2 artilleries, 20 infantry and 3 mech_infantrys moved from Russia to Tula Place Units - Russians 3 infantry placed in Stalingrad 1 artillery and 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 1 aaGun and 7 infantry EDIT: Adding units owned by Russians to Siberia: 1 aaGun and 7 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :