L20 BM dawgoneit (L+20) vs AetV (Axis)


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
            1 infantry moved from 87 Sea Zone to French West Africa
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French West Africa
    
        Non Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            5 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            1 fighter moved from Eastern United States to Gibraltar
            1 armour and 2 mech_infantrys moved from Libya to Alexandria
            1 mech_infantry moved from Tunisia to Tobruk
            3 artilleries and 3 infantry moved from Tunisia to Libya
            12 infantry moved from Morocco to Algeria
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 submarine moved from 5 Sea Zone to 8 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Tunisia: 1 bomber
            EDIT: Adding units owned by Americans to Egypt: 1 bomber
            EDIT: Removing units owned by Americans from Tunisia: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Egypt: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 20 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 4 artilleries and 20 infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 artilleries and 20 infantry in Burma, round 2 : 4/24 hits, 5.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 4 artilleries and 19 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            2 infantry moved from West India to 79 Sea Zone
            2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from India to West India
            3 infantry moved from Persia to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 aaGun and 1 infantry moved from Tobruk to Alexandria
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Union of South Africa to Rhodesia
            2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 armour placed in Iraq
            1 fighter and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Caucasus to Persia
            2 armour moved from Northwest Persia to Persia
    
        Combat - Italians
            Battle in Persia
                Italians attack with 3 armour and 2 mech_infantrys
                British defend with 1 factory_minor and 3 infantry
                    Italians roll dice for 3 armour and 2 mech_infantrys in Persia, round 2 : 2/5 hits, 1,83 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the British lost in Persia
                    Italians roll dice for 3 armour and 2 mech_infantrys in Persia, round 3 : 3/5 hits, 1,83 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
    
        Non Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 armour and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,33
    British regular : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour and 13 mech_infantrys moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
            3 bombers moved from Western Germany to Iraq
            16 armour, 6 fighters, 5 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Northwest Persia to Iraq
            2 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            1 artillery and 1 infantry moved from Volgograd to Tambov
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 bomber moved from Northwest Persia to Samara
            1 bomber moved from Northwest Persia to Tambov
            1 bomber moved from Northwest Persia to Iraq
            1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery and 1 bomber in Tambov, round 3 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Samara, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Samara, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans roll dice for 1 artillery and 1 bomber in Samara, round 4 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 artillery in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Samara
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Iraq
                Germans attack with 22 armour, 4 bombers, 7 fighters, 5 infantry, 26 mech_infantrys and 4 tactical_bombers
                British defend with 12 armour, 5 artilleries, 1 factory_minor, 7 fighters, 12 infantry, 10 mech_infantrys and 2 tactical_bombers; Russians defend with 2 fighters and 1 tactical_bomber
                    Germans roll dice for 22 armour, 4 bombers, 7 fighters, 5 infantry, 26 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 23/68 hits, 25,00 expected hits
                    British roll dice for 12 armour, 5 artilleries, 9 fighters, 12 infantry, 10 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 23/51 hits, 22,50 expected hits
                    10 mech_infantrys owned by the British, 5 infantry owned by the Germans, 1 artillery owned by the British, 18 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Iraq
                    Germans roll dice for 22 armour, 4 bombers, 7 fighters, 8 mech_infantrys and 4 tactical_bombers in Iraq, round 3 : 21/45 hits, 21,17 expected hits
                    British roll dice for 12 armour, 4 artilleries, 9 fighters and 3 tactical_bombers in Iraq, round 3 : 18/28 hits, 14,83 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 tactical_bombers owned by the British, 10 armour owned by the Germans, 4 artilleries owned by the British, 8 mech_infantrys owned by the Germans and 12 armour owned by the British lost in Iraq
                    Germans roll dice for 12 armour, 4 bombers, 7 fighters and 4 tactical_bombers in Iraq, round 4 : 13/27 hits, 14,83 expected hits
                    British roll dice for 7 fighters in Iraq, round 4 : 3/7 hits, 4,67 expected hits
                    3 armour owned by the Germans and 7 fighters owned by the British lost in Iraq
                Germans win, taking Iraq from British with 9 armour, 4 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 94
                Casualties for Germans: 13 armour, 5 infantry and 26 mech_infantrys
                Casualties for British: 12 armour, 5 artilleries, 7 fighters, 12 infantry, 10 mech_infantrys and 2 tactical_bombers
                Casualties for Russians: 2 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            4 bombers, 7 fighters and 4 tactical_bombers moved from Iraq to Persia
            1 aaGun moved from Northwest Persia to Iraq
            1 bomber moved from Tambov to Volgograd
            1 bomber moved from Samara to Volgograd
            3 armour moved from Volgograd to Ukraine
            8 mech_infantrys moved from Ukraine to Eastern Poland
            3 armour, 3 infantry and 7 mech_infantrys moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Novgorod to Baltic States
            2 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from France to Northern Italy
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Norway to Finland
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            7 armour and 3 mech_infantrys placed in Germany
            Germans undo move 2.
            3 infantry placed in Ukraine
            1 mech_infantry placed in Western Germany
            2 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,33
    Germans regular : -5,00
    British regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kansu to Timguska
                  Russians take Timguska from Japanese
            2 infantry moved from Archangel to Belarus
            1 artillery and 3 infantry moved from Russia to Bryansk
            1 artillery moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Belarus
            6 armour, 5 artilleries and 20 infantry moved from Archangel to Novgorod
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            5 artilleries and 29 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 6 artilleries and 32 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 6 artilleries and 32 infantry in Bryansk, round 2 : 8/38 hits, 8.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 6 artilleries and 31 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Novgorod
                Russians attack with 6 armour, 5 artilleries and 20 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 6 armour, 5 artilleries and 20 infantry in Novgorod, round 2 : 11/31 hits, 8.83 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 6 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            2 aaGuns moved from Archangel to Smolensk
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 3.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 armour, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Shan State to Burma
            1 mech_infantry moved from French Indo China to Burma
            3 artilleries and 5 infantry moved from Yunnan to Burma
            3 armour, 1 bomber and 1 mech_infantry moved from Kweichow to Burma
            1 fighter and 1 tactical_bomber moved from Sikang to Burma
            1 mech_infantry moved from Hopei to Shensi
            1 armour and 1 mech_infantry moved from Shensi to Kansu
            3 artilleries and 1 infantry moved from Novosibirsk to Samara
            1 fighter moved from Northwest Persia to Samara
            3 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Japan to Yakut S.S.R.
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            3 infantry moved from Malaya to 37 Sea Zone
            4 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            4 infantry moved from 38 Sea Zone to Burma
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 36 Sea Zone to Burma
            1 cruiser moved from 42 Sea Zone to 38 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 3 armour, 3 artilleries, 1 bomber, 4 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers
                British defend with 4 artilleries and 19 infantry
                    Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 4 fighters, 12 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 9/28 hits, 10,00 expected hits
                    UK_Pacific roll dice for 4 artilleries and 19 infantry in Burma, round 2 : 8/23 hits, 7,67 expected hits
                    8 infantry owned by the Japanese and 10 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 3 : 11/20 hits, 8,67 expected hits
                    UK_Pacific roll dice for 4 artilleries and 9 infantry in Burma, round 3 : 3/13 hits, 4,33 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the British and 9 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Burma, round 4 : 7/17 hits, 8,17 expected hits
                    UK_Pacific roll dice for 2 artilleries in Burma, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 37
                Casualties for Japanese: 12 infantry
                Casualties for British: 4 artilleries and 19 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber and 3 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 bomber and 3 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Kansu
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Samara
                Japanese attack with 3 artilleries, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 1 fighter and 1 infantry in Samara, round 2 : 3/5 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Samara to Volgograd
            1 infantry moved from Urals to Novosibirsk
            1 bomber moved from Yakut S.S.R. to Buyant-Uhaa
            1 bomber moved from Japan to Philippines
            1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Szechwan to Sikang
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            2 infantry moved from Buyant-Uhaa to Chahar
            1 bomber moved from Burma to Yunnan
            1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
            3 fighters and 2 tactical_bombers moved from Burma to Shan State
            1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
            2 infantry and 2 marines moved from Java to 42 Sea Zone
            2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry and 2 marines moved from 37 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
    
        Place Units - Japanese
            1 airfield placed in Shan State
            2 armour and 1 mech_infantry placed in Malaya
            1 armour and 2 infantry placed in French Indo China
            1 destroyer and 1 fighter placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : 3,33
    UK_Pacific regular : -0,67
    Russians regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Tobruk to Egypt
            3 artilleries and 3 infantry moved from Libya to Tobruk
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 artillery and 12 infantry moved from Algeria to Tunisia
            2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 mech_infantrys moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in Sumatra
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Aleutian Islands
                Japanese win, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 artilleries and 3 infantry placed in Eastern United States
            4 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Tobruk to Egypt
            3 artilleries and 3 infantry moved from Libya to Tobruk
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 artillery and 12 infantry moved from Algeria to Tunisia
            2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 mech_infantrys moved from Algeria to Tunisia
    
        Combat - Americans
            Battle in Sumatra
            Battle in Aleutian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Aleutian Islands
                Japanese win, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 8 Sea Zone to 10 Sea Zone
            2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 artilleries and 3 infantry placed in Eastern United States
            4 destroyers and 1 submarine placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to India
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Belgian Congo to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 cruiser and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from Alexandria to 98 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
            1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            1 factory_minor placed in Egypt
            3 fighters placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.33
    Japanese regular : 1.17
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Persia to Eastern Persia
            2 submarines moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Eastern Persia
                Italians attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 4 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            1 aaGun moved from Ukraine to Bessarabia
            2 armour moved from Northern Italy to Romania
            4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Persia
            2 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Java from Japanese, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.17
    ANZAC regular : 2.83
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Java
            Battle in Borneo
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Java from Japanese, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1.17
    ANZAC regular : 2.83
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 bombers, 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Baltic States to Belarus
            2 infantry moved from Ukraine to Rostov
            1 infantry moved from Volgograd to Tambov
            1 bomber moved from Volgograd to Tambov
            1 bomber moved from Volgograd to Rostov
            1 bomber moved from Persia to 41 Sea Zone
            9 armour moved from Iraq to Syria
                  Germans take Syria from British
            9 armour moved from Syria to Trans-Jordan
            7 fighters and 4 tactical_bombers moved from Persia to Trans-Jordan
            2 bombers moved from Persia to Tambov
            1 bomber moved from Persia to Rostov
    
        Combat - Germans
            Battle in 41 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Trans-Jordan
                Germans attack with 9 armour, 7 fighters and 4 tactical_bombers
                British defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British roll AA dice in Trans-Jordan : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 9 armour, 7 fighters and 4 tactical_bombers in Trans-Jordan, round 2 : 10/20 hits, 10,67 expected hits
                    British roll dice for 1 aaGun, 2 armour, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/8 hits, 3,50 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 tactical_bomber owned by the Americans, 5 armour owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the British, 1 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 4 armour, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Germans: 5 armour
                Casualties for British: 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Battle in Tambov
                Germans attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Tambov, round 2 : 1/4 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 2 bombers and 2 infantry in Rostov, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 armour, 3 infantry and 15 mech_infantrys moved from Eastern Poland to Baltic States
            7 armour and 3 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Finland to Karelia
            1 infantry moved from Finland to Vyborg
            2 aaGuns, 3 artilleries and 3 infantry moved from Volgograd to Samara
            3 bombers moved from Tambov to Samara
            2 bombers moved from Rostov to Samara
            3 armour moved from Ukraine to Volgograd
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Yugoslavia to Northern Italy
            1 mech_infantry moved from Western Germany to Poland
            7 fighters and 4 tactical_bombers moved from Trans-Jordan to Iraq
            1 aaGun moved from Iraq to Trans-Jordan
            1 bomber moved from 41 Sea Zone to Shan State
    
        Place Units - Germans
            1 armour and 2 fighters placed in Volgograd
            3 mech_infantrys placed in Iraq
            5 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from France: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Northwest Persia: 4 fighters and 2 tactical_bombers
            EDIT: Removing units owned by Germans from Iraq: 2 tactical_bombers
            EDIT: Removing units owned by Germans from Iraq: 4 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Volgograd: 5 bombers
            EDIT: Removing units owned by Germans from Samara: 5 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    British AA : -0,50
    Russians regular : 0,33
    Germans regular : -0,50
    British regular : 1,50
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Vologda to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Karelia
            2 infantry moved from Bryansk to Rostov
            1 artillery moved from Novgorod to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Rostov, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery and 4 infantry in Rostov, round 3 : 2/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia
                Russians attack with 1 artillery and 4 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 4 infantry in Karelia, round 2 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                    Russians roll dice for 1 artillery and 3 infantry in Karelia, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Karelia, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Karelia, round 5 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
            2 aaGuns moved from Smolensk to Russia
            3 artilleries moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            24 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Novgorod
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Russia
            Russians undo move 1.
            2 infantry placed in Novgorod
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -1.67
    

    Savegame


  • @aequitas-et-veritas i don’t no what i did to make that guy so mad at me. i usually don’t comment on anything.


  • @dawgoneit said in L20 BM dawgoneit (L+20) vs AetV (Axis):

    @aequitas-et-veritas i don’t no what i did to make that guy so mad at me. i usually don’t comment on anything.

    Nothing wrong with your comment.
    We just face peoples from time to time who treat others bad.
    The reasons vary.
    Having a bad day, or have been treated the same way and pass it on, or sometimes they just want to be bad.

    This should not affect you if you know the reason, bc you can say : ahh because of this and that and deal with it. But in all actuallity it is 99% of the time that we don’t know the reason unless we ask or find out later.

    So I recommend to you to focus on the good things in life.
    And even if you might not know it, a lot of peoples stand behind you.

    Your a triple A Veteran and you got my respect for that!
    You might not be the very best Player here, (so am I) but the community can allways count on you for playing a game with no regard of how good somebody is.
    And I can remember any single bad post/ word that came from you here.

    That said, forget about the inccident, you got something better to focus on!

    Best regards

    Kevin


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 3 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Philippines to 44 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 tactical_bomber moved from Philippines to 42 Sea Zone
            3 armour, 3 artilleries and 2 mech_infantrys moved from Burma to India
            3 fighters moved from Shan State to India
            2 tactical_bombers moved from Shan State to India
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
            1 marine moved from Shan State to 38 Sea Zone
            1 marine moved from Shan State to 38 Sea Zone
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 38 Sea Zone to 39 Sea Zone
            1 cruiser and 1 marine moved from 38 Sea Zone to 39 Sea Zone
            1 infantry and 2 marines moved from 39 Sea Zone to India
            1 infantry moved from Shan State to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            2 tactical_bombers moved from 37 Sea Zone to Sumatra
            2 fighters moved from 37 Sea Zone to Sumatra
            1 destroyer moved from 37 Sea Zone to 55 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 armour moved from Malaya to 37 Sea Zone
            1 armour and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            2 battleships and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Yakut S.S.R. to Dzavhan
                  Japanese take Dzavhan from Russians
            1 bomber moved from Buyant-Uhaa to Hopei
            1 infantry moved from Chahar to Hopei
            1 bomber moved from Yunnan to India
            1 fighter moved from India to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            1 infantry moved from Kweichow to Hopei
            1 bomber moved from Philippines to 30 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to Java
            3 artilleries and 1 infantry moved from Samara to Tambov
            1 fighter moved from Volgograd to Vologda
            1 infantry moved from Novosibirsk to Vologda
            1 armour and 1 mech_infantry moved from Kansu to Timguska
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 30 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 2 infantry and 1 transport
                    2 infantry owned by the Americans and 1 transport owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 2 infantry and 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in Sumatra
                Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 4/6 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
                Japanese win, taking Sumatra from Americans with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Java
                Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Java, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 armour and 2 tactical_bombers in Java, round 3 : 1/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 cruiser, 1 fighter, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from UK_Pacific with 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in India
                Japanese attack with 3 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 2 marines, 2 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/7 hits, 1,17 expected hits
                    Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters, 1 infantry, 2 marines, 2 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/18 hits, 8,33 expected hits
                    UK_Pacific roll dice for 3 aaGuns and 12 infantry in India, round 2 : 3/12 hits, 4,00 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters, 2 marines and 3 tactical_bombers in India, round 3 : 8/15 hits, 7,33 expected hits
                    UK_Pacific roll dice for 5 infantry in India, round 3 : 2/5 hits, 1,67 expected hits
                    2 artilleries owned by the Japanese and 5 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 3 fighters, 2 marines and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 2 artilleries, 1 infantry and 2 mech_infantrys
                Casualties for British: 3 aaGuns and 12 infantry
            Battle in Timguska
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 4 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Tambov
                Japanese attack with 3 artilleries and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 artilleries and 1 infantry in Tambov, round 2 : 0/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tambov
                    Japanese roll dice for 3 artilleries in Tambov, round 3 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Japanese win, taking Tambov from Russians with 3 artilleries remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Japanese win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            4 carriers moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from 55 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 fighter moved from 44 Sea Zone to Philippines
            1 bomber moved from 30 Sea Zone to Marshall Islands
            1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from India to 42 Sea Zone
            1 fighter moved from 39 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from India to Shan State
            1 aaGun moved from French Indo China to Shan State
            1 mech_infantry moved from Malaya to Yunnan
            1 infantry moved from Yunnan to Kweichow
            1 bomber moved from Hopei to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Sikang to Kazakhstan
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Szechwan to Shensi
            1 armour moved from French Indo China to Szechwan
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 fighter moved from Vologda to Volgograd
            1 fighter moved from 8 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 submarines placed in 37 Sea Zone
            3 mech_infantrys placed in French Indo China
            2 carriers and 3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 82 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,83
    Japanese regular : -0,33
    British AA : -1,17
    UK_Pacific regular : -0,67
    ANZAC regular : -0,33
    Russians regular : -1,00
    British regular : -0,33
    

    Savegame


  • @aequitas-et-veritas said in L20 BM dawgoneit (L+20) vs AetV (Axis):

    It should have been:

    And I can’t remember a single bad post or word that came from you here.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Tobruk to Alexandria
            2 mech_infantrys moved from Tunisia to Tobruk
            1 artillery and 12 infantry moved from Tunisia to Libya
            2 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            8 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Egypt to Persia
    
        Combat - Americans
            Strategic bombing raid in Persia
                    Italians roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 8 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 8 fighters in 55 Sea Zone, round 2 : 2/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from Persia to Egypt
            8 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Tobruk
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            6 infantry and 4 mech_infantrys placed in Eastern United States
            2 mech_infantrys placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Japanese regular : -0.50
    Italians AA : -0.17
    

    Savegame

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