@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 artilleries and 17 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 17 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 17 infantry in Belarus, round 2 : 5/19 hits, 3.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Belarus
1 aaGun moved from Bryansk to Belarus
15 infantry moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Bryansk
6 infantry moved from Bryansk to Ukraine
3 armour moved from Russia to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Korea to Manchuria
1 aaGun and 2 infantry moved from Samara to Russia
1 aaGun and 5 infantry moved from Tambov to Bryansk
2 armour and 6 mech_infantrys moved from Smolensk to Bryansk
5 infantry moved from Bryansk to Ukraine
3 fighters and 1 tactical_bomber moved from 126 Sea Zone to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,4
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.17
Territory Summary for Russians :
Korea : 1 flag
Manchuria : 2 aaGuns and 11 infantry
Belarus : 2 aaGuns, 2 artilleries and 31 infantry
Bryansk : 1 aaGun, 5 armour, 19 infantry and 9 mech_infantrys
Rostov : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 12 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 12 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 infantry
114 Sea Zone : 1 submarine
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 66
Russians : 32 / 37
Japanese : 58 / 82
Americans : 56 / 83
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 5 / 8
Italians : 19 / 33
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria
1 bomber and 2 fighters moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Hunan to Manchuria
4 fighters moved from French Indo China to India
1 artillery and 3 infantry moved from Burma to India
2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Manchuria
5 fighters and 1 tactical_bomber moved from Guam to Manchuria
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Korea
Battle in Manchuria
Japanese attack with 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers
Chinese defend with 1 fighter and 2 infantry; Russians defend with 2 aaGuns and 11 infantry
Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Manchuria, round 2 : 18/34 hits, 17.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 13 infantry in Manchuria, round 2 : 10/14 hits, 5.00 expected hits
2 fighters owned by the Japanese, 4 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 3 bombers, 12 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 4 artilleries, 2 fighters and 4 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 artillery, 4 fighters and 3 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in India, round 3 : 1/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from India to Shan State
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Hopei
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to French Indo China
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Hunan
7 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone
EDIT: 2 tactical_bombers moved from Manchuria to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to Jehol
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
5 carriers moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : 5.00
Japanese regular : -1.67
UK_Pacific regular : -0.33
Russians AA : -1.00
for some reason tripleA always selects the air units with the highest remaining movement left as casualties rather than the units with least amount of movement. So i had to edit some air. (which I just realized I did wrong). Should have forced 2 ftrs not 2 tacs, so I will fix that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 5 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 marine moved from 36 Sea Zone to 19 Sea Zone
4 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria
1 bomber and 2 fighters moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
2 fighters and 2 tactical_bombers moved from Hunan to Manchuria
4 fighters moved from French Indo China to India
1 artillery and 3 infantry moved from Burma to India
2 bombers, 3 fighters and 3 tactical_bombers moved from French Indo China to Manchuria
5 fighters and 1 tactical_bomber moved from Guam to Manchuria
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Korea
Battle in Manchuria
Japanese attack with 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers
Chinese defend with 1 fighter and 2 infantry; Russians defend with 2 aaGuns and 11 infantry
Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 4 artilleries, 3 bombers, 14 fighters, 4 infantry, 1 marine and 8 tactical_bombers in Manchuria, round 2 : 18/34 hits, 17.33 expected hits
Chinese roll dice for 2 aaGuns, 1 fighter and 13 infantry in Manchuria, round 2 : 10/14 hits, 5.00 expected hits
2 fighters owned by the Japanese, 4 infantry owned by the Japanese, 11 infantry owned by the Russians, 4 artilleries owned by the Japanese, 2 aaGuns owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 3 bombers, 12 fighters, 1 marine and 8 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 4 artilleries, 2 fighters and 4 infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 artillery, 4 fighters and 3 infantry
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in India, round 2 : 2/8 hits, 3.00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in India, round 3 : 1/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from India to Shan State
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Hopei
1 aaGun moved from Anhwe to Hunan
1 aaGun moved from Hunan to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Yunnan to Anhwe
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 armour moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 bomber moved from Manchuria to French Indo China
1 bomber moved from Manchuria to Japan
1 bomber moved from Manchuria to Hunan
7 fighters and 3 tactical_bombers moved from Manchuria to 20 Sea Zone
EDIT: 2 tactical_bombers moved from Manchuria to 20 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to Jehol
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
5 carriers moved from 35 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 4 submarines moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 tactical_bombers
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Removing units owned by Japanese from Jehol: 2 fighters
EDIT: Adding units owned by Japanese to Jehol: 2 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 5.00
Japanese regular : -1.67
UK_Pacific regular : -0.33
Russians AA : -1.00
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
for some reason tripleA always selects the air units with the highest remaining movement left as casualties rather than the units with least amount of movement. So i had to edit some air. (which I just realized I did wrong). Should have forced 2 ftrs not 2 tacs, so I will fix that.
no worries, lots to do here. I will need a little time to review.
@ksmckay i am not happy playing such a skilled opponent.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Guam
Battle in Java
Battle in Caroline Islands
Americans attack with 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Guam from Japanese, taking Java from Japanese, taking Caroline Islands from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
8 carriers, 4 destroyers, 14 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 marine moved from Norway to 126 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 126 Sea Zone to 110 Sea Zone
4 transports moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 artillery and 6 infantry moved from Norway to Finland
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Eastern United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 2 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 infantry
Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
106 Sea Zone : 1 destroyer and 4 transports
101 Sea Zone : 1 transport
Brazil : 1 flag
Finland : 1 flag, 1 artillery and 7 infantry
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 marine
Production/PUs Summary :
Germans : 43 / 66
Russians : 28 / 37
Japanese : 65 / 82
Americans : 62 / 92
Chinese : 0 / 4
British : 29 / 35
UK_Pacific : 2 / 0
Italians : 19 / 33
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Guam
Battle in Java
Battle in Caroline Islands
Americans attack with 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 infantry and 2 marines in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Guam from Japanese, taking Java from Japanese, taking Caroline Islands from Japanese with 1 infantry and 2 marines remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
8 carriers, 4 destroyers, 14 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
2 aaGuns, 2 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 marine moved from Norway to 126 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 marine moved from 126 Sea Zone to 110 Sea Zone
4 transports moved from 123 Sea Zone to 106 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 artillery and 6 infantry moved from Norway to Finland
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Eastern United States
3 infantry placed in Norway
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 126 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries and 3 infantry moved from West India to India
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in India
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries and 3 infantry in India, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking India from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from Norway to 126 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 126 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Norway to 110 Sea Zone
4 fighters moved from Norway to United Kingdom
4 aaGuns and 7 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 bomber moved from British Guiana to United Kingdom
Place Units - British
2 artilleries and 1 bomber placed in United Kingdom
1 transport placed in 110 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6,6,6
British collect 34 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.33
British regular : 1.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines
India : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
33 Sea Zone : 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters, 10 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 destroyer
21 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 2 aaGuns, 3 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Rhodesia : 2 infantry
Morocco : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 submarine
106 Sea Zone : 1 destroyer and 5 transports
Eastern Persia : 1 flag, 3 aaGuns, 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys
101 Sea Zone : 1 transport
71 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 1 destroyer
Finland : 1 flag, 4 aaGuns, 1 artillery and 14 infantry
110 Sea Zone : 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 marines, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 40 / 66
Russians : 28 / 37
Japanese : 62 / 82
Americans : 62 / 92
Chinese : 0 / 4
British : 34 / 36
UK_Pacific : 5 / 2
Italians : 17 / 33
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern France to Holland Belgium
2 marines moved from Gibraltar to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
2 armour and 2 mech_infantrys moved from Iraq to Egypt
1 bomber moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 cruiser moved from 92 Sea Zone to 93 Sea Zone
1 marine moved from Southern France to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 94 Sea Zone
1 marine moved from 94 Sea Zone to Tunisia
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern France to Holland Belgium
Combat - Italians
Battle in Algeria
Battle in Libya
Battle in Tunisia
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 fighters in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in Normandy Bordeaux, round 4 : 2/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Algeria from French, taking Libya from British, taking Tunisia from French with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 fighter and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.33 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to 94 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Bessarabia to Romania
1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Persia to Caucasus
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
2 fighters moved from Normandy Bordeaux to France
2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Yugoslavia to Romania
Place Units - Italians
3 infantry placed in Southern France
8 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 fighter
EDIT: Adding units owned by Italians to Southern France: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Italians collect 18 PUs (4 lost to blockades); end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -1.00
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
blunders happen, especially to me when drinking!
Test summary from TripleA, engine version: 2.2.20868, time: 1:57:38 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 56 Sea Zone to Northern Territory
1 aaGun and 4 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
Territory Summary for ANZAC :
Caroline Islands : 3 fighters and 1 marine
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 1 fighter and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
46 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 2 fighters and 4 submarines
56 Sea Zone : 1 destroyer
52 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 43 / 66
Russians : 28 / 37
Japanese : 62 / 82
Americans : 62 / 92
Chinese : 0 / 4
British : 28 / 36
UK_Pacific : 5 / 2
Italians : 22 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 56 Sea Zone
ANZAC win, taking New Guinea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to 46 Sea Zone
3 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 56 Sea Zone to Northern Territory
1 aaGun and 4 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Norway to Finland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 1 marine
Queensland : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 1 aaGun, 1 fighter and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 2 infantry
46 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 2 fighters and 4 submarines
56 Sea Zone : 1 destroyer
52 Sea Zone : 1 submarine
62 Sea Zone : 1 transport
Morocco : 3 infantry
Finland : 1 infantry
Production/PUs Summary :
Germans : 43 / 66
Russians : 28 / 37
Japanese : 62 / 82
Americans : 62 / 92
Chinese : 0 / 4
British : 28 / 36
UK_Pacific : 5 / 2
Italians : 22 / 37
ANZAC : 10 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@666 said in ksmckay (axis) vs 666 (allies+15):
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
son of a… I meant to block in 55 and 46 but guess i forgot. thats frustrating.
blunders happen, especially to me when drinking!
Yep, in this case it was pretty minor, but still annoying.
Really surprised you decided to abandon India. I was pretty concerned what would happen there. I think I would have been able to stay in Burma next turn by stacking air there but I thought retaking india would take a few turns. Either way, it would have put Japan out of position or at least forced it to spread itself out.
I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
@666 said in ksmckay (axis) vs 666 (allies+15):
I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
I dont think I have ever felt behind really (but that might just be me being a poor judge of the situation). Now I feel very confident in axis position but its a bit of a new situation so again, perhaps I am misreading things.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Vyborg to Novgorod
4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
2 infantry moved from Volgograd to Rostov
4 bombers moved from Iraq to Rostov
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk
4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 fighters moved from Iraq to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 bombers, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 4 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Egypt
12 armour moved from Trans-Jordan to Northwest Persia
3 bombers moved from Iraq to Western Germany
1 bomber moved from Iraq to French Indo China
2 fighters moved from Rostov to Volgograd
4 bombers moved from Rostov to Greece
1 aaGun moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Baltic States
4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 armour and 7 mech_infantrys moved from Vyborg to Baltic States
11 infantry moved from Poland to Baltic States
5 armour and 5 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western Germany
2 fighters moved from Gibraltar to Western Germany
1 mech_infantry moved from Kazakhstan to Timguska
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Place Units - Germans
3 artilleries placed in Volgograd
3 infantry and 7 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -2.50
British regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Vyborg to Novgorod
4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
2 infantry moved from Volgograd to Rostov
4 bombers moved from Iraq to Rostov
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kazakhstan to Novosibirsk
4 armour and 2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 fighters moved from Iraq to Rostov
Combat - Germans
Battle in Novgorod
Germans attack with 4 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novosibirsk, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 bombers, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers, 2 fighters and 2 infantry in Rostov, round 2 : 4/8 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 4 armour and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Trans-Jordan to Egypt
12 armour moved from Trans-Jordan to Northwest Persia
3 bombers moved from Iraq to Western Germany
1 bomber moved from Iraq to French Indo China
2 fighters moved from Rostov to Volgograd
4 bombers moved from Rostov to Greece
1 aaGun moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Baltic States
4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 armour and 7 mech_infantrys moved from Vyborg to Baltic States
11 infantry moved from Poland to Baltic States
5 armour and 5 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from Southern Italy to Western Germany
2 fighters moved from Gibraltar to Western Germany
1 mech_infantry moved from Kazakhstan to Timguska
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Place Units - Germans
3 artilleries placed in Volgograd
3 infantry and 7 mech_infantrys placed in Germany
3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 aaGun
EDIT: Adding units owned by Germans to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -2.50
British regular : -0.67
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
@666 said in ksmckay (axis) vs 666 (allies+15):
I don’t recall if I just went with my gut or ran a few scenario’s in local mode? I thought you had it. I am playing too many games and taking short cuts which turn into blunders, which ruin my ability to be competitive with the upper level players.
I really felt I had an advantage earlier and mentally turned on “Gut Mode play”, Gib was a mistake, M.E. could certainly have been executed better. China died by dice, I think it’s 50/50 at best, or maybe 40/60 in Axis favor now?
I dont think I have ever felt behind really (but that might just be me being a poor judge of the situation). Now I feel very confident in axis position but its a bit of a new situation so again, perhaps I am misreading things.
No, I am sure you weren’t “behind”, I just liked my position T2 or T3, anyways, if I can avoid any more BIG mistakes and if I get some good dice, I might be happier in a turn or two.