I’ll make my moves tonight
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,3 and gets 0 hits Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs; 2 techTokens; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 carriers EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser and 1 marine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 3 destroyers moved from 54 Sea Zone to 33 Sea Zone 4 fighters moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Japanese scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Americans attack with 3 destroyers, 6 fighters and 1 tactical_bomber Japanese defend with 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber Americans roll dice for 3 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 6/10 hits, 5,67 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 5/8 hits, 4,83 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans roll dice for 5 fighters in 33 Sea Zone, round 3 : 2/5 hits, 3,33 expected hits Japanese roll dice for 2 battleships in 33 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 47 Casualties for Americans: 3 destroyers, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 battleships, 1 destroyer, 4 fighters and 1 tactical_bomber Non Combat Move - Americans 1 fighter could not land in 48 Sea Zone and was removed 3 fighters moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - Americans 1 carrier placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5 EDIT: Removing units owned by Americans from 54 Sea Zone: 2 carriers and 4 submarines EDIT: Adding units owned by Americans to Gilbert Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Tsinghai to Kweichow Combat - Chinese Chinese creates battle in territory Hopei Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Tsinghai to Kansu 3 infantry moved from Tsinghai to Kansu 5 infantry moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 carrier and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone 2 destroyers moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Egypt to 97 Sea Zone 1 bomber moved from Egypt to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 1 artillery moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour moved from Egypt to Iraq 2 fighters moved from Egypt to Iraq 1 fighter moved from Egypt to 97 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from Trans-Jordan to Iraq Combat - British British creates battle in territory 106 Sea Zone Battle in 97 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport Italians defend with 1 battleship, 2 cruisers and 2 destroyers British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 7/12 hits, 6,17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 destroyers in 97 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Units damaged: 1 battleship owned by the British 2 destroyers owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 106 Sea Zone from Germans, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 60 Casualties for Italians: 1 battleship, 2 cruisers and 2 destroyers Battle in Albania Battle in Iraq British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 2/6 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Iraq, round 3 : 2/5 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Albania from Italians, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to British EDIT: Adding units owned by British to Italian Somaliland: 1 infantry EDIT: Removing units owned by British from Kenya: 1 infantry EDIT: Turning off Edit Mode 1 tactical_bomber moved from 97 Sea Zone to Syria 1 bomber moved from 97 Sea Zone to Syria 3 fighters moved from 97 Sea Zone to Syria 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from Iraq to Syria 1 fighter moved from Iraq to Syria 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece British take Greece from Neutral_Allies 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 aaGuns, 2 artilleries and 8 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,4,5,6,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,00 Americans regular : -1,00 Italians regular : -1,33 Japanese regular : -0,33 Neutral_Axis regular : -0,33 British regular : 1,50
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note, i put american fighter back on carrier, sz 25
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Albania 1 bomber moved from Southern Italy to Albania 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Tobruk Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits French roll dice for 2 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Tunisia Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 4 : 1/4 hits, 1,33 expected hits French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Albania Italians attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Albania, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Albania Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Albania to Southern Italy 2 armour moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 1 infantry moved from Holland Belgium to Normandy Bordeaux Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,5,1,1,3,1,4,6,5 Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
French regular : -1,67 Italians regular : -1,50 British regular : 0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; 1 techTokens; Combat Move - ANZAC 1 fighter moved from Burma to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands 3 infantry moved from New South Wales to Queensland 1 transport moved from 52 Sea Zone to 63 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the French lost in 39 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0,00 Japanese regular : 0,67 French regular : -0,67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Improved_Mech_Inf Activate Technology - Germans Germans activating Improved_Mech_Inf Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 3 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 unit repaired. 1 mech_infantry moved from Romania to Albania Italians take Albania from British 1 mech_infantry moved from Romania to Greece 2 artilleries moved from Bessarabia to Ukraine 3 artilleries moved from Western Ukraine to Ukraine 13 mech_infantrys moved from Western Ukraine to Ukraine 12 armour moved from Western Ukraine to Ukraine 22 infantry moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 bombers moved from Western Ukraine to Russia 1 mech_infantry moved from Romania to Greece 2 fighters and 1 tactical_bomber moved from Southern Italy to Greece 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 4,4 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in Greece Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 12 armour, 5 artilleries, 1 fighter, 22 infantry, 17 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 12 armour, 5 artilleries, 1 fighter, 22 infantry, 17 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 28/58 hits, 18,17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 12 armour, 5 artilleries, 1 fighter, 21 infantry, 17 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Western Ukraine to Bessarabia 2 aaGuns moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod 1 marine moved from Novgorod to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 4 infantry moved from Finland to Norway 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Germany to Romania 5 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Yugoslavia 2 bombers moved from Russia to Novgorod 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy Place Units - Germans 4 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany 3 armour and 1 mech_infantry placed in Novgorod 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,1,6,4,6,1,1,6,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 47 PUs (8 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 9,83 British regular : -0,33 Russians AA : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 20x factory_major; Remaining resources: 34 PUs; 0 techTokens; Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 infantry moved from Bryansk to Smolensk 3 fighters moved from Volgograd to Smolensk Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 2 fighters moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun and 6 infantry moved from Timguska to Urals 1 mech_infantry moved from Bryansk to Vologda 1 infantry moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 3 aaGuns, 2 armour, 9 artilleries, 31 infantry and 1 mech_infantry moved from Bryansk to Russia 1 artillery moved from Tambov to Russia 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Russians collect 3 PUs from War Bonds; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -1,83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Szechwan 3 artilleries, 4 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 2 fighters and 1 tactical_bomber moved from Hunan to Shan State 1 fighter and 1 tactical_bomber moved from Hopei to Szechwan 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 artillery moved from French Indo China to Shan State 1 armour moved from Hunan to Kweichow Combat - Japanese Battle in Western Australia Battle in Kweichow Japanese attack with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/10 hits, 3,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Western Australia from ANZAC, taking Kweichow from Chinese with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/8 hits, 3,67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 carrier and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 56 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 3 bombers moved from Caroline Islands to Philippines Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Kiangsu 1 fighter and 3 infantry placed in Japan 1 carrier and 1 submarine placed in 6 Sea Zone Japanese undo move 3. 1 fighter placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00 Japanese regular : -2,00 UK_Pacific regular : 0,33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans Non Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Gilbert Islands to 26 Sea Zone 1 fighter moved from Gilbert Islands to Hawaiian Islands 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 4 infantry moved from Kansu to Suiyuyan 7 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : 0,33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans Non Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Gilbert Islands to 26 Sea Zone 1 fighter moved from Gilbert Islands to Hawaiian Islands 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone 2 fighters placed in Western United States 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 4 infantry moved from Kansu to Suiyuyan 7 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Suiyuyan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Research Technology - British British spend 0 on tech rolls British roll 5,1 and gets 0 hits Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 fighters moved from 97 Sea Zone to Malta 1 battleship and 2 cruisers moved from 97 Sea Zone to 96 Sea Zone 3 artilleries moved from India to Burma 9 infantry moved from India to Burma 4 infantry moved from India to Burma 2 infantry moved from India to Burma 2 infantry moved from India to Burma Combat - British Battle in Cyprus Battle in Malta British attack with 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Malta British win, taking Cyprus from Italians, taking Malta from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 3 artilleries and 17 infantry Japanese defend with 1 infantry British roll dice for 3 artilleries and 17 infantry in Burma, round 2 : 4/20 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from India to Burma 1 infantry moved from India to Burma 1 carrier moved from 97 Sea Zone to 96 Sea Zone 2 destroyers moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from Malta to 96 Sea Zone 4 fighters and 1 tactical_bomber moved from Syria to Northwest Persia 1 fighter moved from Syria to Northwest Persia 1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 bomber moved from Syria to Egypt 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Italian Somaliland to Ethiopia 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar Place Units - British 1 submarine placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33 Italians regular : -0,33 Japanese regular : 1,00 British regular : -0,50
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Belarus 1 fighter moved from Bessarabia to Belarus 1 bomber moved from Southern Italy to Bryansk 2 armour moved from Bessarabia to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Belarus to Novgorod 1 bomber moved from Bryansk to Novgorod 1 artillery and 1 infantry moved from Tobruk to Libya 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 12 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1,00 Russians regular : -1,00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0,00 expected hits Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 7 infantry moved from Queensland to New South Wales 3 submarines moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Hawaiian Islands to New Zealand 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Adding units owned by ANZAC to South Australia: 1 infantry EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0,00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans buy 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 2 mech_infantrys moved from Romania to Western Ukraine 1 armour and 3 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Southern Italy to Rostov 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 fighter moved from Novgorod to Western Ukraine 1 bomber moved from Novgorod to Vologda 1 bomber moved from Novgorod to Smolensk 1 mech_infantry moved from Nenetsia to Vologda 1 infantry moved from Archangel to Smolensk 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Western Ukraine Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 3 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 4 infantry Russians roll AA dice in Rostov : 0/1 hits, 0,17 expected hits Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 2/4 hits, 1,50 expected hits Russians roll dice for 3 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Rostov, round 5 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in Smolensk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Novgorod to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 5 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns, 11 armour, 5 artilleries, 18 infantry and 17 mech_infantrys moved from Ukraine to Bryansk 1 aaGun moved from Bessarabia to Ukraine 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Vologda to Novgorod 2 mech_infantrys moved from Yugoslavia to Southern Italy 1 mech_infantry moved from Albania to Romania 2 mech_infantrys moved from Greece to Romania 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Western Germany 3 armour and 1 mech_infantry moved from Novgorod to Bryansk 4 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 4 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Ukraine 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : -2,33 Germans regular : -1,33 Russians AA : -0,17
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Tambov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Tambov 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 5 infantry moved from Urals to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 infantry Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 infantry Battle in Vologda Russians attack with 1 fighter and 5 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 5 infantry in Vologda, round 2 : 2/6 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 4 fighters and 1 tactical_bomber moved from Rostov to Russia 1 aaGun moved from Urals to Vologda 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 123 Sea Zone to 106 Sea Zone Place Units - Russians 1 infantry placed in Volgograd 3 artilleries, 4 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Russians collect 3 PUs from War Bonds; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0,17 Russians regular : 0,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Western Australia to South Australia 1 fighter moved from 56 Sea Zone to South Australia Combat - Japanese Battle in Dutch New Guinea Battle in South Australia Japanese attack with 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking Dutch New Guinea from ANZAC, taking South Australia from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 3/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 4 infantry moved from Jehol to Anhwe 6 infantry moved from Manchuria to Jehol 1 aaGun and 1 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 2 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 45 Sea Zone 1 fighter moved from South Australia to Western Australia 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 1,50 Japanese rolls : 1,00 ANZAC regular : -0,33
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Note @oysteilo, I made a minor edit. DD from 36 to 45 sz.
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sorry for the delay
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,3 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 5 submarines and 2 transports; Remaining resources: 2 PUs; 2 techTokens; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to 26 Sea Zone 1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 3 infantry and 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 aaGun moved from Central United States to Western United States 2 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 fighter and 2 infantry placed in Western United States 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Eastern United States 4 submarines placed in 10 Sea Zone Americans undo move 4. Americans undo move 2. 2 submarines and 2 transports placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Americans undo move 4. 1 destroyer and 2 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Americans undo move 5. 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Research Technology - British British spend 0 on tech rolls British roll 5,4 and gets 0 hits Purchase Units - British British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Egypt to Ukraine 1 armour moved from Northwest Persia to Rostov Russians take Rostov from Germans 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Non Combat Move - British 1 bomber moved from Ukraine to Northwest Persia 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 infantry moved from Malta to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Morocco 1 fighter moved from United Kingdom to Gibraltar 2 fighters moved from 96 Sea Zone to Gibraltar 2 aaGuns, 3 artilleries and 15 infantry moved from Burma to India 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - British 2 fighters placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Egypt: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : -0,33 Germans AA : -0,17
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just moved the africa dudes one, hence the edit