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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Gilbert Islands to 26 Sea Zone
1 fighter moved from Gilbert Islands to Hawaiian Islands
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
4 infantry moved from Kansu to Suiyuyan
7 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Gilbert Islands to 26 Sea Zone
1 fighter moved from Gilbert Islands to Hawaiian Islands
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
4 infantry moved from Kansu to Suiyuyan
7 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Research Technology - British
British spend 0 on tech rolls
British roll 5,1 and gets 0 hits
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 97 Sea Zone to Malta
1 battleship and 2 cruisers moved from 97 Sea Zone to 96 Sea Zone
3 artilleries moved from India to Burma
9 infantry moved from India to Burma
4 infantry moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from India to Burma
Combat - British
Battle in Cyprus
Battle in Malta
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Malta
British win, taking Cyprus from Italians, taking Malta from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 artilleries and 17 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 17 infantry in Burma, round 2 : 4/20 hits, 4,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from India to Burma
1 infantry moved from India to Burma
1 carrier moved from 97 Sea Zone to 96 Sea Zone
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
4 fighters and 1 tactical_bomber moved from Syria to Northwest Persia
1 fighter moved from Syria to Northwest Persia
1 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Syria to Egypt
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
Place Units - British
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,33
Italians regular : -0,33
Japanese regular : 1,00
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Belarus
1 fighter moved from Bessarabia to Belarus
1 bomber moved from Southern Italy to Bryansk
2 armour moved from Bessarabia to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Belarus to Novgorod
1 bomber moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Italians collect 12 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0,00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 7 infantry moved from Queensland to New South Wales
3 submarines moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Hawaiian Islands to New Zealand
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Germans
Germans buy 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
2 mech_infantrys moved from Romania to Western Ukraine
1 armour and 3 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Southern Italy to Rostov
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 fighter moved from Novgorod to Western Ukraine
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Nenetsia to Vologda
1 infantry moved from Archangel to Smolensk
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
Russians roll AA dice in Rostov : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 2/4 hits, 1,50 expected hits
Russians roll dice for 3 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Rostov, round 5 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Novgorod to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 11 armour, 5 artilleries, 18 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Bessarabia to Ukraine
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Vologda to Novgorod
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Albania to Romania
2 mech_infantrys moved from Greece to Romania
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Western Germany
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
4 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Ukraine
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00
Russians regular : -2,33
Germans regular : -1,33
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Tambov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Tambov
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
5 infantry moved from Urals to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits
Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 5 infantry in Vologda, round 2 : 2/6 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun moved from Urals to Vologda
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 123 Sea Zone to 106 Sea Zone
Place Units - Russians
1 infantry placed in Volgograd
3 artilleries, 4 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Russians collect 3 PUs from War Bonds; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0,17
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0,00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Western Australia to South Australia
1 fighter moved from 56 Sea Zone to South Australia
Combat - Japanese
Battle in Dutch New Guinea
Battle in South Australia
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking Dutch New Guinea from ANZAC, taking South Australia from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
4 infantry moved from Jehol to Anhwe
6 infantry moved from Manchuria to Jehol
1 aaGun and 1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
2 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 fighter moved from South Australia to Western Australia
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 1,50
Japanese rolls : 1,00
ANZAC regular : -0,33
Note @oysteilo, I made a minor edit. DD from 36 to 45 sz.
sorry for the delay
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 5 submarines and 2 transports; Remaining resources: 2 PUs; 2 techTokens;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Western United States to 26 Sea Zone
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 aaGun moved from Central United States to Western United States
2 transports moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
4 submarines placed in 10 Sea Zone
Americans undo move 4.
Americans undo move 2.
2 submarines and 2 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Americans undo move 4.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 5.
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Research Technology - British
British spend 0 on tech rolls
British roll 5,4 and gets 0 hits
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Egypt to Ukraine
1 armour moved from Northwest Persia to Rostov
Russians take Rostov from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from 96 Sea Zone to Gibraltar
2 aaGuns, 3 artilleries and 15 infantry moved from Burma to India
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Egypt: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,17
Japanese regular : -0,33
Germans AA : -0,17
just moved the africa dudes one, hence the edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
2 armour moved from Bryansk to Rostov
1 fighter moved from Novgorod to Nenetsia
1 mech_infantry moved from Belarus to Nenetsia
1 bomber moved from Novgorod to Rostov
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 1 bomber
British defend with 1 armour
Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 0/3 hits, 1,67 expected hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 2 armour
Casualties for British: 1 armour
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2,00 expected hits
Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Nenetsia
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Italians win, taking Nenetsia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Nenetsia to Novgorod
1 bomber moved from Rostov to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00
Americans regular : 0,67
Italians regular : -1,50
Russians regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 3,6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Shipyards
Activate Technology - ANZAC
ANZAC activating Shipyards
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
5 infantry moved from New South Wales to South Australia
3 submarines moved from 63 Sea Zone to 45 Sea Zone
3 fighters moved from New Zealand to 45 Sea Zone
1 fighter moved from India to 45 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 4 fighters and 3 submarines
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
i suppose you want to keep the cruiser?
@oysteilo Yes, keep the CR and the TacB. You solved this situation nicely, bc I didn’t thought you would bring your CV down there exposed. You also fortified NG just in case. Well done!
Let’s see how this battle turns out.
Test summary from TripleA, engine version: 2.2.20868, time: 10:44:32
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 3,6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Shipyards
Activate Technology - ANZAC
ANZAC activating Shipyards
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
5 infantry moved from New South Wales to South Australia
3 submarines moved from 63 Sea Zone to 45 Sea Zone
3 fighters moved from New Zealand to 45 Sea Zone
1 fighter moved from India to 45 Sea Zone
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
ANZAC attack with 4 fighters and 3 submarines
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 4 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
2 transports owned by the Japanese lost in 45 Sea Zone
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 49
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 4 fighters and 1 submarine
EDIT: Adding units owned by ANZAC to 46 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from New South Wales to South Australia
1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to Rostov
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,17
ANZAC regular : 0,33
so…I crashed. I modified the result offline and the text above reflects that modified result. I did not want to do it online because then I generate more dice emails. Now there is at least just one set of dice emails to consider
The original result gave me 1 sub hit and 3 fighter hits. You scored 4 hits, so I have three fighters remaining vs your tac and cruiser. I score two, you score none this time
Ask if you have any questions