L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Italians Italians spend 5 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 armour moved from Bryansk to Rostov 1 fighter moved from Novgorod to Nenetsia 1 mech_infantry moved from Belarus to Nenetsia 1 bomber moved from Novgorod to Rostov 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Rostov Italians attack with 2 armour and 1 bomber British defend with 1 armour Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 0/3 hits, 1,67 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Italians: 2 armour Casualties for British: 1 armour Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2,00 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Nenetsia Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Nenetsia Italians win, taking Nenetsia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Nenetsia to Novgorod 1 bomber moved from Rostov to Southern Italy 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00 Americans regular : 0,67 Italians regular : -1,50 Russians regular : 0,67
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC roll 3,6 and gets 1 hit ANZAC removing all Technology Tokens after successful research. ANZAC discover Shipyards Activate Technology - ANZAC ANZAC activating Shipyards Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia 5 infantry moved from New South Wales to South Australia 3 submarines moved from 63 Sea Zone to 45 Sea Zone 3 fighters moved from New Zealand to 45 Sea Zone 1 fighter moved from India to 45 Sea Zone Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery and 5 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 45 Sea Zone ANZAC attack with 4 fighters and 3 submarines Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67
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i suppose you want to keep the cruiser?
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@oysteilo Yes, keep the CR and the TacB. You solved this situation nicely, bc I didn’t thought you would bring your CV down there exposed. You also fortified NG just in case. Well done!
Let’s see how this battle turns out. -
Testing Forum poster
Test summary from TripleA, engine version: 2.2.20868, time: 10:44:32
Savegame -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC roll 3,6 and gets 1 hit ANZAC removing all Technology Tokens after successful research. ANZAC discover Shipyards Activate Technology - ANZAC ANZAC activating Shipyards Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia 5 infantry moved from New South Wales to South Australia 3 submarines moved from 63 Sea Zone to 45 Sea Zone 3 fighters moved from New Zealand to 45 Sea Zone 1 fighter moved from India to 45 Sea Zone Combat - ANZAC Battle in South Australia ANZAC attack with 1 artillery and 5 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in 45 Sea Zone ANZAC attack with 4 fighters and 3 submarines Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 4 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone 2 transports owned by the Japanese lost in 45 Sea Zone ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 49 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 4 fighters and 1 submarine EDIT: Adding units owned by ANZAC to 46 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun moved from New South Wales to South Australia 1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Northwest Persia to Rostov Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0,17 ANZAC regular : 0,33
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so…I crashed. I modified the result offline and the text above reflects that modified result. I did not want to do it online because then I generate more dice emails. Now there is at least just one set of dice emails to consider
The original result gave me 1 sub hit and 3 fighter hits. You scored 4 hits, so I have three fighters remaining vs your tac and cruiser. I score two, you score none this time
Ask if you have any questions
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@aequitas-et-veritas said in L20 BM3 Tech game oysteilo (L+13) vs AetV (X):
@oysteilo Yes, keep the CR and the TacB. You solved this situation nicely, bc I didn’t thought you would bring your CV down there exposed. You also fortified NG just in case. Well done!
Let’s see how this battle turns out.well, its not really an attack i want to do, just imagine if I score two hits first round instead of 4 and you still score your 4 hits…ohh my
But I cant allow you to just sail at will down there
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs; 1 techTokens; Germans buy 4 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 4 mech_infantrys moved from Novgorod to Vologda 1 infantry moved from Smolensk to Vologda 2 bombers moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 5 armour, 5 artilleries and 5 mech_infantrys moved from Bryansk to Rostov 4 mech_infantrys moved from Ukraine to Rostov Combat - Germans Battle in Vologda Germans attack with 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Russians defend with 1 aaGun and 5 infantry Russians roll AA dice in Vologda : 2/3 hits, 0,50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vologda Germans roll dice for 2 bombers, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 0/7 hits, 2,17 expected hits Russians roll dice for 1 aaGun and 5 infantry in Vologda, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Germans lost in Vologda Germans roll dice for 2 bombers and 4 mech_infantrys in Vologda, round 3 : 3/6 hits, 2,00 expected hits Russians roll dice for 1 aaGun and 5 infantry in Vologda, round 3 : 0/5 hits, 1,67 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Vologda Germans roll dice for 2 bombers and 4 mech_infantrys in Vologda, round 4 : 1/6 hits, 2,00 expected hits Russians roll dice for 3 infantry in Vologda, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 5 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Vologda, round 5 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -12 Casualties for Germans: 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Russians: 1 aaGun and 5 infantry Battle in Rostov Germans attack with 5 armour, 5 artilleries and 9 mech_infantrys French defend with 1 fighter Germans roll dice for 5 armour, 5 artilleries and 9 mech_infantrys in Rostov, round 2 : 4/19 hits, 7,17 expected hits Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 5 armour, 5 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for French: 1 fighter Non Combat Move - Germans 2 aaGuns, 9 armour, 16 infantry and 18 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Western Ukraine to Rostov 4 mech_infantrys moved from Eastern Poland to Ukraine 2 bombers moved from Vologda to Novgorod 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Western Germany to Northern Italy Place Units - Germans 4 artilleries placed in Ukraine 2 infantry and 2 mech_infantrys placed in Novgorod Germans undo move 2. 4 mech_infantrys placed in Novgorod 4 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany Germans undo move 2. 2 infantry and 2 mech_infantrys placed in Novgorod 4 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans rolls : 0,00 Russians regular : -1,67 Germans regular : -5,17 Russians AA : 1,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 2 fighters moved from Russia to Bryansk 2 fighters moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 2 fighters moved from Vologda to Russia 2 fighters moved from Smolensk to Russia 2 fighters moved from Bryansk to Russia 1 aaGun and 6 infantry moved from Yenisey to Timguska 4 mech_infantrys moved from Russia to Vologda 2 armour moved from Russia to Vologda 1 aaGun moved from Russia to Vologda 1 submarine moved from 106 Sea Zone to 91 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs Russians collect 2 PUs from War Bonds; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -1,33 Russians regular : -0,50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 bomber moved from Philippines to Hopei 7 infantry moved from Anhwe to Hopei 4 artilleries moved from Yunnan to Shan State 1 infantry moved from Yunnan to Burma 5 infantry moved from Yunnan to Shan State Combat - Japanese Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 7 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 7 infantry in Hopei, round 2 : 4/8 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 7 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 4 artilleries and 7 infantry British defend with 1 infantry Japanese roll dice for 4 artilleries and 7 infantry in Shan State, round 2 : 2/11 hits, 3,17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Western Australia to 36 Sea Zone 1 mech_infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Burma to 36 Sea Zone 1 fighter moved from Burma to Yunnan 1 fighter moved from Szechwan to Yunnan 1 bomber moved from Hopei to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsu to Anhwe 6 infantry moved from Jehol to Anhwe 1 infantry moved from Kiangsu to Anhwe 3 carriers, 1 destroyer, 6 fighters and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Korea to Manchuria Place Units - Japanese 1 carrier placed in 36 Sea Zone 1 armour and 1 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,83 Japanese rolls : 0,00 UK_Pacific regular : -0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Algeria to 92 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from 97 Sea Zone to Greece 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Greece Battle in Celebes Battle in Borneo Non Combat Move - Americans 1 bomber moved from 97 Sea Zone to Egypt 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Morocco to Algeria 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer and 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Shensi to Sikang 3 infantry moved from Shensi to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Research Technology - British British spend 0 on tech rolls British roll 6,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Improved_Mech_Inf Activate Technology - British British activating Improved_Mech_Inf Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology British giving technology to UK_Pacific: Improved_Mech_Inf Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Activate Technology - UK_Pacific Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 bomber moved from Northwest Persia to Ukraine 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 3 infantry moved from India to Burma Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 aaGun moved from India to Burma 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour and 3 infantry moved from Iraq to Northwest Persia 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 armour and 2 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Ukraine to Northwest Persia 2 fighters moved from Northwest Persia to Eastern Persia 3 fighters and 1 tactical_bomber moved from Northwest Persia to Greece Place Units - British 1 carrier placed in 106 Sea Zone 1 infantry placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt British undo move 3. 1 armour, 1 artillery and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : -1,00 Germans AA : -0,17 British regular : 1,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Algeria to 92 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 mech_infantry moved from 97 Sea Zone to Greece 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Greece Battle in Celebes Battle in Borneo Non Combat Move - Americans 1 bomber moved from 97 Sea Zone to Egypt 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 infantry moved from Morocco to Algeria 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer and 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from Hawaiian Islands to 54 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 destroyer, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 artillery placed in Western United States 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Shensi to Sikang 3 infantry moved from Shensi to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Research Technology - British British spend 0 on tech rolls British roll 6,3 and gets 1 hit British removing all Technology Tokens after successful research. British discover Improved_Mech_Inf Activate Technology - British British activating Improved_Mech_Inf Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology British giving technology to UK_Pacific: Improved_Mech_Inf Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Activate Technology - UK_Pacific Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to: UnitType{name=armour} with name: supportAttachmentMechanizedTechnology Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 bomber moved from Northwest Persia to Ukraine 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma 3 infantry moved from India to Burma Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 aaGun moved from India to Burma 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour and 3 infantry moved from Iraq to Northwest Persia 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 armour and 2 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to 97 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 submarine and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from Ukraine to Northwest Persia 2 fighters moved from Northwest Persia to Eastern Persia 3 fighters and 1 tactical_bomber moved from Northwest Persia to Greece Place Units - British 1 carrier placed in 106 Sea Zone 1 infantry placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt British undo move 3. 1 armour, 1 artillery and 1 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : -1,00 Germans AA : -0,17 British regular : 1,33
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@oysteilo again, that was a super good move last round with the US and Anzak. My second encounter with a more aggressively playing Allies Player.
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@aequitas-et-veritas said in L20 BM3 Tech game oysteilo (L+13) vs AetV (X):
@oysteilo again, that was a super good move last round with the US and Anzak. My second encounter with a more aggressively playing Allies Player.
thanks!
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0,00 expected hits Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Nenetsia to Novgorod 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 2 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,5,3,6,2,5,1,2,2,1 Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians rolls : 0,00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC 1 infantry moved from South Australia to Western Australia ANZAC take Western Australia from Japanese 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to New Guinea: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 2 fighters EDIT: Adding units owned by ANZAC to 54 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,4 and gets 0 hits Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 57 PUs; 2 techTokens; Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 14 armour and 27 mech_infantrys moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Tambov 1 infantry moved from Rostov to Tambov 5 artilleries and 11 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Smolensk 1 bomber moved from Novgorod to Tambov 1 artillery moved from Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 5 artilleries and 11 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 artilleries and 11 infantry in Volgograd, round 2 : 3/16 hits, 4,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 14 armour, 1 infantry and 27 mech_infantrys British defend with 1 infantry Germans roll dice for 14 armour, 1 infantry and 27 mech_infantrys in Caucasus, round 2 : 13/42 hits, 14,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 14 armour, 1 infantry and 27 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Caucasus 3 artilleries moved from Ukraine to Rostov 3 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Novgorod to Archangel 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 4 mech_infantrys moved from Germany to Romania 1 fighter moved from Western Germany to Romania 1 mech_infantry moved from Ukraine to Romania 1 bomber moved from Tambov to Ukraine 1 bomber moved from Smolensk to Ukraine Place Units - Germans 1 armour, 2 infantry and 1 mech_infantry placed in Ukraine Germans undo move 1. 1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Ukraine 2 artilleries and 2 infantry placed in Novgorod 2 mech_infantrys placed in Germany Germans undo move 3. 1 infantry and 1 mech_infantry placed in Germany 1 infantry and 1 mech_infantry placed in Western Germany Germans undo move 1. 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine Germans undo move 3. Germans undo move 2. 1 submarine placed in 112 Sea Zone 1 fighter placed in Western Germany 1 infantry and 1 mech_infantry placed in Germany 1 mech_infantry placed in Ukraine Germans undo move 5. 1 infantry and 1 mech_infantry placed in Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,1,2,2,6,2,2,2,2,4,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : -4,17
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 fighters moved from Russia to Archangel 14 artilleries and 44 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 14 artilleries and 44 infantry Germans defend with 1 artillery Russians roll dice for 14 artilleries and 44 infantry in Bryansk, round 2 : 19/58 hits, 14,33 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 14 artilleries and 44 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 2 armour and 4 mech_infantrys moved from Vologda to Russia 2 fighters moved from Archangel to Russia 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Timguska to Novosibirsk 1 aaGun and 5 infantry moved from Timguska to Urals 2 fighters moved from Smolensk to Russia 2 fighters moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 2 aaGuns moved from Russia to Bryansk 6 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Russians collect 3 PUs from War Bonds; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 5,17
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0,00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Philippines to 41 Sea Zone 1 bomber moved from Yunnan to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 armour and 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Philippines to Borneo 4 fighters moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to Borneo Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 armour, 1 bomber, 5 fighters and 1 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 armour, 1 bomber, 5 fighters and 1 infantry in Borneo, round 2 : 4/8 hits, 3,83 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 2/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Chahar 5 infantry moved from Hopei to Kweichow 5 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 bomber moved from Suiyuyan to Kweichow 1 fighter moved from Yunnan to Manchuria 1 infantry moved from French Indo China to Shan State 1 artillery moved from Shan State to French Indo China 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 3 carriers, 1 destroyer and 4 submarines moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 1 bomber moved from Borneo to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 1 tactical_bomber moved from Yunnan to 43 Sea Zone 2 fighters moved from Borneo to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 5 Sea Zone to 16 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 1 armour and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 bomber and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -0,83 Japanese rolls : 0,00 UK_Pacific regular : 1,17