L20 BM3 Tech game oysteilo (L+13) vs AetV (X)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Research Technology - ANZAC
            ANZAC spend 0 on tech rolls
                ANZAC rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery and 7 infantry moved from Queensland to New South Wales
            3 submarines moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Hawaiian Islands to New Zealand
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC rolls : 0,00
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 fighters and 8 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Romania to Western Ukraine
            1 armour and 3 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Southern Italy to Rostov
            1 mech_infantry moved from Ukraine to Tambov
                  Germans take Tambov from Russians
            1 fighter moved from Novgorod to Western Ukraine
            1 bomber moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Smolensk
            1 mech_infantry moved from Nenetsia to Vologda
            1 infantry moved from Archangel to Smolensk
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Western Ukraine
                Germans attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 armour, 3 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 4 infantry
                    Russians roll AA dice in Rostov : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 4 infantry in Rostov, round 3 : 0/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Rostov, round 4 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Rostov, round 5 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Smolensk
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Novgorod to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            5 mech_infantrys moved from Eastern Poland to Bryansk
            2 aaGuns, 11 armour, 5 artilleries, 18 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Bessarabia to Ukraine
            1 tactical_bomber moved from Rostov to Bryansk
            1 fighter moved from Western Ukraine to Bryansk
            1 bomber moved from Smolensk to Novgorod
            1 bomber moved from Vologda to Novgorod
            2 mech_infantrys moved from Yugoslavia to Southern Italy
            1 mech_infantry moved from Albania to Romania
            2 mech_infantrys moved from Greece to Romania
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            3 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            4 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Ukraine
            2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : -2,33
    Germans regular : -1,33
    Russians AA : -0,17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Tambov
            4 fighters and 1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Urals to Nenetsia
                  Russians take Nenetsia from Germans
            5 infantry moved from Urals to Vologda
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,83 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Rostov
                Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 5 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 5 infantry in Vologda, round 2 : 2/6 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Tambov to Russia
            4 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 aaGun moved from Urals to Vologda
            1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 123 Sea Zone to 106 Sea Zone
    
        Place Units - Russians
            1 infantry placed in Volgograd
            3 artilleries, 4 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Russians collect 3 PUs from War Bonds; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    Russians regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0,00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Shipyards
    
        Activate Technology - Japanese
            Japanese activating Shipyards
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Western Australia to South Australia
            1 fighter moved from 56 Sea Zone to South Australia
    
        Combat - Japanese
            Battle in Dutch New Guinea
            Battle in South Australia
                Japanese attack with 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking Dutch New Guinea from ANZAC, taking South Australia from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 3/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hunan
            3 infantry moved from Kiangsu to Anhwe
            4 infantry moved from Jehol to Anhwe
            6 infantry moved from Manchuria to Jehol
            1 aaGun and 1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            2 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 56 Sea Zone to 45 Sea Zone
            1 fighter moved from South Australia to Western Australia
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 fighters and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Japanese regular : 1,50
    Japanese rolls : 1,00
    ANZAC regular : -0,33
    

    Savegame


  • Note @oysteilo, I made a minor edit. DD from 36 to 45 sz.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    sorry for the delay

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : -0,33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 5 submarines and 2 transports; Remaining resources: 2 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 carriers moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            2 fighters moved from Western United States to 26 Sea Zone
            1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from 54 Sea Zone to Queensland
            3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
            1 aaGun moved from Central United States to Western United States
            2 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 fighter and 2 infantry placed in Western United States
            1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
            4 submarines placed in 10 Sea Zone
            Americans undo move 4.
            Americans undo move 2.
            2 submarines and 2 transports placed in 101 Sea Zone
            1 destroyer and 3 submarines placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            Americans undo move 5.
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Suiyuyan to Shensi
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Research Technology - British
            British spend 0 on tech rolls
                British roll 5,4 and gets 0 hits
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Ukraine
            1 armour moved from Northwest Persia to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Northwest Persia
            1 infantry moved from Northwest Persia to Caucasus
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 5 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Malta to 96 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters moved from 96 Sea Zone to Gibraltar
            2 aaGuns, 3 artilleries and 15 infantry moved from Burma to India
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
            UK_Pacific collect 7 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by British to Egypt: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : -0,33
    Germans AA : -0,17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    just moved the africa dudes one, hence the edit


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Italians
            2 armour moved from Bryansk to Rostov
            1 fighter moved from Novgorod to Nenetsia
            1 mech_infantry moved from Belarus to Nenetsia
            1 bomber moved from Novgorod to Rostov
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 armour and 1 bomber
                British defend with 1 armour
                    Italians roll dice for 2 armour and 1 bomber in Rostov, round 2 : 0/3 hits, 1,67 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 1/2 hits, 1,17 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Italians: 2 armour
                Casualties for British: 1 armour
            Battle in Tunisia
                Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2,00 expected hits
                    Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in Nenetsia
                Italians attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Nenetsia, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Nenetsia
                Italians win, taking Nenetsia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Nenetsia to Novgorod
            1 bomber moved from Rostov to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians rolls : 0,00
    Americans regular : 0,67
    Italians regular : -1,50
    Russians regular : 0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post: ANZAC round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC roll 3,6 and gets 1 hit
            ANZAC removing all Technology Tokens after successful research.
            ANZAC discover Shipyards
    
        Activate Technology - ANZAC
            ANZAC activating Shipyards
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            5 infantry moved from New South Wales to South Australia
            3 submarines moved from 63 Sea Zone to 45 Sea Zone
            3 fighters moved from New Zealand to 45 Sea Zone
            1 fighter moved from India to 45 Sea Zone
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                ANZAC attack with 4 fighters and 3 submarines
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i suppose you want to keep the cruiser?


  • @oysteilo Yes, keep the CR and the TacB. You solved this situation nicely, bc I didn’t thought you would bring your CV down there exposed. You also fortified NG just in case. Well done!
    Let’s see how this battle turns out.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 10:44:32
    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - ANZAC
            ANZAC spend 5 on tech rolls
                ANZAC roll 3,6 and gets 1 hit
            ANZAC removing all Technology Tokens after successful research.
            ANZAC discover Shipyards
    
        Activate Technology - ANZAC
            ANZAC activating Shipyards
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to South Australia
            5 infantry moved from New South Wales to South Australia
            3 submarines moved from 63 Sea Zone to 45 Sea Zone
            3 fighters moved from New Zealand to 45 Sea Zone
            1 fighter moved from India to 45 Sea Zone
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 artillery and 5 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 5 infantry in South Australia, round 2 : 1/6 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 45 Sea Zone
                ANZAC attack with 4 fighters and 3 submarines
                Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
                    ANZAC roll dice for 3 submarines in 45 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 2/5 hits, 2,00 expected hits
                    1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Japanese lost in 45 Sea Zone
                    ANZAC roll dice for 4 fighters in 45 Sea Zone, round 3 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
                    2 transports owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 49
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 45 Sea Zone: 4 fighters and 1 submarine
            EDIT: Adding units owned by ANZAC to 46 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from New South Wales to South Australia
            1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Northwest Persia to Rostov
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    ANZAC regular : 0,33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    so…I crashed. I modified the result offline and the text above reflects that modified result. I did not want to do it online because then I generate more dice emails. Now there is at least just one set of dice emails to consider

    The original result gave me 1 sub hit and 3 fighter hits. You scored 4 hits, so I have three fighters remaining vs your tac and cruiser. I score two, you score none this time

    Ask if you have any questions


  • @aequitas-et-veritas said in L20 BM3 Tech game oysteilo (L+13) vs AetV (X):

    @oysteilo Yes, keep the CR and the TacB. You solved this situation nicely, bc I didn’t thought you would bring your CV down there exposed. You also fortified NG just in case. Well done!
    Let’s see how this battle turns out.

    well, its not really an attack i want to do, just imagine if I score two hits first round instead of 4 and you still score your 4 hits…ohh my

    But I cant allow you to just sail at will down there


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs; 1 techTokens; 
            Germans buy 4 artilleries, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Novgorod to Vologda
            1 infantry moved from Smolensk to Vologda
            2 bombers moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            5 armour, 5 artilleries and 5 mech_infantrys moved from Bryansk to Rostov
            4 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun and 5 infantry
                    Russians roll AA dice in Vologda : 2/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vologda
                    Germans roll dice for 2 bombers, 1 infantry and 4 mech_infantrys in Vologda, round 2 : 0/7 hits, 2,17 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Vologda, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 2 bombers and 4 mech_infantrys in Vologda, round 3 : 3/6 hits, 2,00 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Vologda, round 3 : 0/5 hits, 1,67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Vologda
                    Germans roll dice for 2 bombers and 4 mech_infantrys in Vologda, round 4 : 1/6 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Vologda, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 5 : 2/5 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 5 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is -12
                Casualties for Germans: 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in Rostov
                Germans attack with 5 armour, 5 artilleries and 9 mech_infantrys
                French defend with 1 fighter
                    Germans roll dice for 5 armour, 5 artilleries and 9 mech_infantrys in Rostov, round 2 : 4/19 hits, 7,17 expected hits
                    Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 5 armour, 5 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            2 aaGuns, 9 armour, 16 infantry and 18 mech_infantrys moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Smolensk
            1 mech_infantry moved from Western Ukraine to Rostov
            4 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from Vologda to Novgorod
            1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            4 artilleries placed in Ukraine
            2 infantry and 2 mech_infantrys placed in Novgorod
            Germans undo move 2.
            4 mech_infantrys placed in Novgorod
            4 infantry placed in Normandy Bordeaux
            2 infantry placed in Western Germany
            Germans undo move 2.
            2 infantry and 2 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans rolls : 0,00
    Russians regular : -1,67
    Germans regular : -5,17
    Russians AA : 1,50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Bryansk
            2 fighters moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Vologda to Russia
            2 fighters moved from Vologda to Russia
            2 fighters moved from Smolensk to Russia
            2 fighters moved from Bryansk to Russia
            1 aaGun and 6 infantry moved from Yenisey to Timguska
            4 mech_infantrys moved from Russia to Vologda
            2 armour moved from Russia to Vologda
            1 aaGun moved from Russia to Vologda
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 26 PUs
            Russians collect 2 PUs from War Bonds; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Samara: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -1,33
    Russians regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0,00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 bomber moved from Philippines to Hopei
            7 infantry moved from Anhwe to Hopei
            4 artilleries moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Burma
            5 infantry moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 7 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 7 infantry in Hopei, round 2 : 4/8 hits, 1,83 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber and 7 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 4 artilleries and 7 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 7 infantry in Shan State, round 2 : 2/11 hits, 3,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Western Australia to 36 Sea Zone
            1 mech_infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Burma to 36 Sea Zone
            1 fighter moved from Burma to Yunnan
            1 fighter moved from Szechwan to Yunnan
            1 bomber moved from Hopei to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            6 infantry moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            3 carriers, 1 destroyer, 6 fighters and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            1 armour and 1 infantry placed in French Indo China
            3 infantry placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 0,83
    Japanese rolls : 0,00
    UK_Pacific regular : -0,67
    

    Savegame

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